1
Wish list / Re: in addition to Dakkru's Curse
« on: May 13, 2011, 07:50:51 am »
I agree. If death really was all it is right now mechanicly then it would be logical that death would not be seen as a big deal in PS.
The problem with this argument is that death -IS NOT- just what has been implemented right now. Setting Devs and GMs have on multible occasions (as I said not a new topic) told us that death is still very much a big deal in PS and that the deathrealm right now is only a small part of what will be eventually implemented
The question ofcourse arises if you really want to make the mechanics as terrible as death would be in PS.
PS: I just thought it might be a good idea if a window pops up when you die telling the player just how terrible dying is for the character so players know a little better what to roleplay.
The problem with this argument is that death -IS NOT- just what has been implemented right now. Setting Devs and GMs have on multible occasions (as I said not a new topic) told us that death is still very much a big deal in PS and that the deathrealm right now is only a small part of what will be eventually implemented
The question ofcourse arises if you really want to make the mechanics as terrible as death would be in PS.
PS: I just thought it might be a good idea if a window pops up when you die telling the player just how terrible dying is for the character so players know a little better what to roleplay.