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General Discussion / Implementing Premium Edition Business Model
« on: September 11, 2006, 08:02:08 pm »
Hi there,
I am relatively new to this game (am still downloading it for the first time!) from reading through these forums and comparing many different MMORPGs, has there been any thought to implementing at some point an optional premium edition of the game for one time nominal fee, that will enable some addtional features, such as a couple new playable races / weapons / skins / spells / etc. There does not seem to be enough content yet for this approach, but this model (which is used to great effect by Praire Game's Minions of Mirth, for example) seems to be greatly effective at satisfying both the player community and the development team. Why?
1. Stingy players can still play the game for free, forever, with most of the content enabled.
2. Players more liberal with their cash can play with new content, making them happy.
3. The dev team gets some monetary compensation for all of their intense, time consuming, often thankless, and difficult work.
Yes, yes, I know that Free Forever! will always be a battlecry for many people - but who wants to kill rats forever? Seems this appraoch could solve a great many issues much faster, and provide a more professional game all around.
What do you all think?
I am relatively new to this game (am still downloading it for the first time!) from reading through these forums and comparing many different MMORPGs, has there been any thought to implementing at some point an optional premium edition of the game for one time nominal fee, that will enable some addtional features, such as a couple new playable races / weapons / skins / spells / etc. There does not seem to be enough content yet for this approach, but this model (which is used to great effect by Praire Game's Minions of Mirth, for example) seems to be greatly effective at satisfying both the player community and the development team. Why?
1. Stingy players can still play the game for free, forever, with most of the content enabled.
2. Players more liberal with their cash can play with new content, making them happy.
3. The dev team gets some monetary compensation for all of their intense, time consuming, often thankless, and difficult work.
Yes, yes, I know that Free Forever! will always be a battlecry for many people - but who wants to kill rats forever? Seems this appraoch could solve a great many issues much faster, and provide a more professional game all around.
What do you all think?