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Messages - zanz

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1
Development Deliberation / Having trouble getting the server running
« on: November 09, 2006, 11:56:13 pm »
I am finally getting back to trying to get my planeshift server running and have run into a snag.  I have gotten everything compiled without error and got the MySQL database created, but when i run psserver I am getting the following error:

Couldn't determine database version.  Error was Table 'planeshift.server_options' doesn't exist.

I logged into mysql and indeed there is no table called server_options.  Here is the list of tables in the planeshift database that ARE listed:

+----------------------------+
| Tables_in_planeshift       |
+----------------------------+
| accessrules                |
| action_locations           |
| alliances                  |
| bad_names                  |
| bans                       |
| char_create_affinity       |
| char_create_life           |
| char_create_life_relations |
| character_advantages       |
| character_creation         |
| character_quests           |
| character_relationships    |
| character_skills           |
| character_traits           |
| characters                 |
| command_group_assignment   |
| command_groups             |
| common_strings             |
| factions                   |
| familiar_types             |
| gm_command_log             |
| guildlevels                |
| guilds                     |
| hunt_locations             |
| item_animations            |
| loot_modifiers             |
| loot_rule_details          |
| loot_rules                 |
| merchant_item_categories   |
| migration                  |
| movement_modes             |
| movement_types             |
| natural_resources          |
| npc_disallowed_words       |
| npc_knowledge_areas        |
| npc_responses              |
| npc_spawn_ranges           |
| npc_spawn_rules            |
| npc_synonyms               |
| npc_trigger_groups         |
| npc_triggers               |
| petitions                  |
| player_spells              |
| progression_events         |
| quest_scripts              |
| quests                     |
| race_info                  |
| sc_npc_definitions         |
| sc_waypoint_links          |
| sc_waypoints               |
| sectors                    |
| security_levels            |
| skills                     |
| spell_glyphs               |
| spells                     |
| tips                       |
| trade_autocontainers       |
| trade_combinations         |
| trade_constraints          |
| trade_patterns             |
| trade_transformations      |
| trainer_skills             |
| traits                     |
| tribe_members              |
| tribes                     |
| ways                       |
+----------------------------+


Am I missing a step somewhere?  Any help would be greatly appreciated.
-=ZanZ=-

2
Development Deliberation / Re: Compile problem with CS
« on: September 14, 2006, 07:18:48 pm »
Awesome, that did indeed fix the problem.  If I run into any more compile problems, I will first try to upgrade my gcc version.  Thanks for the help, I'm really looking forward to getting this engine up and running.  We are planning on attempting to build a new game using the PS engine (have a team of several people with many years of MUD development experience and we want to try to go 3D now).

3
Development Deliberation / Re: Compile problem with CS
« on: September 14, 2006, 06:58:39 pm »
zanz@slack:/roia3d/cs# gcc -v
Reading specs from /usr/lib/gcc-lib/i486-slackware-linux/3.3.4/specs
Configured with: ../gcc-3.3.4/configure --prefix=/usr --enable-shared --enable-threads=posix --enable-__cxa_atexit --disable-checking --with-gnu-ld --verbose --target=i486-slackware-linux --host=i486-slackware-linux
Thread model: posix
gcc version 3.3.4
zanz@slack:/roia3d/cs# svn update -r 24890 cs
At revision 24890.

4
Development Deliberation / Compile problem with CS
« on: September 14, 2006, 06:24:43 pm »
I am attempting to get PS server up and running and have run into a snag in compiling the CS libraries.  Any help would be greatly appreciated.  Here is the log of the errors:
C++ ./out/linuxx86/debug/libs/csutil/memheap.o
In file included from include/csutil/memheap.h:32,
                 from libs/csutil/memheap.cpp:21:
include/csutil/spinlock.h:204: error: declaration does not declare anything
include/csutil/spinlock.h:204: error: parse error before `__attribute__'
include/csutil/spinlock.h:206: error: semicolon missing after declaration of `
   CS::SpinLock'
include/csutil/spinlock.h:206: error: parse error before `__attribute__'
include/csutil/spinlock.h:208: error: parse error before `__attribute__'
include/csutil/scopedmutexlock.h: In constructor `
   csScopedLock<T>::csScopedLock(T&) [with T = CS::SpinLock]':
libs/csutil/memheap.cpp:52:   instantiated from here
include/csutil/scopedmutexlock.h:62: error: `LockWait' undeclared (first use
   this function)
include/csutil/scopedmutexlock.h:62: error: (Each undeclared identifier is
   reported only once for each function it appears in.)
include/csutil/scopedmutexlock.h: In destructor `
   csScopedLock<T>::~csScopedLock() [with T = CS::SpinLock]':
libs/csutil/memheap.cpp:52:   instantiated from here
include/csutil/scopedmutexlock.h:64: error: `Release' undeclared (first use
   this function)

    g++ -c -o ./out/linuxx86/debug/libs/csutil/memheap.o -I. -I./include -I./include -pipe -Wall -Wno-unknown-pragmas -march=i586 -I/usr/local/include -fno-exceptions -g3 -DCS_DEBUG -fPIC -DCS_CRYSTALSPACE_LIB -Ilibs/csutil/ptmalloc -Ilibs/csutil/ptmalloc/sysdeps/pthread -DCS_CONFIGDIR='"/usr/local/etc/crystalspace"' -DCS_PLUGINDIR='"/usr/local/lib/crystalspace"'  libs/csutil/memheap.cpp

...failed C++ ./out/linuxx86/debug/libs/csutil/memheap.o ...
...skipped libcrystalspace.a for lack of libcrystalspace.a(memheap.o)...
...failed updating 1 target(s)...
...skipped 1 target(s)...

I have followed the compile instructions that came with the source fairly strictly but am now stuck.
The server is running Slackware 10.0

Please help me get past this.
Zanz (Kevin)

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