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Messages - Cabra

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PvP,PK and Thieving /
« on: March 28, 2003, 09:45:21 am »
Mehallie, I\'m trying to be productive here, I think that pvp IS a very important part of a mmorpg. I also feel that the current way of implementing it is not adequate. Can you convince me that trading will be adversely effected by this or will you continue to make stupid sarcastic commentaries about stuff that has already been written. I strongly feel that this could enhance this game. Btw, The game does look like it has tremendous potential and from what I\'ve seen so far many things seem based on sound ideas. But this guild arena combat seems like a real cop-out. Btw when you said possibly over 50 percent arena, were you talking about full on non consentual pvp without consequences? or that only guilds at war could pvp there?

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PvP,PK and Thieving /
« on: March 28, 2003, 09:29:19 am »
Btw, I\'m sorry if you feel that this has been implemented adequately, but just the fact that this is a hot topic means that it is a very vital and important area of the game. I think that pvp is one element that can either lead a game into blandness or greatness. If properly controlled the negative aspects of this can be limited and positive rewarded. Also I wasn\'t meaning that people are given 2 free kills. I was saying that maybe people could afford to kill 1 or 2. For instance, if a punishment for killing someone was that they lose some stats and skills... that would be a very valuable loss and people wouldnt want to pk multiple times because they\'d eventually lose their effectiveness at fighting. Anyways thats just one idea.. call it Murderers Rage for the rpers... when you start killing people, you start losing your grip on reality and start forgetting your skills because at heart you are a decent person and are now split between your murdering self and your passive normal self. Anyways just a thought..

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PvP,PK and Thieving /
« on: March 28, 2003, 09:14:53 am »
First thing, there is no way people have that much sway over their guildmates or even close friends. People are not going to waste their two kills on someone elses war. Second, it would be bloody impossible to find the target person without them being there. Third you would have to be very very angry annoyed frustrated and ballzy to blatently attack someone if those kills would give you punishment. Third, I think you fail to see how much people are willing to do(or not do in this case) to screw up the characters that they have been working on for the past few months. Your scenario is not only extreme, it is impossible. Maybe a few close friends might gang up, but if that is the case who cares? No grief is going to come from that. Even if you are targetted by some guild with a kazillion members all wanting to pk you multiple times, stay in town for a while.

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PvP,PK and Thieving /
« on: March 28, 2003, 08:47:47 am »
The problem with guild wars and arena combat is that you never kill the people that you want to kill. People still have free reign to mouth off whenever they feel like it, whereever they feel like it and not have to worry about paying their own consequenses.  For example, I tend to think that Mehallie would fall into this category. He may be passive as far as physical threat goes, but I have a feeling he\'ll let you have a piece of all the \"wisdom\" he\'s been collecting his prior 30 years.
Anyways non-cons pvp actually does lead to more group oriented activities. Maybe it doesnt lead to more group oriented tradesman activities, although I dont think it negatively effects them, but it does add more challenge to the game and makes people team up to overcome their new challenges. Also, like you said before, what you\'re looking for is a highly regulated pvp system.  Why not expand on that? I think the guildwar sounds good, but I dont feel that it is enough. Like I\'ve said many times, set high punishment for pkers. Maybe each person you kill lowers a skill or stat a little.

5
PvP,PK and Thieving /
« on: March 28, 2003, 08:31:17 am »
Btw, if you eliminate professional pkers, you pretty much eliminate griefers. This can easily be done by enforcing strict punishment on pkers. Make it so that people won\'t want to commit mass genocide. But I think having the option to kill one or 2 every now and again  would be very nice.

6
PvP,PK and Thieving /
« on: March 28, 2003, 08:25:47 am »
Mehallie the reason you\'re playing this game is because it does create another universe, a universe similar to our own. The whole concept of giving up on reality is bull. And even though you might be a perfectly placid person interested in only one aspect of the game(trade), I like to have freedom over all that I can do in this new world of possiblities. I would like this game to mimmic or improve on real life in any way possible. Some may say that pking isnt an improvement, but I feel it is another level of interaction in this new world. Even though pking is a negative interaction, It still gives the game a certain atmosphere where you know anything can and probably will happen. It takes us away from this bleak everyday life of work and study and brings us to a world where we Can vent our frustrations, we Can be successful, we Can interact with other people. For the most part if the no non consentual pvp was enforced in town, no traders or craftsman would really be effected. I dont see how leaving one aspect of this new reality would be beneficial to the game.

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PvP,PK and Thieving /
« on: March 28, 2003, 08:18:20 am »
In all of my experiences in mmorpgland, I have never really professionally pked before and if I have pked or been pked it has been well outside of town range, where you\'d expect it.  I don\'t feel that if you implement that kind of system, the workers will complain too much, because for the most part, they are inside a protected range. As for mining or chopping wood or whatever, the better resources should come with greater risks. I dont think non-consentual pking should be allowed in town, or if it is it should be immediatly inforced by insta-death from teleporting guards or lightning from heaven or something else.. All I\'m saying is that it would be nice to be able to murder all those annoying little trash talkers. I feel that noob shields are a good idea, but if the only people really at danger are the ones outside of town, how does it really effect the gatherers? Again, I\'d like to stress that I think it should be HIGHLY punished, so you wouldnt be able to professionally pk, but killing an occasional trash talker would be nice.

8
PvP,PK and Thieving /
« on: March 28, 2003, 04:50:15 am »
Guildwar?? That is not what I consider pking. PKing is being able to kill (almost) anyone without consent. Guildwar is consentual pvp involving groups instead of individuals. That does not have anything to do with what I am talking about. Arena pvping again is consentual, which in my (highly valued) opinion, sucks. I still think the best fix would be to find some way to implement the feature yet still keep the balance. The devs are (hopefully) not building a Utopia with complete safety from all danger.

9
PvP,PK and Thieving /
« on: March 28, 2003, 04:28:36 am »
Sorry, from all the posts I\'ve looked at so far(only back to page 3 or so) I haven\'t really seen any places where devs have said that blatently that pking is already decided. I might be wrong though, I\'ve been reading up on alot of other upcoming mmorpgs.

btw, I still think the arena idea blows... heh

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PvP,PK and Thieving /
« on: March 28, 2003, 04:14:04 am »
um... whats wrong with wasting time? Isnt that what gaming is all about anyways?
Anyways, I (even if I am the only one) do care about whether I can pk or not.

11
PvP,PK and Thieving / More on Pking
« on: March 28, 2003, 03:51:13 am »
I know Pking has already been covered in one of the previous threads, but I don\'t really think the pks put up a good fight.  I know pking is very difficult to balance, with all the whiny rpers and exploiting pkers(l33tkulh0my69) and such, but I feel pking is a vital part of any mmorpg. In a mmo, the primary goal is to interact with lots of other people(why else would it be a mmo?). I feel implementing it as an arena is a sorry excuse for a cop-out. Players should be forced(to some extent) to interact with other players. Even if this interaction comes in the form of looming danger caused by wandering around in the wild. Some of my fondest memories come from my early days playing as a newbie in a mmorpg where pking was allowed. The constant danger of attack in the wild actually added to my experience doing mundane things like chopping wood and mining.  Ok ok, this is getting to be a long thread and I hate long threads, so here\'s my big spiel.
In a mmorpg, a new world is created. One of the elements I value in this world is freedom. Players should be able to be free to do as many things as possible, yet have to pay the consequences. I think players should be able to pk, yet be punished severly for abusing that right. If a player kills more than 5 players in 80 hours IGT, erase the players individuality, change his name to \"a briggand\" or have that player evolve into a monster. Make the pks start losing stats, to take them down to a certain level of mediocrity or have them match the stats of the monster they\'re evolving into. Make them not able to attack anyone under a certain number of skill points. Pking is a pain to rpers because the pks are exploiting everything in their power to get powerful and then they challenge people who are playing the game not for power but to live a different life. I think there is a balance to be had between rping and pking, and it doesnt involve arena combat.

12
Wish list /
« on: March 17, 2003, 03:56:18 am »
Sure pking has drawbacks... befuddled rpers, melancholy noobs, molested llamas, ect...
However, a possible way to implement pking into the wonderful world of rping might be to take away the pk\'s identity. Say, after 5 kills in 80 hrs IGT the pker perma-loses his/her name. So, KulDuud666 is reduced to \"a murderer\" or \"a freak who gets his dandies fondling adolescent goats\" or something along those lines... Or a pk could take a stat point hit every time they pk\'d thereby reducing the threat of professional pkers while giving players the freedom to make their own decisions and suffer the consequences. The best rules are the ones that are not perfectly enforced, but have high penalties.

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