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Messages - n321

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Development Deliberation / Re: CRPG (off line)
« on: October 13, 2006, 04:48:13 am »
Sorry for the late responce...my comp went awol! First off I dont think planeshiFt is sh*t...It was a typo...I make lots of tho's...you should see me fixing my code errors!!! I do understand ALL of you who say it takes away from the expirence but my goal would be to redo plane shift to make a CRPG...not planeshift!!! It would be like oblivion. My goal in asking was to see if I could get some input from the devs...and see if anyone working with planeshift would be interested in starting a side project that could hold the planeshift name but with a single story and off line game play!...i.e Planeshift online...planeshift (whatever)...also I would add some new graphics...I have a story that I have spent the last 5 years writting and I have some media completed but I have not began looking at engines...

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Development Deliberation / Re: CRPG (off line)
« on: October 05, 2006, 03:59:45 am »
yes but plane shift is opensource is it not? or am I confused?

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Development Deliberation / CRPG (off line)
« on: October 05, 2006, 03:50:55 am »
How hard would it be to make a CRPG (like KOTOR or Oblivion) out of PlaneShifts engine? I am not talking graphics but game play...I am not even talking changeing planeshifts game play just playing it offline with just NPC's and no other players!?

[ Edited to fix "PlaneShift" :} --Karyuu ]

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