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Messages - Mardek

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1
General Discussion / Re: Thus it ends.
« on: August 08, 2006, 03:48:11 pm »

 but it is really a slap in Proglin's face. 

1. That coment was not directed at Proglin.
2. I nominated him to head a new group of people who would make rp events and have the powers they needed to make that task easier
Read the WHOLE thred before you post next time

2
General Discussion / Re: Thus it ends.
« on: August 08, 2006, 02:20:33 pm »
[

It is a statistical certainty, that out of tens of thousands of players, there is more talent, maturity, wisdom, ingenuity, imagination and art, than the Dev and GM teams could ever hope to match.

Why do you see that as a threat, and not a resource?


~Verrliit~
If the player comunity has so much talent why arn't they contributing?
Before you ask why i'm not doing so it;s becouse I have no talent, maturity, wisdom, ingenuity, imagination etc.  :D

3
General Discussion / Re: Thus it ends.
« on: August 08, 2006, 02:00:20 am »
And there doesn't have to be another GM like team (though it would be handy).
Just some GM's who will get event commands and have the task to focus more on events can work too.
The whole new group thing is so that someone handling rp ONLY dosn't have to say 'sorry i can't help you with your stalker I can only do event manigment'.

To clearify I was thinking someone might just be in one or two of the groups I described as well.
Quote
But what I'm looking for are arguments on why such a "split" or different team would be a good idea. Why the community would want that, how would it benefit folks, etc.

you are corect on the to many teams got caried away there it's just how I think.
as to why EM's as a seperate group:
1. You can have people that just handle events this way and have no enforcement powers.
2. The skills and personality reqs. are different for someone who enforces rules than someone who runs a rp event.
3. You can have different requirements for a seprate group.
4. You can have rules for each group

4
General Discussion / Re: Thus it ends.
« on: August 08, 2006, 01:21:26 am »
Quote
you have an opportunity to make that argument and polish it here  ;) Help me out.
Well here goes  nothing

My idea was to have people whose only purpose was to make events and help with roleplay.
They would'nt need powers like mute or other inforcement tools and giveing them a different name in game would make sure that someone would not come to them with problems like bugs or stalkers
I have been thinking on orginizational models fo what we now call GM's and I have an expantion on my erlier idea.
1. GM's as they are now.
2. Event Masters (or EM's): people interested in makeing and running events and helping players learn to rp.
3. Rule Inforcement Officers (or RIO's): people interested in Inforcing the rules and such (basicly cops).
4. Bug Catchers (or BC's): people interested in finding bugs and confirming bug reports .
so if you had a bug you would go to someone wearing a BC 'hat' or a GM 'hat' but not a RIO or a EM 'hat'
i dont see a problem with one person wearing all four 'hats' at different times but i don't know how GM-ship is handled inturnaly
the way im imagining this is a gm has an alt thats in the EM guild and so on

 
Edit: this is geting a bit off topic maybe it should have its own thred?

5
General Discussion / Re: Thus it ends.
« on: August 08, 2006, 12:50:38 am »
I'm shure if he were presented with a well thought out argument, with most of the bugs worked out on how to do it, he would change his mind

6
General Discussion / Re: Thus it ends.
« on: August 08, 2006, 12:34:55 am »

Maybe the GM's shuould be split into two groups
1.GM's as they are now
and
2. A new group called somthing like EM(event masters) who only handle RP related aspects and not bugs and rule enforcement.

EM's could have only the powers they would need to help them run offical RP events and not things like mute or ban :)
I don't know if this could be done without changeing how GM powers are handled or not  ::|

With this setup you could be just a GM  :P

7
General Discussion / Re: Any news on SB?
« on: August 07, 2006, 10:03:36 pm »
Quote
3016?
no SB will be version .4

8
General Discussion / Re: Thus it ends.
« on: August 07, 2006, 09:44:27 pm »
 ::| That seems backwords to me they should be able to make events before being able to punish.

9
General Discussion / Re: Thus it ends.
« on: August 07, 2006, 08:54:41 pm »
Quote
Becoming a GM scares me to death.
I can't Imagine why ANYONE would want the job.
However I can see where someone could enjoy making and running an event, thus my Idea.
Alot of people who would make good "Roleplay Masters" would not be good GM's, also many may not want the responsibility.
I still think it's a good idea and maybe someone  can get Talad to change his mind on this.

10
General Discussion / Re: Thus it ends.
« on: August 07, 2006, 08:21:21 pm »
I shuold have known when I had an Idea that it wasn't original X-/

11
General Discussion / Re: Thus it ends.
« on: August 07, 2006, 06:21:15 pm »
Well just start the EM's as anew group then :P
I nominate Proglin to the not yet new group ;D
Also note in my previous post I sead 'keep GM's as they are' so they can run events if they can find the time :flowers:

12
General Discussion / Re: Thus it ends.
« on: August 07, 2006, 06:09:48 pm »
Hmmm I don't know if this is the place for this but upon reading this thred I had an idea I felt I had to share.
Maybe the GM's shuould be split into two groups
1.GM's as they are now
and
2. A new group called somthing like EM(event masters) who only handle RP related aspects and not bugs and rule enforcement.

EM's could have only the powers they would need to help them run offical RP events and not things like mute or ban :)
I don't know if this could be done without changeing how GM powers are handled or not  ::|

anyway just an idea.

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