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Server Status / Re: Server Offline
« on: September 02, 2008, 10:15:36 pm »
i have ubuntu, i can run it on 512megs of RAM but its a server, the more RAM the better, especially when it comes to MMOs
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It is a well known fact that the roadmap is only viewable to Larry, the voice within Talad's head who tells him what to do.
From http://hydlaa.com/smf/index.php?topic=28600.0Quoteยป Q: What are the specs of the Laanx server box?
A:
* 2x Dual Core Xeon 3.0ghz (4 logical)
* 2GB ram
* 320gb WD RE2
* Ubuntu 8.04 Hardy Heron LTS
It seems linux alone doesn't help....
I think it's so secret that not even Talad knows about it
edit the updaterinfo.xml and change the false to true in the <config active="false">
lol, but your ls -la maybe helped...
are these 2 files the only files in that directory? You need at least one installed version of PS (I think newer then 4.0) to run the updater. And I think you have to run the updater from the directory in which PS is installed. If you run it with the "psupdater" script this should be done automatically. Or didn't you just post the complete output of ls -la?
root@omega-desktop:/home/omega/opt/PlaneShift# ./psupdater.bin
PlaneShift Updater Version 5 for linux32.
Checking for updates:
This updaterinfo.xml file is marked as inactive and will not work. Please get another one.
Updater finished, press enter to exit.
Yes, synchronizing would require some work.
However, it can be done, and there's no rocket science involved.
Here's how:
Replicating the software would require setting up the check-in procedure so that the spare always gets an update whenever the main server is updated. If these updates go through some script (which is one of the first things multi-developer projects set up, usually), it's easy to make that script update the spare server along with the main one.
Replicating the database would require setting up a database on the spare and configuring it as a "slave" of the main server's database. I don't know what laanx.fragnetics.com uses, but if it's Mysql, this has been available for some time now :-)
As a final touch, the spare server should undergo some smoke testing. Nothing more embarassing than a spare that immediately crashes when it's supposed to fire up. To test, cut the stream of updates from the main server with a firewall rule and see whether the spare starts accepting connections from clients (those clients would also have to be cut off from main with a firewall rule).
Kieve, I'm ready to accept the milk and cookies now :-)
What is the output fromroot@omega-desktop:/home/omega/Desktop/untitled# ls -alCode: [Select]root@omega-desktop:/home/omega/Desktop/untitled# ls -al* apis thinks you have done a chmod in error in there somewhere...
Some infos from LigH in the IRC channel:Quote<AiwendilH> does the PS updater need any open ports in a firewall to function correctly?
<LigH> AiwendilH: No. It acts like a web browser.
<LigH> AiwendilH: If your browser needs a proxy, then the updater needs it too. But that's very rarely the case.
But I fear that doesn't help you either....
Try to use psupdater instead of psupdater.bin *thinks there was something....*
Sorry, only guessing now....
The updater quits while checking if new updates are available. So do you have anything configured that disallows internet access for applications of the user root? You could try to install the game local as a normal user (somewhere in the home directory, but from your logs I guess you did that already). This user should be able to update planeshift without root privileges. Maybe check what user, group and permissions you set for PS during the installation. But I fear all I write here won't help you because root should always be able to update PS....
As a non-Ubuntu user: what exactly is the error message and what does ls -l say about the updater files?
Sen