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Messages - talentraspel

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1
From his description i guess that he gets the "EXCEPTION_ACCESS_VIOLATION at 005E297F" error.

Regards,
Kai.

2
Hi.

@Karyuu:
- Content download / upload
Ability to download new content from the server to the client on the fly. Furthermore the possibility for users to upload new meshes and textures to the server and add them to the game. This is inspired by ActiveWorld and SecondLife. There you can upload content and build/create in the world.
- Ingame editing
Same as above. Modify the current world or upload new meshes and textures and build with them. Also inspired by ActiveWorld and SecondLife. Ownership for content and right based building will be included.
I already applied as "programmer" (31.12.06).

@Garile:
Why (as mentioned above): I'll implement them anyway for my own project but instead of branching to my own CVS I would be happy to give the changes back to the community as stated in the license.
Please get me right: I don't ask for beeing allowed to implement something or check if it is necessary for somebody as I'll do it for my own project anyway. I seek contact to the development team to coordinate my development efforts with them. I'll implement any functionality that is not already done (was one of my questions). And if the development team is interested then I would be happy to be allowed to integrate my development with the main CVS. If that is not possible I'll have to branch on current CVS and go on my own. But even then everything will stay open source.

@neko kyouran:
Feel free to move the thread. I thought this was the "Dev Discussion" section but maybe I'm wrong.


Regards,
Kai.

3
Hi.

I suggest some additional functionality (no replacements but additional and configurable options):

- WoW like camera (1st Person and 3rd Person follow merged into one; change distance via mousewheel; rotate camera while mousebutton pressed with no selection)
- Highlight selectable object on mouseover
- Configurable window with commands (action window) that act on the currently selected PC/NPC/Objects instead of the current RMB popup
- Content download / upload
- Ingame editing

Yes: The first three are WoW minded, the last two are ideas from ActiveWorld. But thats no reason to keep hands off.

Is there any of the above in the development pipeline or already done but missed by me? If not I'll start work on those topics and would like to be contacted by the development department for coordinating the tasks. I'll implement them anyway for my own project but instead of branching to my own CVS I would be happy to give the changes back to the community as stated in the license.


Regards,
Kai.

4
Development Deliberation / Re: Max capacity displayed always as zero
« on: December 31, 2006, 06:15:24 pm »
Shouldn't we then move the value for max capacity to the inventory-message? The other values that are transferred with it are timed correctly. I would also make more sense to transfer all values for the inventory with one single message. It looks like me that the stats message is a bit misused in thi case and only used because it already exists for an other purpose.

Regards,
Kai.

5
Development Deliberation / Max capacity displayed always as zero
« on: December 31, 2006, 10:27:28 am »
Hi.

I noted that in the production version 0.3.017 the max capacity is displayed as 750 wich is read internally as hardcoded value from a calculation script. In the CVS version (even HEAD, as of 31.12.06) the max capacity is displayed as 0. I digged down into the code and found that the value for max capacity is not transferred with the inventory message. So I wonder how it works in production. Is there some code still waiting to be checked in? I also miss the TAG for 0.3.17 in CVS. Is CVS really up to date with production version 0.3.17?

Suggested fix for the problem, based on CVS:
In my opinion the inventory message has to be extended for the max capacity value as it it already done for the max weight value. The field field for displaying its value in the GUI is already there. But it would be better to check why it works in production. Perhaps it is a problem with setting up PS.


Regards,
Kai.

6
Hi.

With the default npc_triggers.sql the server gives two waring messages on startup. They can be fixed:

- The duplicate entries with ID 6+7 could be combined to one. Look at entry with ID=8 for example.
- The entry with ID 28 has to belong to "Dictmaster1"


Regards,
Kai.

7
Development Deliberation / MySQL: No DEFAULT on TEXT/BLOB in Strict Mode
« on: December 31, 2006, 09:36:42 am »
Hi.

Some scripts in src\server\database\mysql have default values on blob or text fields that are not allowed when running mysql in strict mode wich is default. I suggest removing the default values for the blob and text fields in the following files:

petition.sql
progess_events.sql
quest_skript.sql
tips.sql

Info from the Net:
"MySQL 5.x BLOB/TEXT columns cannot have default values any longer.
As of MysQL 5.0.2, when in strict mode adding a default value to BLOB/TEXT columns will cause an error, otherwise it will return a warning."

An other option would be to include the information for setting the correct mode in the documenation.


Regards,
Kai.

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