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Wish list / Re: Crafting improvements
« on: April 03, 2007, 06:17:10 am »As for the models and the textures, do you really think that the Devs envisioned sword blades and handles looking like books for ever?I agree with you whole heartedly on this - This game is very early in development and will take time before texture detail and expanded craftable items become a priority. I do believe that this would have already been in the developers' minds when they began the whole crafting system. I have had my hand in writing small games in the past, and i had the whole picture in my mind and spent months patching it as I perfected/debugged the basic system.
Crafting is relatively new to the game, it will be improved in time, or should I say Soon(tm)
I personally think that PS is the best testing ground for innovative ideas that is available and I think it should stay that way to avoid it becomming just another MMORPG clone.I kind of disagree with you on this though... Planeshift already became a clone of a lot of popular MMORPGs just in its creation. While it does have its unique features, a lot of its core is very similar to every other RPG out there. I think all that seperated planeshift from everything else at this point is the training system and its state of infantcy. Eventually they will have to impliment the ability to craft special and rare weapons to keep the crafting system more interesting than getting a super ubber weapon or item from a enemy or quest. I agree with you in the fact that they should not be cloning the exact system from another game, but weapon/item crafting is very hard to make unique, and i think planeshift's developers have already done a great job at making their system stand out from other MMORPGs. The actual process of creating an item in planeshift is angled more towards the realistic side of it including the time consumption... I think that was the key. Sorry about the rant - I tend to speak my mind very easily.

