Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Polar

Pages: [1]
1
General Discussion / Re: a very strange bug let me do this...
« on: October 25, 2006, 04:38:12 pm »
I think this goes back to, "You know, I've thought of the perfect way to murder two people and get away with it. You pick up one guy, and bludgeon the other guy to death with him. They're both dead, and there's no murder weapon!" This quote can be traced back to George Carlin, as can most anything I say that's in quote marks. =P

Great stuff though. x3 Provoked a couple of hearty giggles out of me. If a giggle can, indeed, be hearty. I'd think so, but I'd need to check, just to be sure.

--Polar

2
Wish list / Re: oral items
« on: October 24, 2006, 08:22:06 am »
Man. I want to see smoke pterasaurs now. =P

1. Yes, Geroge Carlin is, in fact, the man. Though the poor guy is getting pretty old at this point.
2. The plain prop idea is a good one. Don't know why someone didn't suggest it earlier. You see the character strike up a match and light it, then he holds it aloft idly in the chosen hand, taking a puff at it now and again, while it exudes a little smoke stream in the meantime, and is otherwise useless. Again, I'm not for dampening the effect for the sake of keeping the idea 'sterile' or 'safe', but from what I gather from those I am acquainted with who smoke, there really isn't much of an effect. Apparently there's no real buzz involved, either. It basically entails you getting up, sticking a tube-like object in your mouth, lighting one end of it, and sucking and blowing until it's all gone, then repeating the process, even though you don't enjoy it, want to stop doing it, and can't afford it. (Good luck following that logic. I have a divining rod, the support of twelve NASA satelites, and the world's most powerful GPS system, and I'm still having trouble locating the point.)
3. There's no logic in requiring a specific skill to smoke a pipe, or blow bubbles for that matter, whether it's got a specific use or not. Even if you would say, blow bubbles in the shape of the lady from the Mona Lisa playing pool with Sigmund Freud, at best this falls under the bard/enterainment skill that already exists (or is planned for implementation.)
4. If you had to make bubble-'art' or smoke-'art', it would be most pertinent, as I said, to make it fall under the general entertainment skill, and just run it right through the charisma stat.

But if they put pipes in, would there have to be no smoking sections in the game's bars? Just something to think about.

--Polar

3
General Discussion / Re: Little-boy-with-wooden-swords
« on: October 23, 2006, 07:47:38 am »
I'm going to have to try this. It seems like a good vaccine for the horrible disease which it's attemping to treat. A few things that need to be addressed here.

The sentiment of "Well it's just 'cause I'm stronger than you. You're weak and afraid." Is so old that moses thinks it needs to think about retirement at this point. No one is impressed with this. Take it somewhere else, please. (Like World Of Warcraft. PGing trolls are more than welcome over there. They rule the entire game, matter of factly. You'll fit right in! Go get some Korean guy to PL you to 60 and make your way to the nearest level 20 zone with your brand new epic'd out undead rogue.)

I don't know about the anvil tossing thing, that'd be theoretically possible, but it'd take a helluvalotta strength. The death cloud is a little much. =P The idea  of 'realistic RP' entails 'realistic within the standards of balance'. It's no fun if people play supergods, even if it is theoretically possible. It shouldn't be possible to say "My character is the best at everything in the universe super awesome kill all in the blink of an eye never be harmed by anything XIVIEIAIE" because that kills the roleplaying experience for everyone else. (Because no one who roleplays such characters is ever A: Any good at it, or roleplaying in general, for that matter, B: Able to 'temper' the characters uberpowers, and C: Not a complete jackbutt*.) And powergamers, powerlevelers, and godmodders have no place in a serious roleplaying game. None. At all. Ever. End of story. As I said, that's why Blizzard created World Of Warcraft. That's what it's there for. Use it! Why just be a metaphorical troll, when you can be a real one?

It takes less than one ounce of creativity to to say, "My character is the best at everything. At least nine times as good as you." And roleplaying is, if nothing else, about trying to be creative. Not to mention about having fun. And those people who only seem to have fun by ruining the fun of others shouldn't be welcome. Sometimes the few jackbutts* must be sacrificed in the name of the many not-jackbutts*.

I hope your doing this ticks* them off so much that they pick up their keyboard and shove it through their moniter, then kick their tower and break it in half. (With the 'uber strength' they supposedly have.) That way we won't have to be witness to their unfortunate mental defects anymore.

Perhaps we should just forcefully quarantine them in a single forum. That way they could go, "I kill you to death with my sword." "No you didn't, I'm immortal, ugh, I kill you with Satan." all day long.

--Polar

Language warning! --Karyuu

Awwr. 0= Sorry for the language infraction there Karyuu. Henceforth, I shall employ the term jackbutt. ^^

4
General Discussion / Re: too furry
« on: October 23, 2006, 06:45:04 am »
Alright, that's officially one of the most adorable things in the universe.  :love: Bunny! :love:

Also, I'm not sure it is possible to be 'too furry'. =P Just ask the Enkidukai. x3

To add my own picture into the mix:



--Polar

5
General Discussion / Re: A little dissappointed
« on: October 23, 2006, 06:21:35 am »
You know, they could always just make it so that if you walked off the edge of the world (which, as was mentioned, could be a cliff or a drop off) you'd just fall into foggy oblivion and die. Simple enough, ja?

--Polar

6
Wish list / Re: oral items
« on: October 23, 2006, 05:07:05 am »
Thank you Kiraki. =P That's what I do. Sort of. x.X Squee. =3 *Takes flower, nuzzles* Flower! *Herbalism increases by 1?*

In regards to Natrina's comment about the previous thread: It's odd how simple conversations can lead to completely unrelated topics, isn't it? Eg:

Some guy creates a thread about alchemists being able to synthesize nitroglycerin and make explosives. Then someone suggests, "Hey, why don't we make fireworks? Those would be pretty." Then three people agree. (I'm probably one of them.) The fourth guy, not so much, instead he suggests (going on a slippery slope) "If we can have fireworks, why can't we create primitive missiles?" Next post, "Screw primitive, we can synthesize metals, why not create nuclear missiles?" The next guy who posts makes a joke about Hiroshima (not in very good taste, but he didn't mean anything specifically by it, it's just a funny joke), and the post after that is the token Japanese guy on the forums calling them a foul racist prick. An entire discussion about racism ensues. It lasts for 15 pages (because it's a popular topic) until someone finally says, "Hey wait, wasn't this post about the alchemy skill tree?"

Ah, what tangled webs we weave.

--Polar

7
Wish list / Re: Utility spells and an idea for balance
« on: October 23, 2006, 04:39:49 am »
Aye, I realise the need for practicality at  :beta: a time in which there are only a handful of programmers :beta:, I was just throwing some things out there. (I'd help with the programming if I could, but unless it's Dspeak or something like the system in NWN where it's essentially plugging in values, I'm about as proficient as a monkey on a typewriter. Not a thousand, just one.) The mass levitation thing could be interesting, depending on how you handled it. (To be useful, you would have to at least partially be able to control the horizontal movement after you were levitating a bit of the ol' up 'n down.)

In theory, you could use something like a light spell to illuminate the area around you. Whether a physical manifestation or a general circle of light spread around your character. A lot of RPGs do this. (I'm not sure whether or not it's already been implemented, to be truthful. The last time I played PS was years ago. I don't think there was actually a skill bar at the time.) That could be useful in any number of situations.

Also, in regard to mining, there was a spell in an older game I played,  Betrayal In Antara, I believe, that allowed you to see where minerals were hidden in stone. It wouldn't allow you to extract them unless you had the proper tools, but you could find out where they are specifically. This would encourage miner/wizard teams (as discussed, whether the miners and likewise wizards would be mercenaries or not would depend on the situation.)

But yea, I suppose the only problem is the current lack of programming personelle. It's difficult to organize a list of priorities when y'know whatever you try to do will take you forever.

--Polar

8
Wish list / Re: oral items
« on: October 22, 2006, 06:16:35 pm »
(This here's a quote.) A little clue might have been nice, not everything outrageous is meant to be a joke. (That just now, that there was a quote.)

This is sad, but it's true. I've heard people say things like, "The gay communists have infiltrated our preschools and are planting intergalactic transmitters in the left ears of our children (specifically the left ear, remember that, it might be useful some time) so that they can send and recieve messages from Klaigon VIIIIIIIIIIIIIIIII." You might think, "Lol," but they actually believe these things. Anyway, enough about people who are bugnuts, on to the topic at hand.

The antismoking sentiment vs. realism: I'm completely against leaving things out of games just because one idiot might go ahead, take a chainsaw, and turn his teacher into a formerly living arts 'n crafts project. This ecompasses drugs, sex, violence, anything that people (by which I mean soccer moms and Jesus Crispies) routinely get something stuck in their craw about when it appears in, god forbid, a game on the internet. If some putz sees something awful in a game, goes out and does it, and then blames the game, they're either an unfortunate mutant whom it's no use feeling sorry for because they have the intellectual capacity of a box of laundry detergent, or they're just completely full of bullhonkey and trying to weasal their way out of all responsibility by saying 'the awful, terrible, evil gaming industry made me do it'. (As a side note, I personally do not smoke, nothing, no pot, no cigarretes, crack cocaine, not a god damn thing, and, in fact, I greatly dislike people who do smoke. And yet I am here now, advocating not leaving it out of a game just because I may personally not happen to like it. I encourage you to follow this philosophy.)

(Yes, this discussion came about because someone was talking about blowing bubbles.) I see no good reason not to implement bubbles, smoke rings, or steam if you really want to go there (hey, it'd be unique!) It would be an interesting form of entertainment that would add to an overall roleplaying experience as to be had by all players of the game. And hey, if really you wanted to add something like dope, you could always take a cue from G2, after smoking the thing, the player's view of reality becomes distorted and wobbly, and he moves at 1/2 the speed of 'real time' for about five minutes. (As to simulate the effects of 'swamp weed' (the game's equivalent of marijuanna) on the system.) I thought this was a good way to handle it, personally. (By the way, G2, not an American game, go figure. I have to rely on Germany to put interesting things in their games. Excellent roleplaying game, that. You could use almost anything you picked up, you could play the lute, you could sweep a floor with a broom, you could stir a kettle with a massive stirring spoon.) In PS, this could be handled in a variety of ways. One suggestion would be to use the herbalism system to produce materials for the other players to smoke. (Or the alchemy system to create a soapy bubble solution, if you so prefer.)

My final word on the subject is a phrase borrowed from a good man, Mr George Carlin:

"Kids don't smoke because a camel in sunglasses tells them to."

--Polar

9
Wish list / Re: What about Rituals?
« on: October 22, 2006, 05:44:12 pm »
This could be infinitely useful, and quite entertaining. I don't think it should be restricted to large groups though, there aught to be ways for a single character to perform a ritual, with a few involved stages. (IE: The drawing of a pentagram, the lighting of candles, the preparation of ingredients into a potion, that sort of thing.) The character places the heart of an ox into a small wooden bowl covered in arcane symbols, sprinkles some prepared powders on it and chants invocations to a pagan god of one sort or another, while bowing deeply over the sacrifice. Sounds interesting, no?

And there could be advantages for banding together and doing it in larger groups. They could create more spectacular effects by doing more complex rituals, like a ten character ritual with the ability to change the weather effect present in a certain area for a certain amount of time. (You might know this as a 'rain dance'.) They could also do things like summon greater beings from other planes of existance, erect structures by sheer force of arcane strength or prayer, (if you've played G1 or G2, think Xardas' tower) or, for the entertainer classes, there could even be entertainment rituals.

A group of bardic characters could come together and play their insturments in harmony, or a pair of wizards could unite to create spectacular visual effects with their magic. In theory, this could apply to any class. A group of warriors could congregate before battle and perform a dancing or chanting ritual to increase their stamina, strength, and health for a short time (as to represent the boost in morale caused by the ritual.) Or a single hunter could perform a short ritual before going off on a hunt. Even a miner could offer a short prayer for a better chance at locating minerals.

All interesting things to think about, food for thought on the road ahead.

--Polar

10
Wish list / Re: Utility spells and an idea for balance
« on: October 22, 2006, 05:27:25 pm »
I'm going to have to disagree with you on the Morrowind thing. I enjoyed the customizable spell system, but honestly, other than the customization, it wasn't very vast. It was just rehashing of the same 20 or so effects.

I think what he's talking about is things like conjuring food and water, as an example. (Not in the World Of Awfulcraft sense, "lol can i hav sum watr 4 my spels pliz?", but rather in the sense of creating such things purely for entertainment purposes. You could choose from a list of beverages and foods to create, and spread them festively around the town square. (If you were so inclined.))

Also the ability to strike up a camp fire without having to have matches or a tinderbox, an open spell (to circumvent simple locks and unhing chests, or simply to push open an already unlocked version of either if you were feeling lazy that day), a spell that allows you to freeze the surface of water so that you can walk upon it. They would have to be very strange and most likely unique spells, but it'd certainly be interesting to see. A fun suggestion would be the 'juggling lights' spell from the Quest For Glory series. This almost had no use at all, but it would be something you'd imagine a wizard being able to do, and it would be vastly entertaining. This way, wizards could choose to entertain their fellows by making lovely lights dance about in the air. Also, the ability to levitate small objects about with a minor stream of arcane energy. (If they wanted an apple, and the apple was over there, they could get to it without getting up from their seat.)

As far as the fighter vs. mage debate, you have to remember that some of the most popular classes in tabletop roleplaying games are melee combatants with minor to major arcane or divine abilities.

That said, the devs seem to be going for an open-ended feeling. It's difficult to keep things open ended while restricting them at the same time. Though it is in the spirit of realism not to allow a weak stick-figure mage to swing a sword twice his height, likewise a brute mercenary who weighs 250 pounds and specializing in pro-bono, unrequested facial reconstruction to sneak stealthily about, the line is blurry. It's difficult to figure out where to draw it without stopping someone from doing something they feel they aught to be able to do.

I would be in favor of a GM to review background stories to determine whether or not someone can do something. It'd be something you could select when right clicking a player, the background story, and every time they wanted to learn a skill that wasn't particularly aligned to their profession, they'd have to write a decent roleplaying reason for doing so, and add it in there.

It may not stop people, but at least it would force them to be creative (therefor it would stop PLers, who are generally as creative as the sponge I keep next to my sink) and sate the people who are clamoring for a reason that the character would be able to tend to a lovely herb garden on Saturday, while by Monday they'd be off braining orcs with a battle axe.

Lack of creativity should be considered a disease, I think that's my final word on the subject.

--Polar

(Oh, as a sidenote, I like Moon's take on the weakness/strength system, though from a completely roleplaying point of view. That way you could more accurately roleplay someone who'd say, lost an eye in a tragic 'tavern related incident'. This is something like the customization system you see in GURPS (generic universal rolelaying system) a tabletop RPG. You are allocated a certain number of points by the GM, and then they give you a certain number of points of weakness you can take (1 eyed character, sterile character, compulsive gambler, the list goes on for pages and pages) to add points to your pool, with which you must purchase your stats from (str, dex, etc) and can then buy advantages with (character with an extra arm, character with natural armor, character with gills, etc.) This is balanced though, so that the player can't just take 30 disadvantages, and be playing a blind, one foot tall, one eyed, parapalegic, compulsive gambler/drinker, who has 40 points in strength (twice that of a superhuman.) It doesn't have to be balanced in such a way in a roleplaying sense, but one has to temper here and there.

Pages: [1]