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Messages - Irri

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1
General Discussion / Re: Are the devs trying too hard?
« on: September 16, 2007, 07:02:23 pm »
Quote

That's a wonderful argument for why we should judge Planeshift's playability and game-ballance by the standards of completion.

We are looking at a garden that has yet to produce most of its flowers. They will come in time.

2
General Discussion / Re: Patch Day ??
« on: July 11, 2007, 04:23:09 am »
http://hydlaa.com/smf/index.php?topic=19389.0 <- the 32-bit one there works for me, Bilbous.

3
General Discussion / Re: What is a proper honorific for a Kran?
« on: June 07, 2007, 10:01:31 pm »
There was a discussion here once that touched on Kran pronouns as well. I think ka (he/she/it), Kir {his/hers/its) and Kim (him/her) were chosen then, though those are not in-game yet.

I try to address Krans as "good Kran", avoiding the sir/miss issue. But Gem is kind of nice.

4
Well, here's a bit of an update. The issues happen /much/ less now that I run the game at a higher resolution (1280 x 960 vs 1024 x 768) and have the multi-sampling and anisotropy set to maximum, Vertex buffer is off. I will play around with those and see if there's a spot where the effects return. Maybe that will help a troubleshooter find the issue!

5
General Discussion / Re: What motivates a GUY to roleplay a girl?
« on: May 18, 2007, 08:52:21 am »
Raliegh, if you would like a collegiate sort of environment, there is a guild that's sort of structured that way. At least I think it is- it's the Knowledge Seekers.

6
General Discussion / Re: User generated content and PS
« on: April 28, 2007, 11:32:54 am »
Player-created housing could both expand Hydlaa's neighborhoods and provide user-generated content, /and/ provide a place for storage of items. I have been playing A Tale in the Desert and one can create, modify, maintain, share, donate and destroy buildings in the game (provided you've learned the skills you need and have materials available of course). Obviously, it is no small task to create such a system, but it has several nice benefits.

* Irri votes for cozy Utlics on the plains around Ojaveda.

And art! ATitD has public sculpture too. I'd be pleased to see woodcarving become possible in PlaneShift. Gather wood, apply carving tools, possibly choose one model your skill level lets you attempt? Or you could get more involved and actually sculpt. ATitD's smithing system actually has you hammer on a 3D block of iron to try and achieve a good blade. The closer your result matches an ideal form, the higher its quality.

I am talking about ATitD a lot- it's not a bad place, but I am mostly playing it to explore the interesting approaches it has to some crafting and other systems.  I've yet to find much in the way of Roleplaying going on there- PlaneShift seems to be #1 for that!

7
Fan Art / Re: Proglin Picks up Pencils
« on: April 20, 2007, 02:58:55 am »
Did-think would-see pictures of pencil-picking...

8
In some cases I /do/ seem to be seeing the blue sky/crystal texture through the objects, and in others, I do not. And what is transparent one day will be fine the next> Hmm... it's kind of like the grass in the forest road- it seems to randomly work.

I'm sure all this will get fixed eventually (of course it will!), I am just trying to give helpful data on a puzzling bug.

And, yes Irri's player has a good grasp of the language most of the people around her are using   :D

9
Hmmm... but the textures are there for me on the rocks and the statue and things, but sometimes they are not fully opaque. The boulders near the magic shop in particular are variable- some days they look normal, some days they are virtually invisible, other days they are bluish and half-transparent like in the screenshot. The pipes and iron gates and ladders in the sewers come and go as well!

10
Linux Specific Issues / Strange transparency issues on some objects
« on: April 17, 2007, 07:55:21 am »
This problem has been around for a few months, but even after upgrading to a newer video card (older Nvidia legacy-driver Geforce2 to a FX5500) it's still going on, and gradually seems to be getting worse.... first it was just the rocks, near Levrus' shop, then some barrels and boxes, now it's even the statue of Laanx and the treetops!

It makes for odd sceenies, but want to see if I can get it fixed before I log one day and see only blueish nothingness :)

   

Maybe a relight could help??


11
General Discussion / Re: In-Game Experiment
« on: November 06, 2006, 06:17:49 pm »
* Irri tilts her head, smiling.

Was-urchin before became-smith!

12
General Discussion / Re: In game languages
« on: November 03, 2006, 08:29:38 pm »
Here's the lineage of our phrase collection :D

I saw Moogie's post mentioning language when I was looking to learn more about Enkidukai culture and society, and I sent them a PM. Moogie had a list of Enki phrases that Darkmoon had compiled from NPCs, and sent it to me. I have since then shared it with other Enkidukai players, and I assume they are passing it along to others...
:)

We like finding the words enough that when the new archaeologist fenki NPC turned up at the BD waterfall, one of us made a trip out there to see if she might have new words for us to discover!

13
General Discussion / Re: Happy Halloween!
« on: November 01, 2006, 02:13:59 am »
Log-in surprises!


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General Discussion / Re: Happy Halloween!
« on: November 01, 2006, 12:29:46 am »
Let me tell you...organizing the PS spelling thing was a pain in the butt. And especially organizing this Gobble thing (Peacer might post it later) took a lot of time because people wouldn't listen. But, it all turned out good in the end. =P

Rrr... gobbles are-Enkis. Know-what they-say about herding-cats! 

15
In-Game Roleplay Events / Re: Gyerfry's Transformation
« on: October 31, 2006, 05:14:16 pm »
Rocks?

 ::)

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