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Messages - Gundam Shimmabuku

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General Discussion / Re: The thinking behind Planeshift's music?
« on: October 26, 2006, 03:13:45 am »
Well I guess my question is: are we going for music to provide realism, or to set the mood?
In MY opinion, realism isnt too important when it comes to music. Maybe a drumset is taking it a bit far,but fitting to the mood of the game is more importans, in my opinion, than going for realism.
Take Guild Wars for example. You can have seige tutrles (Huge turtles with cannons on their back) on your team. Now This is COMPLETELY rediculus, but it really helps to make the game fun

Or take Battlefield 2142.
They have these "drop pods" that are a substitute for parachutes. Pretty unrealistic, but It really helps set the mood.

People dont want really soft, and hard to connect the sound to the game-type-music. Even if it is realistic. I think that truthfully, people wont play the game for the music. But the music helps set the mood, the feeling of the game, that will draw them back to play again.

Of course, there is always the option of having a jukebox that lets you decide what music to play, but thats for another place, and another time.

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General Discussion / Re: The thinking behind Planeshift's music?
« on: October 25, 2006, 10:43:36 pm »
I listened to the music you posted. Some of it wasnt bad, but it was a little thin. Like Guild Wars' music. But Some of it I liked.

Madboss I really like. I know what you mean about the more modern theme though.

Wuschell is like my hero. He has some really good japaneese-influenced peices that he writes that I like, but may not fit planeshift that well.

Evil dog. Well, theres alot of orchestral songs mixed in with the punk ones. Let me give you direct links to his orchestral songs:

The Sands Of Time
http://evil-dog.com/ambient/thesandsoftime.mp3

Blessing
http://evil-dog.com/ambient/blessing.mp3

Second Awakening
http://evil-dog.com/ambient/secondawakening.mp3

Another World
http://evil-dog.com/ambient/anotherworld.mp3
(Kinda liked this one because it had a chilling melody,plus the beat to give it a "cool" effect.

Mideval Agora
http://evil-dog.com/ambient/medievalagora.mp3
(I think He is addin real flutes and clarinets in his final version)

Death
http://evil-dog.com/ambient/death.mp3
(very short)

Gost Presence
http://evil-dog.com/ambient/ghostpresence.mp3
(creepy)

World of Legends
http://evil-dog.com/ambient/wol.mp3
Or the remix(with a beat)
http://evil-dog.com/ambient/wolremix.mp3

Epic loop (loop it if you can)
http://evil-dog.com/ambient/epicloop.mp3



There is more of his stuff at his website, www.evildog.com

If you scroll to the bottem, it looks like he is into developing, which could be something completely different.

Thanks again :)

3
General Discussion / Re: The thinking behind Planeshift's music?
« on: October 25, 2006, 04:13:11 am »

I think that some people are right about how the music just dosnt seem to fit the world we reside in.
for me, the most important thing in a game is it's mood. How well it sucks you in and makes you believe you live in this world. Music can very very deeply effect the mood.

Let's take(Dare I say it?) RuneScape for example. Pretty crappy game, but the music just completely kills any sign of a slightly good game in it. This is mainly because of its annoying melodies, and it's high pitched, fraud, instrumentals. Planeshift Is not nearly as horrific as the music of runescape, but it still kinda hurts the feel of the game.

Now Enough of my complaining. Here are some suggestions.

NEWGROUNDS
A place filled with wonderful musicians who would probably be willing to write and compose music for this game for free, seeing as how its just a hobby for most. Here are some people who I would suggest you listen to:

Madboss
http://newgrounds.com/audio/view.php?id=1580280&sub=58459
WuSchell
http://newgrounds.com/audio/view.php?id=1623083&sub=62360
and Evil-Dog
http://newgrounds.com/audio/view.php?id=393421&sub=5047
(He has some rock, but alot of good classical)

Hope I didnt make anyone mad, and that I have some good suggestions.

Thanks for reading. :lol:

4
Newbie Help (Start Here) / Re: Roleplay help
« on: October 02, 2006, 02:59:39 am »
Ohhh! The /me command! I was under the impression that you use that to do what everyone else is doing! It all makes sense now! :P

Thanks alott!




(lock it if you wish)

5
Newbie Help (Start Here) / Roleplay help
« on: October 02, 2006, 02:54:12 am »
After playing for two days, I totally agree that the RP community is fantastic. There are only a few problems that I need help with.
- When people RP with me, things in the chat menu come up like this sometimes:
Gerath smiles "Have a good one!"
-Some people RP in blue, is there a color command like there is in CoD?

Answers(or links to answers) would be appretiated.

Thanks! :sweatdrop:

6
Wish list / Re: Path of the Roleplayer.
« on: September 29, 2006, 03:44:27 am »
I like the Idea, but you would need a failsafe to make sure nobody made the best player in the world, and dominated everyone else. It would break the balance.

7
Newbie Help (Start Here) / Re: Hello!
« on: September 29, 2006, 03:26:12 am »
Thanks man! I have to go on a family camping trip tomarrow... :(   but I'll be sure to download on Sunday! *exited*

The only thing I remember having a problem with was this vertical pipe in the sewers... I would try to jump over it, but to no avail, then I would see like 10 other people do it with ease... any advice?

8
Newbie Help (Start Here) / Hello!
« on: September 28, 2006, 11:33:28 pm »
Hey people! this is my first post here. I have been monitoring the forums for updates on planeshift. I had it downloaded last fall, but I got my hard drive wiped. Can anyone tell me about any maijor or minor improvements that have been made? I remember there was a glitch where everyone was walking sideways or something and I never got to know if they fixed it. I will be downloading it again next weekend, and as a former Guild Wars, T4c, WoW, and Runescape player, this looks like the best MMO yet! Any Ideas on how many years untill the final release is made? Thanks!


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