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Messages - Getter

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General Discussion / Re: Vista and Planeshift: Hmm?
« on: January 31, 2007, 04:26:49 am »
From my, albeit limited, understanding of things...developing games for Vista doesn't cancel out if being something that'll work on other Windows builds or OS's.  At least, until the DX10 behemoth is in full swing...odds are seemingly remote-imaginary that MS will see fit to force DX10 capabilities out for XP seeing as how it is the main carrot to entice the gaming population to upgrade.

I was under the impression that the Games for Windows initiative was primarliy designed at streamlining the mire of system requirements for games to their 1-5 scale should publishers, devs, etc register up with them.  Also, I keep wanting to think there was a part about those who do choose to officially go at it get some form of aid in regard to getting the most out of the new OS, DX10, and so forth---with the aim being a higher quality product to sell/promote the Age of Vista.

I haven't come across any Vista v. Open-Source/OpenGL/etc articles or testimonials...hence my curiosity here considering this to be the only "Open" project I keep up with.  Clearly, Vista is going to become the new standard unless something bizarre happens if by no other virtue than being the new default for PC's sold via DELL and the like.  Same goes for the push to increase the strength of the PC gaming side of things---which is the part that'd perhaps have the largest potential effect on the future of PLaneshift.

Edit: Upon randomly looking through the Gameplay FAQ just now, it seems as of Jan 9th Vista was declared a no-go based on a lack of driver support.  Has anything changed since then in terms of thinking necessary drivers are en route at some point or does that present a perpetual "no-go" as far as everything shakes out?

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General Discussion / Vista and Planeshift: Hmm?
« on: January 31, 2007, 03:55:16 am »
What with the hype train in full swing and me not noticing any kind of sticky thread someplace obvious,  I wondered if it has been decided yet exactly how the Vista elephant in the room will interact with the Planeshift project in the grand scheme of things?

Considering DX10, the "Games For Windows" project they want developers to sign up with to various ends, as well as the time when 64-bit shenanigans ACTUALLY fit in with the flow of things approaching....how does it all shake down thus far?

I also just noticed something to the effect stating that "sound cards" as we've seen them are apparently, ultimately, going to be kinda of a "DOS situation" in lieu of a software centric approach with Vista.  I would imagine such would be of significance to game development?

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General Discussion / Re: Specific weapons requests
« on: January 19, 2007, 09:26:42 pm »
Getter,

PlaneShift's development will never cease. We will never have a "final" version simply because that's not what we're aiming at. There will always be new features, new items, new graphics, even new worlds (the name does have some meaning, after all). So there should be absolutely no worries about limited numbers of things - we're nowhere near any "this is enough for the final game" limit :]

Regardless, my only issue with Valorius' suggestion was to include the "Tai-Chi" name. If Claymores are alright with the project director, well, that's his choice. It's also his choice that we have dwarves and elves, but never any dragons - PlaneShift is his brainchild and he gets to pick and choose what makes it in :} I think the majority of gamers no longer see claymores as something very specific to a certain place or time period, while the more exotic eastern weapons are still very location-specific. At least, this is the way I personally see it and this is the overwhelming mentality I have seen in others.

But would hearing "Tai-Chi" in-game break the roleplay immersion for me? I think the answer is a yes.

Ah, my mistake...I could've worded myself better.  I understand that growth of the game is essential and ongoing...I'd just object to that growth running into any "invisible walls" made from limitations from other games' mindsets/biases and such.  Planeshift simply isn't any of those other games.  Were it to try to be an amalgam of several popular insular, derivative games it would never manage to go the distance.

I'd venture that Rageway mentioned it specifically as Tai-Chi as a point of reference...what with that being the more common nomenclature.  Essentially, it doesn't really matter what it was called...what matters is the essence of it...the style...the implementation.  We could just translate everything into the game into a Sanscrit variant and slim to nobody would have any idea what was what if not for the fact that, names/language aside, things are what they are and function as they do.  Would we have to incorporate "Kung-Fu" and the "Gatka" from my link into the game as a whole?  Of course not.  But we probably should incorporate their features/distinctions/nuances in order to beget a much wider range of options to enrich both the RP and combat.

Simply:  It'd be unwise to get hampered by the language or origin of stuff like this within reason(outside of the esoteric, because that can serve even better purposes in terms of mystery and intrigue)...the critical thing to focus on is the root features, philosophy, and designs of it.  Unless the aim is there to just forsake a tremendous amount of relevant weaponry in lieu of user created weaponry that may arrive at similar, if not identical, designs in a crapshoot...why not avail ourselves of the rich and often mysterious if not unknown legacy of human combative ingenuity and creativity that the outstanding majority of other games across multiple genres have largely ignored or just touched upon?  Wouldn't having a broad representation of human endeavors thus far within the scope of this area be an especially excellent springboard for new ideas especially relevant to the Planeshift experience?  They say one has to come to grips with History before one can be certain you are actually making new, innovative progress as opposed to coming up with a 7,000 year old idea all over again.  Time scale indicators of progress/level of development are highly artificial afterall.

Sorry if I'm not making much sense?   :-\

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General Discussion / Re: Specific weapons requests
« on: January 19, 2007, 07:52:49 pm »
Rageway makes excellent overall points from my perspective.  Variety is not just the soul of a RP(G)...it is the only destination possible to be worth the effort.  By that, I mean to say that stagnation and a lack of development would have a serious negative impact on Planeshift.

There simply HAS to be more weapons, types of weapons, and applications of weapons.  Continuous refining and creative endeavors are what shapes the progress of sentient beings---there doesn't really come a point where "it is enough, perfect, or worth settling on."  Thus, not having an abundant variety of "stuff" available for folk to endeavor in their RP or whatnot is wholly counterproductive.  Especially since Planeshift aims to cut away from the herd in terms of depth and originality from other roughly similar games, why then should it be bound to some ridiculuous, perhaps D&D styled/biased ruleset and world where "This can't be because it also existed to a degree around relatively the same time in other parts of our natural world."  Saying a Chinese or Filipino sword would somehow "break the fantasy" is quite a bit out there IMO.  The question then becomes "You mean your fantasy....ya know...the one you are superimposing on this gaming venture from other prior games' rules and settings?  Planeshift has to be a paradigm buster for pretty well everybody to ultimately succeed.

If Planeshift is to forever remain locked in a tired old cliche that offers nothing "exotic", "esoteric", new, or imaginative...I just don't see how it can live up to the mantle it has taken for itself.  There's bags of time still left for all manner of people to work on and improve the game.  The game is already growing at a fantastic rate over just the last year.  Cowtowing to a preconceived and well worn nigh xenophobic, nigh Luddite fantasy mold just doesn't make sense---especially if the game is to be enjoyed by a large community of diverse players across the globe as opposed to a slim minority perhaps guided by preconceived notions in the grand scheme of things as time marches on.

In other words, I can't fathom a legit reason to not ultimately incorporate all manner of swords and such as well as new creations people come up with as the game rolls on. Something like a "10 Swords is more than anybody could ever need!" mindset would have grave repercussions.

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General Discussion / Re: Happy new year and new web site
« on: January 19, 2007, 04:21:00 am »
I'll also commend the site redesign...quite a nice update.   :)

The hilarious thing is that the design will only get better and better as the commmunity grows while the game improves by leaps and bounds.  Just think of how much more there'll be to draw from come Happy New Year '08.

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General Discussion / Re: Specific weapons requests
« on: January 19, 2007, 04:11:42 am »
For reasons none of us will ever understand, this thread has motivated me to register an account (just the forum for now...) amid my passive, stealthy stalking of this game which has gone on for well over a year now.  I look forward to contributing to the wrangling dialogue that'll result in improving the game.

While on the gist of this topic...one of "exotic" weaponry...might I venture to ask what the stance would be on weaponry/"stuff" that is so esoteric at this point that by and large almost anything that attempts to construe it might well be fantasy?  While there are many such "things" throughout known and partially known human history thus far, here's one that particularly comes to mind---no worries on being "overused" in this genre or any other(Even MUDs) for that matter.

Gatka:

http://www.combatkempo.com/Gatka/gatka.htm

I don't mean to suggest this change it all in terms of combat and such....but it is well worth the fascinating read, has some pictures and diagrams, and is generally interesting material.  Sift through this golden powder to look for any gems let's say.   ;)

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