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Wish list / Re: Disable healing potions when in a duel
« on: October 15, 2006, 10:54:16 pm »
Since we are talking about magic like effects, the idea of "realism" has to be seen in a very different way.
I am/was thinking that we need a potion to be an imediate effect to make it more valuebly compared to magic. I think of potions like tradable magic. And i want to see good alchemist later who are able to play a huge role in the society.
So the alchemist who made the potion already waited for making the potion work. since its magic the effect can take place more less imediatly. I would like a delay of 1-2 seconds (time to catch and drink), This would be fine for Health potions i think, but this time is much to short to create a working barrier for the effect of statt increasing potions. F.e. I would like a better potion maker to be able to make a STR potion much stronger than others and that this made the value increases over propotional to the effect. Meaning: 1 poton +1 should be much more valuable than 2 potions +5. This would be acived by a much longer waiting time. f.e. if you can only take 1 potion every 10 sec. and a potion will last 40 sec. you are able to gain +20 with the +5 potions and +40 with the +10 potions. But if we would make that you wait for the effect 10 secconds there is no use for a health potion anymore.
I could live with the easy solution: if you take a potion you behave exactly like casting a spell (but i would like the player being able to run or get hit without breaking the "spell") the "spell-time" must vary for the different potions/effects: short for health (1-2 sec) long for statt increasing ones (5-20 sec)
Offtopic: i would also like to see food being similar but having an effect diffeent from healing like it is now. f.e. Mental stamina could be "healed" by it. Or there could be an effect caled hunger ... RP would be much better if people would gain mesurable benefit from getting a "Hot meal" (hot food will cool down over the time if stored in inventory) in a tavern with others.
I am/was thinking that we need a potion to be an imediate effect to make it more valuebly compared to magic. I think of potions like tradable magic. And i want to see good alchemist later who are able to play a huge role in the society.
So the alchemist who made the potion already waited for making the potion work. since its magic the effect can take place more less imediatly. I would like a delay of 1-2 seconds (time to catch and drink), This would be fine for Health potions i think, but this time is much to short to create a working barrier for the effect of statt increasing potions. F.e. I would like a better potion maker to be able to make a STR potion much stronger than others and that this made the value increases over propotional to the effect. Meaning: 1 poton +1 should be much more valuable than 2 potions +5. This would be acived by a much longer waiting time. f.e. if you can only take 1 potion every 10 sec. and a potion will last 40 sec. you are able to gain +20 with the +5 potions and +40 with the +10 potions. But if we would make that you wait for the effect 10 secconds there is no use for a health potion anymore.
I could live with the easy solution: if you take a potion you behave exactly like casting a spell (but i would like the player being able to run or get hit without breaking the "spell") the "spell-time" must vary for the different potions/effects: short for health (1-2 sec) long for statt increasing ones (5-20 sec)
Offtopic: i would also like to see food being similar but having an effect diffeent from healing like it is now. f.e. Mental stamina could be "healed" by it. Or there could be an effect caled hunger ... RP would be much better if people would gain mesurable benefit from getting a "Hot meal" (hot food will cool down over the time if stored in inventory) in a tavern with others.