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Messages - Xoraxa

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Technical Help: IN GAME bugs (after loading world) / Re: 0.4.03 characters
« on: December 09, 2008, 11:17:40 pm »
Lucky both of you ... ???

And my char Xoraxa now has mutated her race.
She was Hammerwielder and with PS 0.4.03 is Stonebreaker ...

Any advice or help?

Xoraxa

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In-Game Roleplay Events / Re: Proglin's funeral.
« on: November 05, 2007, 11:48:54 pm »
Xoraxa stands in front of Proglins graveyard shivering and tears running down her checks.
Laying down a fine dagger into the grave she whispers "Oh dear .. this one I just made as a present for you .. "
She starts silently sing an old dwarfen blessing. Having ended it she stands still for a long while.
Abruptly she turns and leaves the place not talking to anybody.

[Dear Proglin, special thanks to you for all the advice and introduction to the questions and specialties that helped me to get into computer based roleplaying in a foreign language. I will miss you a lot!]

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Newbie Help (Start Here) / Re: Am I being a bad gamer?
« on: December 19, 2006, 12:38:16 am »
I am really sad about how off topic this post got ...

Did not the first phrases read: "First of all, let me say that I think the way progression points are gained right now does not make sense to me at all.  I don't see why one should have to kill an infinite amount of npc's to become a good miner or whatever else (I know mining gives some xp but it's a joke really)."

This comes right out of my heart !!! I am trying realy hard to get the ability to produce steel, but without kill and loot ... no way. And even with that it costs weeks of real time without seeing much progress, but not being able to gather with my guild because i am forced to dig and melt iron all the time ...
Harnquist told me everything about steel, but I still do not have the knowledge to work?

But the discussion got to legal or not legal fighting procedures for getting experience and being banned for that - overseeing the real PS-problem here

I like this game very much and I love playing it especially for the lot of roleplaying in here, but if I want to achieve something for my characters stability or effectiveness (meaning training and progressing in stats or skills) and thus getting a more useful guild member there is always only the one effective way: kill and loot.

With 2 hours online time I will reach around 100pp and around 3000-5000 trias in the arena - enough to train a deeply needed armor or weapon skill (needed to not have to die on every casual rogue-attack) AND mining AND 2or3 Stat Points
If I work 2 online hours on mining, I will have lots of money (only if mined gold), but hardly any pp
Working 2 online hours on rapairing will get me 3-5 weapons repaired and no experience
Working an Iron stocks 2 online hours just the same ...
In return fighting skills are very easy to screw up, but leveling up mining or repairing seems to cost lots more. (I am not sure of this, but it seems to me)

So this is really sad for I am forced to get OOC just in game meaning: If a miner should level up, he has to kill and loot, If a crafter wants to learn something .. even worse ... But a crafter will not likely go to an arena and kill and loot to learn more crafting, will he? - So in the arena hi is really OOC still in game ...

A fighter will learn his work very fast and easy. On just 1 PS day training, he will proceed in knowledge various levels and get wealthy as well (and its player will have a lot of fun with different moves, using magic and seeing a lot of different opponents).
A miner or crafter can work all day and will not learn anything and will not proceed in knowledge (and its player will get really annoyed just to always using the same shurtcut and wait again for the mining result moving 2 steps and so forth or by starting a crafting work and then being banned from interacting with the game (no trade) any more not even seeing a progression bar ...)

I really hope a lot that this will get more balanced soon - or no doubt the PS world will allways be full of fighting miners, fighting smithes, fighting traders a rare medieval world though those just occasionally do some homework

But again, I really enjoi the game! Good luck to all devs and programmers!

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Newbie Help (Start Here) / Re: Religion
« on: December 18, 2006, 11:30:43 pm »
I am very glad to find this discussion about religion here, because I consider it a very impotant and most interesting point of roleplaying. But in fact any religion or religious theme did not touch mr yet ingame ... :-(
There should be more about it than to choose a goodness and receive than stats therefor.

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Newbie Help (Start Here) / Re: Skills that can/cannot be trained
« on: November 26, 2006, 02:52:22 am »
shield handling can be trained (I have a green bar now),
but not be practiced - no experience points for that.

I think you should put an * there.

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Newbie Help (Start Here) / Re: Hm didnt there was sayed this is an Rp game?
« on: November 26, 2006, 02:37:19 am »
The worth of the []-brackets

@ Themule:
I was an AD&D roleplayer and I liked it a lot. I thank you for trying to explain some important mechanisms of roleplay (I myself am thinking a lot about the masters role in an MMORPG - I find it somehow given in the responsible way many guild leaders act and create RP happenings) and for trying to distinguish the relations between Player-Charakter-Game Interface-other Charakters-other Players ...
Having read all the posts in this thread I find it amazing what level the discussion has reached.
So now I see 3x real worth of that discussed brackets:

1. They help to be thinking in that different levels of acting and shifting the levels simultaneously with other players.
I consider this above discussion as very important for the PS game because it implies the question: Are we roleplaying using the computers and www technology or are we playing computer games just with the feeling to be part of a fantastic environment ... ?

2. Noticing this unusual brackets in the different chat windows gives every newbie the clue: Here is something to explain: RP is not just chatting, you are controlling two things at the same time: players and characters interaction. Wondering about the brackets this is what i first learned (ah [] here is where the guys are making the difference) - and I think it is the most important thing in PS. I see a lot of fine RP here (never looked at other games). Playing the game as a completely unexperienced MMORPG user with not really fluid English knowledge (you surely noticed yet;-) I was really happy to be given that [] clues for my understanding of phrases coming from allover the game and its chat tabs flooding my translating brain.

3. In my own roleplaying acts this [] helps me to think about this vital aspect of distinguishing. I agree, that I would not need them. With some months playing PS now my confidence in ma English has rosen up (I even dare to post here) and so did my knowledge of the games background and of the interface. But the [] help me just to remember what i actually am doing. Especially in nighttimes after havin played some hours or after larger training or exploring sessions (when PS is more like any other computergame) it helps me to stumble over a [] just to wake up thinking "Oh shure, i am actually roleplaying here." And when I am reading [] I always think "Oh, nice, here is another player which cares about the Quality of RP"

Finally: I agree, that we maybe would not need [], but as they are a mighty symbol and reminder for the RP character of Planeshift I use them as often as I can (sometimes i forget them for the given reasons - especially in /guild and /tell chat).

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