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Messages - Neila

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Wish list / Re: Disable healing potions when in a duel
« on: October 15, 2006, 10:54:16 pm »
Since we are talking about magic like effects, the idea of "realism" has to be seen in a very different way.

I am/was thinking that we need a potion to be an imediate effect to make it more valuebly compared to magic. I think of potions like tradable magic. And i want to see good alchemist later who are able to play a huge role in the society.

So the alchemist who made the potion already waited for making the potion work. since its magic the effect can take place more less imediatly. I would like a delay of 1-2 seconds (time to catch and drink), This would be fine for Health potions i think, but this time is much to short to create a working barrier for the effect of statt increasing potions. F.e. I would like a better potion maker to be able to make a STR potion much stronger than others and that this made the value increases over propotional to the effect. Meaning: 1 poton +1 should be much more valuable than 2 potions +5. This would be acived by a much longer waiting time. f.e. if you can only take 1 potion every 10 sec.  and a potion will last 40 sec. you are able to gain +20 with the +5 potions and +40 with the +10 potions.  But if we would make that you wait for the effect 10 secconds there is no use for a health potion anymore.

I could live with the easy solution: if you take a potion you behave exactly like casting a spell (but i would like the player being able to run or get hit without breaking the "spell") the "spell-time" must vary for the different potions/effects: short for health (1-2 sec) long for statt increasing ones (5-20 sec)

Offtopic: i would also like to see food being similar but having an effect diffeent from healing like it is now. f.e. Mental stamina could be "healed" by it. Or there could be an effect caled hunger ... RP would be much better if people would gain mesurable benefit from getting a "Hot meal" (hot food will cool down over the time if stored in inventory) in a tavern with others.


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Wish list / Re: Disable healing potions when in a duel
« on: October 13, 2006, 09:40:07 pm »
To me this looks kind of simple:

The aspect that you can stack the effect of nearly unlimited statt increasing potions spoils the game. Specialy in duels also the aspect that you could live a nearly unlimited time if you have 60 health potions.

I dont like if something is forbidden in duels that works in the normal game. specialy this will make potention alchemist - i hope to come later in the game - unemployed cause potions arent that interresting.

So my suggestion is very simple:

In magic you have a delay before the effect and cant do alot during casting.
With Potions the effect schould be take place, and then comes a delay in what you can do most but not attack etc.

These has nothing to do with realism but is usefull for the game. Potions have to work imediatly to fullfill the role of an emergency help. But why that have to result in unlimited potions per minute?

In a Duel a health potion user will pe attackable in that time but will make no damage ... so on a long term he will only use up all his potions. So a normal duel will become a bit longer compared to no potions (what aint that bad) but not endless.

Statt increasing potions will also be usable, but f.e. if the effect stays 30 seconds and you wait 5 secconds after you can take a 2nd potion .. you will only be able to stack the effect of 6 potions. If this will f.e. increase your STR by 30 ... I think it is a fair thing in duels and gameplay.

This is still not perfect .. but i think the idea is expandable




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It was not hard to follow, the way it is now, i mean the speed at witch weapons get broken (i used daggers) is so fast... f.e. I am not able to learn the skill to repair my weapon, cause i cant get the pps because i cant kill so many monsters. At the moment i would get much more pp from mining than from fighting.

And i cant ask others to repair my weapons (would be good for the game) cause i would need this person nearly all the time.

for me it looks like im forced to learn sword or mele cause there i can repair my weapon alone (or try to become a mage)

All i ask is to decrease the speed item get broken by the factor 100 (you heard right 100!!)

N.

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