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Messages - Kaviczaia

Pages: [1]
1
In-Game Roleplay Events / Re: Kenusha has died full of pain
« on: February 24, 2007, 12:24:13 pm »
--- Five days after she swam in the lake ---

Kaviczaia slowly swims out of the lake...her eyes full of pain...but also full of love. She shouts: "Kenusha...don't miss me, I'll follow you...today...the last day of my live has begun..."

She runs to Ojaveda...and cries...in memoration of her life...

She walks to a tent and sits before it...her friends come...and her last talk begins...

Quote
Kaviczaia grins and hugs Eklina. She says: "I'm in need of...of...a guild leader...who leads my guild...until..."
Eklina hugs Kaviczaia back and looks sadly on Kaviczaia
Kaviczaia turns to Ekarotas. Ekarotas hugs her and sighs again.
Kaviczaia asks him "May you...?"
Ekarotas answers: "Your guild M'Lady?"
Kaviczaia nods and says: "Yes...My guild needs to have a leader..."
Ekarotas smiles and bows. He says: "I would be honored".
Kaviczaia smiles and says: "Ekarotas...if somebody in my body wants to join the Mages...Let her be guild leader..."
Ekarotas agrees: "I will". Kaviczaia nods quietly.
Ekarotas bows his head so the others won't see the sadness in his eyes.
Kaviczaia gives Ekarotas the rank of the guild leader: "See you all...on the other side..."
She whispers. "It's time to...die..."
Eklina's eyelids shake and well up.
Ekarotas lets out a cry "Farewell M'Lady."
Kaviczaia sighs: "May your life be more happy than mine."
Eklina pulls out her sculpture, and holds it in her hand.
Eklina says: We're going to remember you.
Ekarotas nods "Forever"
Kaviczaia whispers: "Please, don't bury my body...care about...it'll be investigated by somebody I take out of death...somebody who isn't really dead"
Ekarotas nods and says: "As you wish M'Lady...."
Kaviczaia lies down and her head slowly moves up and down
Ekarotas kneels down besides her
Kaviczaia whispers: "Farewell, my friends...and give...the person in my body this list...". She takes out a paper and reachs it to Eklina
Ekarotas whispers: "Farewell...."
Eklina takes the paper and glances over it.
Kaviczaia whispers with her last breath: "She...should...tell them...what happened..."
Kaviczaia says: "see you in eternity..."
Eklina leans over an places a kiss on Kaviczaia's cheek..."rest well, my lady"
Kaviczaia breathes out and her heart stops to beat
Ekarotas closes his eyes in pain
Moranyi closes his eyes and feels Kaviczaia's soul moving out of her body
Eklina places her hand on Kaviczaia's shoulder, and looks up at the other two.

2
In-Game Roleplay Events / Re: Kenusha has died full of pain
« on: February 24, 2007, 10:30:03 am »
Kaviczaia sits down at the lake's edge and takes her head in paws.
She whispers: "Oh Kenusha...I miss you...".
Her eyes are looking in the deep blue water. She whispers: "May this be what I give you...".
She kisses the water with tears in her eyes and moves her right paw over it.
Kaviczaia whispers: "Oh Kenusha...I'll never forget you...".

Kavicanea looks at Kaviczaia, then at the water.
Kavicanea growls slightly and one paw moves in the water, her eyes trying to cry.
Kaviczaia looks at her pet, sobs and kisses her on her back: "...feeling...what death means...".
She lets a tear falling in the water, shimmering and silvery. Her green eyes close in mourning of Kenusha.
She shouts: "Kenusha...you were and you are what I...loved...".

Kaviczaia stands up slowly, looking at the lake a last time.
She blinks and slowly turns around. She pads away, spreading tears on the ground.

Kaviczaia cries and whispers: "Farewell, Kenusha"

--- The next day ---

Kaviczaia jumps in the Lake Lagrimas de Kenusha and swims to the ground.
Air bubbles rise...slowly, trundling...

Her chest moves up, slowly...and moves down...

A voice could be heard: "Kenusha...I will follow you...my thoughts will commemorate you..."
Slowly Kaviczaia's body arises and drifts on the water. It turns around and sinks down to the ground.

A voice resounds over the lake: "Farewell, my friends...I will not leave you...never..."

[Kaviczaia isn't dead. She's meditating...in the water of the lake. A magic is supplying her with air. - The next part is coming soon.]

3
Technical Help: IN GAME bugs (after loading world) / Re: Character Crash
« on: January 10, 2007, 06:33:33 pm »
cpu: AMD Athlon 64 3700+ (32-bit mode)
mem: 2048 MB physical, 1024 swap
graphics card: NVidia Geforce 6600 GT/PCI/SSE2/3DNOW!

*edit*

I remember that I changed the description when it crashed. I tried that with other characters, and the same happened.
So maybe the description is corrupt...

[ Please avoid making one post right after the other in the same thread. Just "Modify" your first post to add more information. --Karyuu ]

4
Technical Help: IN GAME bugs (after loading world) / Character Crash
« on: January 03, 2007, 08:16:12 pm »
One of my characters (Jolanon Lonoy) is crashing everytime I log on with it.
I could see the surroundings for half a second, then the client exits.
Maybe it is a lighting problem.

This is the console log of my PlaneShift client.
Quote
DEBUG: Sound System Software Renderer Initializing...

planeshift.application.client:
  PlaneShift Crystal Blue
  This game uses Crystal Space Engine created by Jorrit and others
  1.1dev [Unix-x86-GCC]
LOG_ANY flag deactivated with no filter.
LOG_WEATHER flag deactivated with no filter.
LOG_SPAWN flag deactivated with no filter.
LOG_CELPERSIST flag deactivated with no filter.
LOG_PAWS flag deactivated with no filter.
LOG_GROUP flag deactivated with no filter.
LOG_CHEAT flag deactivated with no filter.
LOG_LINMOVE flag deactivated with no filter.
LOG_SPELLS flag deactivated with no filter.
LOG_NEWCHAR flag deactivated with no filter.
LOG_SUPERCLIENT flag deactivated with no filter.
LOG_EXCHANGES flag deactivated with no filter.
LOG_ADMIN flag deactivated with no filter.
LOG_STARTUP flag deactivated with no filter.
LOG_CHARACTER flag deactivated with no filter.
LOG_CONNECTIONS flag deactivated with no filter.
LOG_CHAT flag deactivated with no filter.
LOG_NET flag deactivated with no filter.
LOG_LOAD flag deactivated with no filter.
LOG_NPC flag deactivated with no filter.
LOG_TRADE flag deactivated with no filter.
LOG_SOUND flag deactivated with no filter.
LOG_COMBAT flag deactivated with no filter.
LOG_SKILLXP flag deactivated with no filter.
LOG_QUESTS flag deactivated with no filter.
LOG_SCRIPT flag deactivated with no filter.
LOG_MARRIAGE flag deactivated with no filter.
LOG_MESSAGES flag deactivated with no filter.
LOG_CACHE flag deactivated with no filter.
LOG_PETS flag deactivated with no filter.
LOG_USER flag deactivated with no filter.
LOG_LOOT flag deactivated with no filter.
LOG_DUELS flag deactivated with no filter.
LOG_TRIBES flag deactivated with no filter.
All LOGS are off.
Mounting skin: /this/art/skins/default.zip
Mounting skin: /planeshift/art/skins/base/client_base.zip
  psEngine initialized.
Using fontsize 20 for resolution 1280x960

crystalspace.maploader.parse.image:
  Could not open image file '/planeshift/models/clacker/clacker_2.dds' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'clacker_texture2', using checkerboard instead
  [node: library,textures,texture(name=clacker_texture2)]

crystalspace.maploader.parse.image:
  Could not open image file '/planeshift/models/clacker/clacker_3.dds' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'clacker_texture3', using checkerboard instead
  [node: library,textures,texture(name=clacker_texture3)]

WARNING! Object '_s_bridge_01' is not closed!
WARNING! Object '_s_sigil_01' is not closed!
WARNING! Object 'spikes_03' is not closed!
WARNING! Object 'spikes_05' is not closed!
WARNING! Object '_s_sigil_02' is not closed!
WARNING! Object '_s_sigil_04' is not closed!
...

planeshift.application.client:
  PSLoader: step 2: success

crystalspace.maploader.parse.image:
  Could not open image file '/this/art/effects/target.dds' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'target', using checkerboard instead
  [node: library,textures,texture(name=target)]

crystalspace.syntax.badtoken:
  Unexpected token 'time'!
  [node: library,meshfact(name=flameburst),params,emitter,time]

crystalspace.particleloader.parsebase:
  Error loading emitter!
  [node: library,meshfact(name=flameburst),params,emitter]

crystalspace.particleloader.parsefactory:
  Could not parse factory!
  [node: library,meshfact(name=flameburst),params]

crystalspace.syntax.badtoken:
  Unexpected token 'time'!
  [node: library,meshfact(name=fistpart),params,emitter,time]

crystalspace.particleloader.parsebase:
  Error loading emitter!
  [node: library,meshfact(name=fistpart),params,emitter]

crystalspace.particleloader.parsefactory:
  Could not parse factory!
  [node: library,meshfact(name=fistpart),params]

crystalspace.syntax.badtoken:
  Unexpected token 'time'!
  [node: library,meshfact(name=taladbless),params,emitter,time]

crystalspace.particleloader.parsebase:
  Error loading emitter!
  [node: library,meshfact(name=taladbless),params,emitter]

crystalspace.particleloader.parsefactory:
  Could not parse factory!
  [node: library,meshfact(name=taladbless),params]

crystalspace.syntax.badtoken:
  Unexpected token 'time'!
  [node: library,meshfact(name=gas),params,emitter,time]

crystalspace.particleloader.parsebase:
  Error loading emitter!
  [node: library,meshfact(name=gas),params,emitter]

crystalspace.particleloader.parsefactory:
  Could not parse factory!
  [node: library,meshfact(name=gas),params]

crystalspace.maploader.parse.image:
  Could not open image file '/this/art/effects/rect_texture1.dds' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'rect_texture1', using checkerboard instead
  [node: library,textures,texture(name=rect_texture1)]

crystalspace.syntax.badtoken:
  Unexpected token 'time'!
  [node: library,meshfact(name=freeze),params,emitter,time]

crystalspace.particleloader.parsebase:
  Error loading emitter!
  [node: library,meshfact(name=freeze),params,emitter]

crystalspace.particleloader.parsefactory:
  Could not parse factory!
  [node: library,meshfact(name=freeze),params]

crystalspace.syntax.badtoken:
  Unexpected token 'time'!
  [node: library,meshfact(name=fistpart),params,emitter,time]

crystalspace.particleloader.parsebase:
  Error loading emitter!
  [node: library,meshfact(name=fistpart),params,emitter]

crystalspace.particleloader.parsefactory:
  Could not parse factory!
  [node: library,meshfact(name=fistpart),params]
framebuffer status: incomplete - dimensions

planeshift.application.client:
  PSLoader: step 3: success

<src/common/util/psxmlparser.cpp:282 ParseFile>:
  Could not find file: /planeshift/world/npcroom_corr/sound.xml
  Could not find file: /planeshift/world/bronzedoors/sound.xml
  Could not find file: /planeshift/world/podium/sound.xml
  Could not find file: /planeshift/world/terr_common/sound.xml
  Could not find file: /planeshift/world/npcroom1/sound.xml
  Could not find file: /planeshift/world/npcroom2/sound.xml

planeshift.application.client:
  PSLoader: step 4: success

crystalspace.maploader.parse.image:
  Could not open image file 'mud2.dds' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'mud2.dds', using checkerboard instead
  [node: world,textures,texture(name=mud2.dds)]

crystalspace.maploader.parse.image:
  Could not open image file '2.dds' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture '2.dds', using checkerboard instead
  [node: world,textures,texture(name=2.dds)]

crystalspace.maploader.parse.image:
  Could not open image file 'csinvisible.dds' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'csinvisible.dds', using checkerboard instead
  [node: world,textures,texture(name=csinvisible.dds)]

crystalspace.maploader.parse.image:
  Could not open image file 'room1.dds' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'room1.dds', using checkerboard instead
  [node: world,textures,texture(name=room1.dds)]

crystalspace.maploader.parse.image:
  Could not load image 'animated-lantern.mng'. Unknown format!

crystalspace.maploader.parse.texture:
  Could not load texture 'animated-lantern.mng', using checkerboard instead
  [node: world,textures,texture(name=animated-lantern.mng)]

crystalspace.thingloader.parse:
  Bad UV coordinates for polygons in this thing!
  [node: world,sector(name=DR01),meshobj(name=Portal_walls),params]
  Bad UV coordinates for polygons in this thing!
  [node: world,sector(name=DR01),meshobj(name=exitgrating5_1),params]
  Bad UV coordinates for polygons in this thing!
  [node: world,sector(name=DR01),meshobj(name=exitgrating_1),params]
  Bad UV coordinates for polygons in this thing!
  [node: world,sector(name=DR01),meshobj(name=exitgrating_2),params]
  Bad UV coordinates for polygons in this thing!
  [node: world,sector(name=DR01),meshobj(name=maingrating3_1),params]
  Bad UV coordinates for polygons in this thing!
  [node: world,sector(name=DR01),meshobj(name=citadelbodyout_1),params]
  Bad UV coordinates for polygons in this thing!
  [node: world,sector(name=DR01),meshobj(name=watchtower_1),params]
  Bad UV coordinates for polygons in this thing!
  [node: world,sector(name=DRCitadel),meshobj(name=bookshelf3_2),params]
  Bad UV coordinates for polygons in this thing!
  [node: world,sector(name=DRCitadel),meshobj(name=bookshelf_2),params]
  Bad UV coordinates for polygons in this thing!
  [node: world,sector(name=DRCitadel),meshobj(name=bookshelf2_2),params]
  Bad UV coordinates for polygons in this thing!
  [node: world,sector(name=DRCitadel),meshobj(name=redsphere_1),params]
  Bad UV coordinates for polygons in this thing!
  [node: world,sector(name=DRCitadel),meshobj(name=citadelbodyin_1),params]
  Bad UV coordinates for polygons in this thing!
  [node: world,sector(name=DRCitadel),meshobj(name=bookshelf_1),params]
  Bad UV coordinates for polygons in this thing!
  [node: world,sector(name=DRCitadel),meshobj(name=bookshelf3_1),params]
  Bad UV coordinates for polygons in this thing!
  [node: world,sector(name=DRCitadel),meshobj(name=bookshelf2_1),params]

crystalspace.mesh.object.thing:
  Oversize lightmap (261x176 > 256x256) for polygon
  'bridgelev3_1/bridgelev3_1_146'

crystalspace.engine.warning:
  Couldn't load cached lighting for 15 object(s). Use -relight to calculate
  lighting:
      animatedblabla04
      AnimatedLanternOnSnake
      animatedblabla01
      AnimatedLanternonBridge
      ...
Region deathrealm loaded successfully in 2046ms

<src/client/psclientdr.cpp:237 HandleStatsUpdate>:
  Stat request failed because CelClient not ready for 1521
  Stat request failed because CelClient not ready for 1521

<src/client/psclientdr.cpp:196 HandleDeadReckon>:
  Got DR message for unknown entity 1507.
  Got DR message for unknown entity 1507.

planeshift.application.client:
  PSLoader: step 5: success
Inventory setup

<src/common/paws/pawswidget.cpp:504 LoadAttributes>:
  GUI image 'ButtonDivorce' not found.

  GUI image 'ButtonMarriage' not found.


<src/common/paws/pawstexturemanager.cpp:380 CreateTexture>:
  Could not open image: >/paws/base/maps/leather/top_left_1.png<
  Could not open image: >/paws/base/maps/leather/top_right_1.png<
  Could not open image: >/paws/base/maps/leather/bottom_left_1.png<
  Could not open image: >/paws/base/maps/leather/bottom_right_1.png<
  Could not open image: >/paws/base/maps/leather/left_1.png<
  Could not open image: >/paws/base/maps/leather/right_1.png<
  Could not open image: >/paws/base/maps/leather/top_1.png<
  Could not open image: >/paws/base/maps/leather/bottom_1.png<

<src/common/paws/pawswidget.cpp:504 LoadAttributes>:
  GUI image 'MiddleAreaMap' not found.


planeshift.application.client:
  PSLoader: step 6: success
Segmentation fault

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