Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Ototravi

Pages: [1] 2
1
Guilds Forum / Re: [Guild] The Ostriek Tribe
« on: November 13, 2006, 01:02:05 am »
Thats the goal :thumbup:

2
Guilds Forum / Re: [Guild] The Ostriek Tribe
« on: November 13, 2006, 12:41:36 am »
Once my guild is better established and known then the city will become less and less important.

3
Guilds Forum / Re: [Guild] The Ostriek Tribe
« on: November 12, 2006, 11:49:33 pm »
Actualy reasearch your histroy since those are either germanic warriors or nordic warriors (the guild titles) and the rp'ing is mostly to stay for barbaric state of mind, such as speech and raiding travelers and such, i know that we MUST go into cities but were gonna try to do so rarely only when needed.

4
Guilds Forum / Re: The Bank of Hydlaa
« on: November 12, 2006, 09:44:35 pm »
now how are your records holding going to work?

5
Guilds Forum / Re: The Bank of Hydlaa
« on: November 12, 2006, 06:49:38 pm »
We'd better watch out for those hard core Rp's and they rob the bank. :devil:

6
Guilds Forum / Re: The Bank of Hydlaa
« on: November 12, 2006, 04:41:17 pm »
Lets hope u dont embezzle the money for ur self :innocent: (u probaly wont tho, good luck)

7
Guilds Forum / Re: [GUILD] Dwarfweiser Revised and Edited
« on: November 12, 2006, 03:13:21 am »
with the barbarians every day is a party so this guild will help us greatly and hey we wont kill ya on the roads :)


Also you should have a yearly holiday Dwarfest (a spin off of Otoberfest)

8
Guilds Forum / Re: [GUILD] Dwarfweiser Revised and Edited
« on: November 12, 2006, 03:07:06 am »
God Speed with this guild. My Tribe will be needing ale to get drunk off of during our celebrations and festivels :thumbup:

9
Guilds Forum / Re: [Guild] The Ostriek Tribe
« on: November 12, 2006, 03:04:32 am »
 i thought of it and u were right, before however i was debating with my self back and forth on the issue.

10
Guilds Forum / Re: [Guild] The Ostriek Tribe
« on: November 12, 2006, 02:58:28 am »
Now it is Chieftain (more barbaric i guess ;D)

11
Guilds Forum / Re: [Guild] The Ostriek Tribe
« on: November 12, 2006, 02:53:48 am »
Remember Odoacer the Barbarian Emperor. He was the one who sacked rome.
I guess ill change it to Chieftain

12
Guilds Forum / [Guild] The Ostriek Tribe
« on: November 12, 2006, 02:46:07 am »
Guild Name: The Ostriek Tribe
Guild Leader: Ototravi Marknos
Allignment: Chaotic Neutral
A short guild goal: To set up a nomadic tribe outside of civilation
Website: http://ostriektribe.tripod.com (Under Construction)
Contact: ostriektribe@yahoo.com

     The Ostriek Tribe was founded to create a nomadic society out side the major cities resulting in a primative barbaric civiliation. From traveling place the Tribe Members hardely enter the cities unless to restock up on supplies or for training. Our stead-fast settlements are marked using Tefusang Skins, as mats for sitting and day to day actvities. We gladly welcome outsiders as long as they show proper etiquette and respect our ways. We also offer numerious items to be sold or traded.

History: As Ototravi Marknos looked out at Hydlaa and saw the massive corruption and horrid polution that the city has brought, he thought to himself, "With out this city and resorting to survival of the fitist their would be less corruption and hatred". So from their Ototravi collected only some necciesties and gathered his fellow comrades togather and stated his plan of a great exidus from the city to start a nomadic commune. This incited the begiuning of the Ostriek Tribe. However closing off completely from the city left the tribe weak and helpless, so the newly appointed Chieftain, Ototravi made a "Non-Hostle Outsider Decree" stating that if an outsider wishes to enter the tribes terratory they shall not be harmed unless disrespectful and theirfor be exicuted. Also Ototravi passed a "Visitation Right" allowing tribal members to enter and exit the cities as long as they do not stay for an enlongated period of time.

Requirments

1) A strong pride for the tribe
2) Must be good at rp'ing
3) Must Log on freaquently

     Tribal Rules.

1) Never Kill another tribe member or alliance tribe.
2) Never Steal from another tribe member or alliance tribe.
3) The Elder Counsel/Chieftain's Word is Law.
4) Never Kill an outsider unless decreed by the Kaiser.
5) Never visit a city for an enlogated period of time.
6) Never waste any item.
7) Never betray the tribe.
8 ) Never disrespect any tribe member or outsider.
9) Never build the settlement within 1000 feet near a city.
10) Never Provide services with an outsider until the Chieftian allows it.
(The Elder Counsel/Kaiser will decide the punishment for anyone who breaks these laws)


      Ranks.

Nomad     Not a full member of the tribe
Kinsman    Fully Excepted with in the tribe
Savage     Hunter and scout
Beserker   Proud and powerful Warrior
Ulfsark      Warrior-Trader
Hersir       Honar Guards
Huskarl     Head Generals
Elder        Political Counsel
Chieftain   Barbarian King

13
Guilds Forum / Re: Dwarfwieser!
« on: November 11, 2006, 11:26:10 pm »
i dont mean fighting i mean like a stock exchange thing

14
Guilds Forum / Re: Dwarfwieser!
« on: November 11, 2006, 11:11:46 pm »
yes and kinda and some twists to the guild then just beer beer beer. cause if u dont add some excitment then it kinda falls apart

15
Guilds Forum / Re: Dwarfwieser!
« on: November 11, 2006, 10:57:39 pm »
maby as not just a guild but more as a coorperation so that people can invest in it so it can get off the ground floor as well as supply all the other bartenders with Dwarfwieser ale

Pages: [1] 2