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Messages - Ice_Stovo

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1
Notifier that object you are pointing (with pointer) in interactive (highlight ocr cursor change)

Ability to set up which words will be highlighted (essential for characters with nicknames) - Really easy to code

Ability to train other charakters  (new training skill will be implemented)

Collision detection for certain items like forges near harnquist

More weak monsters, when you're noob you are able only to kill rats and game is definately not funny that way



2
General Discussion / Re: Age distribution of PS players
« on: July 17, 2007, 04:39:47 pm »
18

3
Development Deliberation / Re: Problems with CS
« on: July 16, 2007, 04:49:13 pm »
Thanks, it works fine :D

4
Development Deliberation / Re: Problems with CS
« on: July 15, 2007, 10:23:03 pm »
it is package with 1.0 version - 1.0-0ubuntu1

5
Wish list / Customizable hightlighting of messages
« on: July 15, 2007, 01:33:37 pm »
I think there will be great idea, to be able to customize which message will be highlighted. For example many of our charakters have nicknames (Mine char Lireayel is called Liri for example) so it will be good if messages which includes the word would be highlighted. It should be great addiction to "feature request #2719" too. It is helpful and easy to make too.

6
Development Deliberation / Problems with CS
« on: July 15, 2007, 01:20:29 pm »
Hi,
I just installed crystalspace from ubuntu binaries (don't have enough time to compile it :( ). Somehow, whenever i try to launch any thing cs-related i get error message like this
Quote
stovo@pc1:~$ walktest /opt/PlaneShift/art/world/gh_law.zip
DEBUG: Sound System Software Renderer Initializing...
WARNING: could not load plugin 'crystalspace.sndsys.software.driver.alsa'
WARNING: could not load plugin 'crystalspace.sndsys.software.driver.crystalspace.sndsys.software.driver.alsa'
ERROR: Failed to load driver as [crystalspace.sndsys.software.driver.alsa] or [crystalspace.sndsys.software.driver.crystalspace.sndsys.software.driver.alsa].
WARNING: failed to initialize plugin 'crystalspace.sndsys.renderer.software'

crystalspace.engine.warning:
  Shader /shader/std_lighting.xml not available
  Shader /shader/std_lighting_portal.xml not available

crystalspace.maploader.parse.image:
  Could not open image file 'raindrop.dds' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'raindrop', using checkerboard instead
  [node: world,textures,texture(name=raindrop)]
ALERT: crystalspace.maploader.parse.library:  Could not open library file '/lib/std/library' on VFS!

crystalspace.maploader.parse.library:  Could not open library file '/lib/std/library' on VFS!
Cleaning up...


I am pretty new in linux, so I don't know what to do now. Please, can anyone help me?

7
General Discussion / Re: Server restarting every 5 minutes.
« on: July 11, 2007, 07:35:15 pm »
Somehow, the winch is not accessible and no armour appers on the elven model :(

8
The Hydlaa Plaza / Re: Anyone know of any alternatives to planeshift?
« on: July 11, 2007, 05:25:51 pm »
There actually is not graphical alt for PS. All other 3D games are wortheless mobkilling game with charakter named like " \../ satanic_babe 666". Planeshift is the only one interesting and unique one

9
General Discussion / Re: Patch Day ??
« on: July 11, 2007, 05:18:36 pm »
LOL, i just yesterday reinstalled linux and told my brother that i will not install PS until 0.3.19 is out.

10
Fan Art / Re: Common Items
« on: July 06, 2007, 10:27:05 pm »
You propably applied subsurf on the whole mesh. try just to subdivide some too sharpy edges. I think the first vesion with the second texture of "hair" willl be great combination. This is mine problem too, i also make meshes with huge polycount.

11
Fan Art / Re: Common Items
« on: July 06, 2007, 05:52:34 pm »
@Karyuu: The green x is a random decorative symbol, It's just kind of hard to see the detail that small, so I might take it off. I've also lightenedd the bristles. I'll edit and post later.

@dying_inside: No, That's the wire frame for the whole brush. Thank you for commenting though.

@Ice_Stovo: If your going to criticize, be constructive.

@rast: Thank you, my render looks much better now.

@Josellis: Thank you for the link, it's really helpful.





Items with high polycount are nit good to be placed into any game. I liked the first one far more

12
Fan Art / Re: Common Items
« on: July 04, 2007, 05:39:51 pm »
Dont have the second one at leat double amount of faces than the first one?

13
Fan Art / Re: Weapon modelling
« on: June 30, 2007, 11:43:44 am »
You should turn off "set smooth" on the blades of the second mace. It will look more natural.

14
General Discussion / Re: 400.000 users
« on: June 19, 2007, 02:07:23 pm »
This make me thinking about one question. Does PlaneShift want to be such popular. More players means bigger server load and causes lags and other server related problems.

15
General Discussion / Re: 400.000 users
« on: June 17, 2007, 10:14:57 pm »
We hope to have this fixed pretty soon. 
Soon or soom(tm)

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