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Messages - Gerlon

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When trying to turn in the gold ore i recieve the message 'levrus does not need this'.

As per instructions from the forums i cancelled the quest and attempted to retake, now levrus will not give me any quests, have i forever lost the ability to take this quest?

Furthermore npcs do not seem to want to buy the gold ore, and i can have more than 22 in my inventory. I feel like i have wasted the 3 days it took to be able to afford a mining pick.

I wanted to submit a bug report but after looking around the forums and futilely asking in game i am still unsure as how to do this.

Thanks for any assistance

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Newbie Help (Start Here) / Re: Whoops
« on: October 28, 2006, 12:05:15 pm »
Necromunda does have some persistant aspects to it, after battles based on the outcome of the battle and various dice rolls the player will gain weapons and territories, and each soldier is a distinct individual with stats etc though it has been such a long time since i played i cannot remember much of the rules. The idea of this game is there will still be the guy controlling the army but each soldier will be player controlled, i havn't decided whether to employ a commander system such as in BF2 (basicly an RTS system).

I will explain the faction/guild system briefly.... There are many factions within the game, player may join or leave factions but factions may not be created by players, a faction will have political systems within and will be controlled by a player who rises to the leader position. On the other hand there are also guilds, guilds may be affiliated, allied or against each faction respectively (though an affiliated guild has no control over its relations with other factions or the affiliates of thoes factions), or they may be neutral. A neutral or allied guild can still be at war with any faction however its relations with any 1 faction will not affect its relations with another. An allied guild will recieve various passive and practical bonuses, and an affiliated guild will recieve these boneses but moreso, a neutral guild will recieve no bonuses from faction relations.

Since guilds (and indeed players) are able to change thier affiliations/alliances at the drop of a hat the game world would be politically volotile.

I have mulled over a sort of end game scenario (which will not actually end the game). An objective f you will... If a faction (including its affiliate guilds) takes control of the entire world then the entire faction system is replaced by the guilds that are part of the controlling faction, the game will allow each guild to create a faction (the guildleader will be presented with a faction creation screen) and the game will continue from that point with each faction contrlling the territory that they controlled as a guild just before the endgame scenario, with each new faction being allied with eachother. The Faction that won the game will retain territories that belonged to it but not that belonged to its affiliated guilds, though now it will take a passive bonus from each territory that is controlled by its allied factions... This faction could be seen as the ruling faction (and indeed the game would have started with a ruling faction).

Each faction that had 'lost' the game, would become outlawed... Players/guilds may leave or remain part of them, and they would become pirates of sorts.

Hired guns are completely neutral players, they will be limited to infantry (or non combat) roles and will have no faction relations whatsover. They may fight for any guild or faction at any time for pay.

I have not been able to determine how exaxtly the combat would work, it may be a bad thing (or indeed a good thing) if a guild could just walk into a territory and take it simply because the controlling guildmembers are all asleep?

The rules are a little shaky, and as you can see i am trying to build the game around a rules system instead of vice versa. I think from that description you can see what the strong and weak points of my knowledge on MMOs are.


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Newbie Help (Start Here) / Re: Whoops
« on: October 28, 2006, 02:20:52 am »
The project is largely based on necromunda (tabletop), the playerbase is split into Guilds, factions and hired guns (i have very specific rules on this but it does not have much to do with the game concept in general). Guilds/factions battle over territories, each territory giving a passive or practical bonus (eg power plant, market etc), again the rules go into specifics, such as a territory owned by a guild cannot be attacked by a faction that is not warring with said guild. Combat is largely based around vehicles, and would employ a battle system similar to battlefield 2, but also rely heavily on player attributes and unlocks (equipment etc). Specifics on vehicle ownership to be decided however thje basic idea is an individual cannot own a battlevehicle, instead guilds/factions have vehicle pools which are depletable.

The setting of the game is post apocalyptic, mad max style world.

I am quite interested in the concept of interfaction/guild combat i know that world of warcaft has a faction system but i understand it is limited to 2 factions, my concept is an extremely complicated multifaction system (think Galactic Civilisations, with its treaty system).

Just ideas floating around at the moment

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Newbie Help (Start Here) / Re: Whoops
« on: October 27, 2006, 11:32:31 am »
You are right i should have read the rules, consider though that i am not only new to planshift but MMOs also. Anyway i have conceded the point, theres no need to throw accusations of deciet at me (and i assure you this is not the case). I have been throwin into gaming at the deep end as a result of my choice of course at uni, which has a heavy focus on gaming, game industry history and game development, still, please accept my apology and know that i bear no ill will.

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Newbie Help (Start Here) / Re: Whoops
« on: October 27, 2006, 10:21:15 am »
That is a shame, i initially downloaded planeshift for research into a uni project i am doing which involves concept development for an MMO (after it was reccomended to me by an aqaintance who eats sleeps and breathese opensource), despite actually enjoying the game this remains the focus. Being on the standard student wage (i.e. nothing) it is not an option for me to pay a monthly fee for said research. I wouldn't know where to start about finding an allternative, but if the ban must remain, i am open to suggestions if anyone is willing to give them.

The project includes some content development but the focus is concept, the game itself put as simply as it can be is a cross between necromunda and gorkamorka (tabletop), most of the game rules are based on DnD but the actual combat is realtime and controlled by the user. I have allready gone partway to moddeling some of the vehicles i intend to include to cover the content development criteria (if you are interested most of these are being put here http://s2.photobucket.com/albums/y36/paulhodkinsonw4/ for friends to check out, most of the stuff on that album is clutter but im sure it is obviouse which pictures apply). The huge problem i have is familiarising myself with MMOs, i have played RPGs such as fallout, NWN and Gothic 2 but the only MMO i have ever touched is Rubies of Eventide and while the character development system is intruiging from a mathematicians perspective the game in general is wrong for my requirements.

The first phase of the project is to be handed in next week, and while i can put together some basic concept art and models in a very short time i just dont have the background to develop the concept of the game itself. I will still credit Planeshift as an influence but i was hoping to get some deeper experience playing an MMO (to which i can attribute my risktaking with respect to looping input commands)

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Newbie Help (Start Here) / Whoops
« on: October 27, 2006, 09:26:19 am »
Well i installed the game today and spent an entire day killing rats so i could get a rock pick and train mining.. anyway it was 1am by the time i had managed to train mining enough to actually begin mining (though i do not understand the training system i may have been able to before without knowing)

Anyway i have uni at 9:30am the next day so i opt to use my g15 keyboard to loop 'return, up, return, wait, then move a little, repeat'. I wake up this morning and have been banned for botting, i guess is should have exected it, i havn't played many RPGS but when i bought this keyboard i read around that its macro utility was frowned upon in online games.

Anyway, apart from that mishap i had read through the guidelines, remained in character even though i have never roleplayed before, grit my teeth through mishaps like falling through the floor when hopping to another zone and ending up lost in the death realm again.

Again, its probably my own fault that i was misinformed as to the rules, but after reading most of the new player guide i just wanted to get stuck in, the use of my g15 macro was not a knowing, malicious act, and i have been banned for 30 days as a result after having only played for a day.

This is probably the wrong place to post this but again i have not played many RPGs nor been active on forums before, just hoping the right person sees this and considers reversing the decision safe in the knowledge that i now know that using macros is not allowed and would not repeat the mistake.

My username is paulhodkinsonw4 @ hotmail . com

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