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Messages - Simagel

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And try to start the client in fullbright mode when you are in bd maybe that helps. How to do so is posted elsewhere.

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Mac OSX Specific Issues / Re: Aaaand we're locked out of the game again.
« on: December 28, 2006, 04:19:57 am »
i have a working client and it will be on the servers soon
for all that can not wait client is here
http://download.xdrive.com/s/273282987dvDQIDXD2PVgjVFF0x1?partner=plus
you need to add the art-folder from the previous version
and there are problems with lighting read the readme inside the dmg to solve them
do not run the updater

ps if your artfolder is to old you must run the updater on your old client then copy the content of the dmg into your planeshift folder

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 \\o// a fine a mac version from dfryer is out.  \\o//
So i do no longer have to worry because i was not able to put the license into the dmg.

4
I finaly managed to make an installable pakage of the client (which is not at all easy, compiling it was much easier) and yes i am willing to share this copy.
For now i did not find big problems with the build. So it could be released. What i miss is the right contact to put it on the servers or somebody to talk to.
But i will try to get that contact as sooon as possible. I know you all are waiting for this.

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T-T i REAAALLY hope i wont need to wait till Christmas, And a question for Sim, Will i need ALL of those programs for Compiling shadowbane
??



???? shadowbane ????? and what programs?

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Hmmm, I think patience is the word here. Like most of you, it is killing me waiting for an official release (I am checking the sticky five times a day now  :o ), but there are obviously issues with the mac client and dfryer wants it to be as perfect as possible before releasing. I congratulate those whom are able to compile their own version, I wouldn't know where to begin, but surely these versions will contain the very bugs dfryer is trying to stomp out. If too many buggy versions are in the public realm, it will not only spoil gameplay for those users, but for everyone who interacts with them in game.

Please be patient.

A very, very big thanks to dfryer for all the hard work (and do you think you could get a bl**dy move on  :innocent: )

Bolad
Marauders of Boreas



Thank you for the post thats exactly my opinion (about releasing a buggy client) i talked to dfryer on irc there are defenitly some issues with the current release and dfryer is trying to resolve them so be patient till the release. I know its hard but if you realy want to play, compile it yourself, it is not that hard and you can find help on irc. At the moment i am testing if i have the same buggs as dfryer, if not i think we will find a solution fast.

Sorry for this bad news for all who are waiting, but releasing a buggy client is surely not a solution.

7

Those plugins no longer exist and are no longer used by PS as a result.

hmmm if they do no longer exist why are they included in the pc-binary???? Like rain.dll or rainldr.dll or partphysis_simple.dll 

8
I succsesfuly compiled the new client.
I can connect to the server play etc. everything is working fine.

my only problem is that some plugins where not build here is a list:
partphys_simple.csbundle
rain.csbundle
rainldr.csbundle
fire.csplugin
fireldr.csplugin
partphys_simple.csplugin
rain.csplugin
rainldr.csplugin
snow.csplugin
snowldr.csplugin

any ideas why they are not build? they should be in cs-folder like the other csplugins right? what am i missing?
please help

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