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Messages - scottstall

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General Discussion / Re: Questions on Races that may need to be asked...
« on: November 17, 2006, 03:47:02 pm »
Alright. Thankyou.

I've got no idea what is and isn't used by existing game features right now. and what is and isn't the focus of things to come.

If anyone older and wiser would care to help me clean this up for the wish list to be filed away, I'd be grateful.

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General Discussion / Re: Questions on Races that may need to be asked...
« on: November 17, 2006, 06:29:36 am »
"I...I don't get it. Is this a rant, or serious critisism? I mean, I'm not even gonna pretend to have read all of it, since I had the feeling that this was pointless a few lines in."

Not really either. I'm not emotional about it in the least or upset, so it's definitely not a rant. Serious criticism would indicate I know things are being done wrong. I'm imagining a lot of these things are written or done for a reason, but I'm hoping I can submit something constructive, and the only thing I've really got going for me is fresh eyes reading the page on races. It didn't really seem to fit the style of the wishlist, these aren't things I wish to be implemented, if I were made project leader for 30 minutes, I wouldn't change a thing because I'll assume experience has one over on me, plus I'm not familiar with how things are done and run around here. New eyes tend to point out 29 things that are done that way for a reason, and 1 thing that now that you look at it, doesn't really make sense, and should be changed. Sometimes, that one thing is something thats been done and established for a very long time and noone questions it now because it's always been like that, and no one likes buckling tradition.

I do apologize if I come off bad, it wasn't my intent. As for the new eyes thing, I meant that at it's extreme. I haven't even hit the finish button on creating a character, though I've looked through the custom character creator and quick a good bit. I've not logged in, I've not seen race interactions from a PC standpoint, and I think that's good actually from a fresh eyes stand point. How things are from a PC point of view is not necessarily how things should be, especially when it comes to written canon information on races and mechanical stats.

The thing about the Ynnwn is based off of their starting stats as listed on the player guide. Agreed that the sentence does indeed say they should be just as capable as everyone else. Mechanically from a starting point, theres
"Starting stats: STR 80, END 92, AGI 40, INT 48, WIL 45, CHA 45"

Basis of comparison would be Ylian I'd suppose,
"Starting stats: STR 60, END 55, AGI 64, INT 58, WIL 58, CHA 55"

Less intelligent races are...
Hammerwielder's by 3 points, Kran by 5, Enkidukai by 8, making them 4th to bottom, out of 12, and there's a big jump from 48 to 55 for the Klyros. At the highest theres Lemur's at 85, with Xacha at 75.

Their strength and end and pretty much everything are on par with the Kran, except for special rules, which makes them incredibly suited to be the heavy hitting fighter, especially at the beginning where eventually 2nd rank of body development I'm guessing means more hitpoints and your not going to be running into any precious metal weapons or magic weapons for a good while.

Like I said at the start, it's from fresh eyes, which means unexperienced as well. I don't even know if the setting information is kept up to date with the game, or if that would even be a good thing with things in early alpha as they are.

The Nolthrir and frog hop, I can understand, I actually thought of that before I wrote that, which is why I got into the questions of why exactly they'd go to the surface world for an extended period of time voluntarily. It looks like they'd stay in the water most always, and a few would want to explore the surface world (PC's, I'd suppose), and I'd imagine them being from the water would make them very wobbly on land.

The dermorian's and intelligence, I don't know if the magic system is entirely based on intelligence or what. Shamanism and spiritual magic I'd put on will, and to me Science is a byproduct of high intelligence. Intelligence is the sign of logic, Will the sign of wisdom to me. Making will into wisdom is probably my mistake, and intelligence probably covers both in this setting.

Hammerwielder's, well I don't know a thing about cutting jewel's, I for some odd reason think it involves more than precision and dexterity. I'd imagine it involves perception to a great degree, which when you have an undefined amount of time to stare at the uncut gem, is more having the patience to look at it carefully and the intelligence to recognize the weak point or angle of cut.

Kran, I really don't know. I look at martial arts as a term to describe damage in hand to hand. Being made of silicon I'd imagine they can whop someone across the head pretty hard, if they connect. Would they want to is another question entirely.

For the diabolo, I very much agree it is bad RP. Usually it's best not to tempt metagaming at all, looks like a demon, name appears to be spanish for devil, and the race tends to be malicious.

Unreliable can and probably does foster social skills, but the race as a whole on average being malicious, and unreliable? To me it speak's "sometimes can't get the job done, and after he's signed up for the job and gotten it, he may drop it in a heartbeat if he thinks he'll get more out of it than it costs him. He may actually be a spy..." And trusting one with critical information that could be used to blackmail? There's no distinction for the racial average and how the race appears on average to others.

"No, there will not be NPCs shunning people based on race. Not going to happen. And where did the emotional thing come from. Some of the Enkis I know are compulsive, some aren't. Just like any other race."

I don't know whether that's good or not. That's why I tripled up on few, rare, and don't do it often NPC's. A significant amount would most certainly be bad, and make a large footprint to reverse if it's bad policy. These are all just observations anyways, and I understand it to be good to offer the best solution you can think of to things you see as wrong. Impulsive and emotional is just my view of a cat, and it's also what I get from

"The Enkidukai race maintains its wild nature. They live in packs controlled by the male who is strongest and most skillful in combat. Each pack has a typical and easily recognizable look, mostly because of their habit in cutting or coloring fur in ritual or traditional ways. Enkidukai are always suspicious of strangers at the beginning, but once you gain their trust, they become faithful companions."

I agree that some Enki should be compulsive, and some shouldn't. I just think that on average according to that they should be more compulsive than any other race. I've also read that players like to play the exception to the rule fairly often. From a game balance point of view a view of them as compulsive may be good, may be not, I've never dealt with hard coding a NPC to treat all members of a race a certain way. From a realistic perspective, and race that appears to be very wild should probably be impulsive and emotional. Especially alpha males. It also doesn't specify what happens when loyalty is shaken. Ever scared a cat a few times? They don't want to play with you for a very long time. I've got a friend that spun an older kitten he owned around on a laminate floor. The kitten won't go near him now. But I digress. Become faithful companions no matter what, or more like until an extreme amount of stress is applied to a relationship, is more in the realm of dogs to me. And you know what, maybe my interpretation of Enkidukai is completely off. Maybe they're meant to be animal like, generically, not catlike, period. Maybe it's bad to have a race that maintains its wild nature at all. A lot of that advice is to make things more realistic and help combat pop fotm.

Do I want to make things more Barbaric? Not really. It'd be grand to have them be adept socialites, I'd like a race that lends itself to dodging blows and social retorts all the same, but can't throw a punch very well. Makes a character concept possible for an elitist that avoids combat, but if you try to he just makes fun of your swordsmanship while in public, when in truth he can't swing a sword either. I don't know what I'd really want to do with the race, and it isn't my place to want to do anything with it.

Xacha and lemur's makes a good deal more sense now. Lemur's are artistic... Yay for selectively ignoring on the "They have a clever intellect, superior to the other races. The Lemurs are brilliant artist, innate aesthete and researchers of beauty in all its forms." Xacha now appear to be the Scientist's, and Lemur's the philosopher's. I don't see how cold logic lends itself to the mysticism of ancestor worship, but I may and tend to have an odd view of things.

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General Discussion / Questions on Races that may need to be asked...
« on: November 16, 2006, 09:25:13 pm »
Sometimes a new perspective can grant great insight, as the things that have always been don't always make sense. But usually, they're there for a reason as well. Feel free to contradict in a heartbeat, just give a reason why, please.

Ylians... grand. I don't see a thing wrong at all.

Xacha... I don't like the "cold logic" thing mentioned about them. It would make me want to play one with a Spock like attitude, and reverence for Ancestor's doesn't go along well with cold logic. Excessive pride doesn't seem good for them either, I'd make them the very spiritual race, which is what their stats and the reverence of the dead and keeper's of knowledge and followers of tradition seem to be getting at. Otherwise, there appears to be too much overlap with Lemur's.

Nolthrir look good, though I'm not so sure on the great agility when out of the water if most live in the submerged levels and their economy and place in society seems to be based on growing seaweed. Do they need to cross out of the water? Do they want to, more than once just to get the experience? Can they speak to eachother underwater, and if so, how? I imagine a whale song kind of emanation, which should probably give them very powerful haunting voices. Kind of gives a Siren theme to them as well, which may or may not be good. Pretty and creepy all at the same time!

Dermorian's seem like they should have the worst of Int (nomadic cultures aren't exactly known for their scientific or knowledge seeking endeavors), but I definitely agree with their crazy high Will, because of their perseverance, and the amount of parable like teachings and adages that would probably go around with the hunter/nomad/gatherer life style who's place in society seems to be raising cattle or hunting.

Stonebreaker's look great.

Hammerwielder's look good too, though I'd bump their Int a bit, they're among the stupidest but they can cut jewel's? Jewel cutting is a very precise kind of thing, and since theres not a seperate perception, i'd put it in Int. I think that view is also incredibly picky too though, so for balance's sake it may be bad.

Lemur's look good. Very intelligent, elitist because of it, and tastes to match.

Kran, I wouldn't limit their martial arts, but if you go for the silicon crushes kind of thing I can definitely understand it. I don't see them as being very fun to play though in a RP sense. I can't think of any reason for them not to be veritably immortal minus combat, and the rock thing gives off the impression of being slow to adapt, especially with this sentence "They are not one of most intelligent races of Yliakum, but they tend to be loyal and firm in their beliefs." Basically, they're not gonna see whats wrong until consequences, and then they'll probably just think its a fluke until it happens 2 more times, is what I get out of that. RP'ing a race that does the same thing wrong repeatedly is not fun in Real Life, I think they will hardly if ever get RP'd correctly and the player continue to play them. Anyone attest to a Kran main?

Diaboli. I really don't like how this race contradicts itself an incredible bit. From a gamer perspective, just looking at one screams "demon!" Which immediately cancels all trust whatsoever their social charm may give them. No humility doesn't help this at all. But "They are famous for their ability to attract and charm people, and therefore the Diaboli have a natural talent for social relations?" Especially with "Their familiarity with some of the semi-intelligent races that dwell in the Stone Labyrinths has raised suspicion with the other races?" And "Diaboli are a happy, bustling, malicious race, and quite unreliable?" If you knew a race as a whole is usually malicious and unreliable, and that knowledge was common, they probably don't have a great ability to attract and charm. I would change their description to something along the lines of "They have a penchant for acting in their own self interest, and aren't known for following through on promises, but their charm and social grace is unequaled and they always seem to be forgiven immediately." I'd also get rid of the demon indicating looks, and name, just because I view myself as a good roleplayer but I still have trouble looking at a demon thing and then voluntarily falling into it's charms. Giving both a demon name and a demon look really doesn't make it easy not to.

Enkidukai. Your excuse to act like a cat, and theres a definite market for that. They're going to be pop for a very long time. I don't have a problem with this, and I hope noone else does. I'd put a racial stereotype out there though for them being impulsive and emotional, like the cats they are. I wouldn't imagine the more intelligent races would deal with the impulsive emotional horridly often... And this helps counteract their pop. Make it so (and don't do it often) a few rare NPC's wont deal with Enki's for extended drawn out puzzle solving quests, and I think the interested will have an Enki in their roster, but not their main unless they really do want to be a cat with all it's difficulties, and don't care about seeing the game from another point of view. Essentially, you want to be a cat? People are going to assume your not the brightest, or even good for solving the intellectual side of things, especially if it's not horribly interesting to pique your curiosity. I can just imagine a simple clue that tells you which way to push the lever to open the door. "Oh, the door open's when I do it this way? What about the other..."

Klyros. They're interesting, by far and wide. I'd imagine a fight with them would involve jousting, and ranged attacks. If the game system can handle thermal's, I imagine a Klyros fanclub starting up just exploring how to fly around the world that is Planeshift.

Ynnwn. It looks like your trying to make a appeal to new player who doesn't want to roleplay race. Their stats look very similar to Kran, but they're more humanoid (*cough* are humanoid). And I don't think it makes sense either. I'm guessing they're not abandoned at birth, so they're going to be raised by their Elven parent at least. The less responsible Diaboli, I don't know. Taller than both their parents by a long shot? Well, mutation I suppose. But the child of the intellectual agile races matched with the Charmer race produces crazy Strength, Endurance, and some of the lowest values for everything else? Did their parents even raise them? The fact they can get a rash from touching money would mean to me that they would value favor's over payment. Give them some social grace, please. Are people intimidated by them due to size, or sympathetic due to mixed breed status? The only way I can make both make sense is people see them as having a chip on their shoulder, even though they don't, and they're huge and capable in combat, so don't antagonize the Ynnwn. Basically, if a Diaboli get's things through charm, a Ynnwn get's things through intimidation, and thanks to learning from their Elven heritage they know when to stop and not. I asked for social grace above, well this is Cha in a different sense, and it's more looking intimidating while being percieved as volatile and knowing just how unstable to come off to get what you want. That's my vision of them. Maybe good Will is the way to pull that off.

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Newbie Help (Start Here) / Re: Racial Prejudices in Planeshift
« on: November 16, 2006, 07:40:16 pm »
Wow fast response. I'm impressed.  :D

Thankyou for stating the canon position. I have read that, and I completely forgot it.

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Newbie Help (Start Here) / Racial Prejudices in Planeshift
« on: November 16, 2006, 07:01:48 pm »
Background reading...
http://hydlaa.com/smf/index.php?topic=25898.0

Synopsis of the concerning part about it.

Unar should probably be incredibly suspicious of any Kllyros he meets, if not outright hostile when in a bad mood. In effect, a bad prejudice. It appears that the prejudice is established by background history, not events occuring in game, but then again, I am assuming. From a strictly single player point of view, this makes his character more interesting.

Take one powerful PC, and let his beliefs become widespread known to the playerbase, and people will probably meta-game when creating a new character to join a common cause. Noone wants to be on the losing side really, because most every time, it's not enjoyable. If one side appears more powerful (doesn't like kllyros) versus the weaker side (kllyros) people are generally going to pick don't like kllyros or disinterested.

Is this encouraged? Tolerated? Discouraged, or has the issue just not been brought up to rule against or for it? Most importantly... is this possible prejudice widespread?

The reason this is of interest to me is looking at a character concept I want to play, the race that fits most is Kllyros. Nomadic, and very much adaptable to any situation, but not very forward far thinking.

My character concept isn't going to be very much fun to play if theres a significant prejudice versus kllyros, and I can't really look at how kllyros as a race are percieved by the player base, or the npc base, especially without a timeline of events since the beginning of the game, and not with the general history of Kllyros given in society.

In effect, I can't tell the current state or race relation's unless I play a character, and other than their looks, I can't tell why Kllyros would probably get a widespread prejudice from a canon source.

So... are there a concerning number of people that don't like kllyros, and/or are there a concerning number of overreacter's that it would make a kllyros less enjoyable?

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