I am going to try to keep my wish list concise, and only limited to things that are already basically implemented in the game mechanics. I am posting these not under my regular account because I do not want to get screeched at in game. I am sure that somebody has already considered each one of these, so this is for what its worth. I am not going to argue with anyone about these in this thread, it is just FYI for the team and a one-off post -- I will accept the game in whatever form it finally reaches, for it is a beautiful thing!
1) Wipe the characters! The world is full of power-levelers and others who exploited downs in the NPC server to build massive progression points. Platinum was a debacle and added to the problems. Guilds have shared information all over the place and keep many things posted on their websites. The whole "not sharing" outside PS thing is basically a farce right now if one is in a guild -- with regards to existing things that have not changed. I am just saying that I personally cannot wait for the wipe. I have practiced now building from nothing a few times, and I actually seem to know how to play the game itself. But it is the will of Talad, and no mortal should second guess him so I will be patient.
2) Remove the /die command. There are plenty of places to fall to your death, but personally I prefer charging an Ulbernauth with a first level character. Maybe this could be implemented where you attack yourself with or without your weapons equipped? This way a character could pummel themselves to death slowly and it would be more interesting and humorous that way -- albeit darkly humorous. ;>
3) Remove /tell command. Having this affects the game in significant ways. Secrets can be communicated directly player to player. The game already supports finding a quiet place to hold a private conversation and that should be the way of it. You cannot /tell an NPC anything if you are not standing near him, and that makes perfect total sense but should apply to players. This also affects the general RP skills of the players, as /tell will be used for OOC discussions.
4) Remove /guild command. Having this affects the game in a couple of significant ways. Secrets can be communicated directly guild member to guild member regardless of distance. Guilds should be locating meeting places and striving to keep the privacy of their information, and from having their conversations overheard. The /guild channel becomes a conduit for information that is out of place. If you are at the Bronze Doors and meet an NPC, information about that NPC can be communicated to you directly. One should have to go back to town and meetup with people in order to gain information, just like with NPCs. This also affect the general RP skills of the players, as /guild will be used for OOC discussions.
5) Randomize travel areas. For instance, going to the Magic Shop you walk into the forest, it loads you in there and you continue on. Instead of loading you directly to the main road it should have a chance of loading you into a very small area that links to the forest or back to the point you left the previous level, but could contain bandits or nothing depending on the roll. I would not say that should be done on the path to the Magic Shop specifically, but there is not much danger just travelling the roads right now as there should be in this kind of a setting.
6) Guards in Hydlaa city that do something when people walk around with their weapons drawn. Maybe warn them once then put them in the gaol? Or fine them Tria automatically! The game needs to reinforce the characters, rewarding them for basic good behavior, and penalizing them for bad. Something like this would promote the idea of consideration of others in game.
7) Although the furnace is good for it, how about trash cans that just destroy anything put into them? There tends to be a lot of garbage laying around. I know there is probably a garbage-collection process going on, but things seem to stay around until a server reboot. Perhaps we will be able to build campfires eventually that will incinerate low-level objects?

I was solicted by someone the other day who gave me a URL of their current shop stock for any glyph I want, up to 50K tria for the rarest. Probably it would be too hard to take care of things like this, but it is really unfair to a lot of the players who are starting out and really want to work their way up. Although it won't stop them from doing so, the power-levelers tend to crowd out the good RP and honest newcomers, and things like this encourage those who just want to 'own' PS. Is it possible that there are people converting real world currency to tria in game and giving decidedly unfair advantages?
9) This one is reaching beyond game mechanics right now probably ... but how about Group follow and Formation commands? Leader would assign a formation pattern for a group who would follow in pattern. Only for movement and to setup distribution prior to attacks. Character actions would still be individual and a character could move out of formation (but perhaps that would break formation for all and they would have to reform). If an individual ran out of physical stamina they would drop from the formation and have to catch up with the group when rested.
That's it, I appreciate your time and consideration. If these make anyone mad, I am not sorry. The devs will decide. Talad is wise! He sees all! He moves amongst us and judges those who are not true! The final wipe is coming ... how about lets do it on a Saturday morning about 5am CST when I have time free to play for 48 hours straight and rebuild, okay?