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Mac OSX Specific Issues / Re: none of the .app would run....
« on: August 20, 2006, 12:00:50 am »
no, I've never once ran the updater as an admin - the account I'm using can read, write and execute all files in the directory. And as in any UNIX if I'm the owner of the file I can chmod it all I want, meaning it is only necessary to run the updater as an admin if you've installed the game as an admin (which would mean that only the admin can modufy the contents of the directory)
besides, If I didn't have execute rights to the binary, it wouldn't result in a bus error. It could if I didn't have read rights to some of it's files, but that's not the case.
Besides, it _could_ screw crystal space - if it doesn't check if the file descriptor returned while trying to crate a log file was NULL (instead of what i'm guessing was supposed to be 4 or 3 - after stdin, stdout and stderr) then it would cause an error, and i think it could be the bus error - trying to write to a memory location which physically does not exist.
besides, If I didn't have execute rights to the binary, it wouldn't result in a bus error. It could if I didn't have read rights to some of it's files, but that's not the case.
Besides, it _could_ screw crystal space - if it doesn't check if the file descriptor returned while trying to crate a log file was NULL (instead of what i'm guessing was supposed to be 4 or 3 - after stdin, stdout and stderr) then it would cause an error, and i think it could be the bus error - trying to write to a memory location which physically does not exist.
and there was the reason - which just happened to be the reason any cs app wouldn't run