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Messages - Sajut

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1
PlaneShift Mods / Re: Ignoring the Dead
« on: February 25, 2014, 10:26:59 pm »
I like the idea. It should also be possible to target only dead targets
/target [prev|next|nearest] [alive|dead] [item|npc|player|any]."
Its sometimes hard to loot when the attacking NPC's steal your target ;)

2
General Discussion / Re: Combine quality considerations.
« on: February 19, 2014, 09:19:58 am »
i know that, but its very hard to find a hunter when there are only 40-60 players online (and half of them are busy with roleplaying). You can close the store when more players are online and the interaction is not anymore a frustrating feature ;) Another point is that an NPC's sells items with an addition of 20% so its much more cheaper to buy from Players.

3
General Discussion / Re: Combine quality considerations.
« on: February 18, 2014, 07:15:11 pm »
My idea is that NPC's sell the items/ingredients players sold him + a generated number of items with random quality, especially for items that can't be crafted or only looted with Q50.
So you can sell your crafted ingredients and another player can craft high quality items with them. This is already possible without an NPC, but its hard to meet the right people at the right time, especially when the players live in different time zones.
Another pro would be that you can buy the items needed for questing,  e. g. the hides for the golden ring.

4
The Hydlaa Plaza / Re: Wanted: witty meme
« on: February 14, 2014, 10:13:46 am »
don't get angry and calm down

5
Guilds Forum / Re: effectively defunct guilds with houses
« on: February 13, 2014, 11:35:20 pm »
i don't see any reason to remove inactive guilds and their houses. There are enough houses left in hydlaa and in the other city's, even better ones.

About the impact of in house content. There should be a guild/group storage. directly acessible in the houses and at the npc's.

6
General Discussion / Re: Is This Game Too Hard?
« on: February 12, 2014, 10:39:58 am »
I tried the empathy training some days ago. I discovered that you get experience only every 110s. It doesn't matter which command you use.

7
General Discussion / Re: Is This Game Too Hard?
« on: February 06, 2014, 09:28:55 pm »
I think this game is not too hard, but its sometimes very frustrating wich makes it hard to play.

The most frustration is caused by the Quest-System.
Somewhere in Hydlaa: You got a Quest. Please go to an npc at Eagle Bronze Doors then come back to me \\o//
Asking around  :detective: The Answer: You have to go through the Forest, passing two maps and at the end of map 3 you'll find it.  :o Passing bdroad1 ... bdroad2 ... finaly at the npc you realize that you have to go the whole way back  >:( You think about using the DR as shortcut  :whistling: but than struggle under the weight of your inventory  X-/ Back at hydlaa you can't find the npc...  ::| Someone tells you that the npc is "in bed" you have to wait some RL-Hours  :( You quit the game cause you don't have the RL-Time to wait  :surrender: Another Day, you can find the NPC, he tells you that you have to go to someone in Ojaveda to finish the quest  :-\ but hey there is a pterosaurs  \\o// it costs 1500 tria you don't have the money so you run again...  :(

some days of questing, training and leveling later you met someone with a mount who tells you where you can get such a mount \\o// you go to the npc, he gives you the quest (you have the ring of familiar quest already done because the pets are so are so cute  :love: ) again running around.. but then you have to find someone named datal ??? he can be found in the winch  :@#\  many frustrating and annoying quest later you can give datal the letter  \\o// but hey he is busy with a plague and can't help you :o :'(

8
in the "Whisper" tab of the chat you can answer to the last incoming tell without "/tell <name>" before <text>.
I prefer the use of "/tell <name>" to avoid the problem you describe.

9
The Hydlaa Plaza / Re: Planeshift Creature Compendium
« on: December 17, 2013, 09:33:53 pm »
great work!
there should be a wiki to centralize all the spoilers ;)

10
PlaneShift Mods / Re: PSTune - a easy way to create music
« on: October 02, 2013, 12:53:19 am »
It may not be hard to write a little HTML form user interface around it, for someone with access to a web server...

http://pstune.sajut.de/index.php should do the job ;)

11
PlaneShift Mods / Re: PSTune - a easy way to create music
« on: October 01, 2013, 01:09:23 am »
I can try it with c, but it would take some time....

12
PlaneShift Mods / PSTune - a easy way to create music
« on: October 01, 2013, 12:32:04 am »
I wrote a little script to create music for planeshift without starting the client. And also without clicking around in the editor ;)
Its hopfully an fast an easy way to bring new music to planeshift.

The "translator" is written in PHP so you need a working php installation. If you like i can build an online converter.

short syntax overview:
comment line = !
note = [b/#]<pitch><octave>-<duration>[.]
chord = ([b/#]<pitch><octave> [b/#]<pitch><octave> ...)-<duration>[.]
pause = p<duration>
repeat start = RS
repeat end = R<repertitions>
Duration is "1" for whole note, "2" for half note, "4" for quarter note, "8" for eighth note, "16" for sixteenth note.

the file structure
1. line -> Title
2. line -> <tonality> <beat> <BPM>
3. line -> measure 1.
4. line -> measure 2.
... line -> measure ...
99. line -> measure 99.

Download (including a detailed description and two examples): http://files.sajut.de/pstune.zip.

One of the examples:
Quote
! !=Comment
!Title
rocky road
!tonality, beat, tempo
2 9/8 120
!begin
rs d5-8 f5-8 d5-8 c5-4 h4-8 a4-4 a4-8
e4-4 a4-8 a4-4 a4-8 h4-8 c5-8 d5-8
e5-8 f5-8 e5-8 d5-4 h4-8 a4-4 c5-8
h4-4 a4-8 g4-4 a4-8 h4-8 c5-8 d5-8 r1
!
rs e5-4 a5-8 a5-4 f5-8 g5-4 h5-8
e5-4 a5-8 a5-4 a4-8 h4-8 c5-8 d5-8
e5-4 a5-8 a5-4 f5-8 f5-4 e5-8
d5-4 h4-8 g4-4 a4-8 h4-8 c5-8 d5-8
!
e5-4 a5-8 a5-4 f5-8 g5-4 d5-8
e5-4 a5-8 a5-4 a4-8 h4-8 c5-8 d5-8
e5-8 f5-8 g5-8 f5-8 g5-8 a5-8 g5-8 f5-8 e5-8
d5-4 h4-8 g4-4 a4-8 h4-8 c5-8 d5-8
!
e5-8 c5-8 a4-8 e5-8 c5-8 a4-8 a4-4 a5-8
e5-8 c5-8 a4-8 e5-8 c5-8 g4-8 h4-8 c5-8 d5-8
e5-8 c5-8 a4-8 e5-8 c5-8 a4-8 a5-4 c5-8
e5-4 h4-8 g4-4 a4-8 h4-8 c5-8 d5-8
!
e5-8 c5-8 a4-8 e5-8 c5-8 a4-8 a4-4 a5-8
e5-8 c5-8 a4-8 e5-8 c5-8 g4-8 h4-8 c5-8 d5-8
e5-8 f5-8 g5-8 f5-8 g5-8 a5-8 g5-8 f5-8 e5-8
e5-4 h4-8 g4-4 a4-8 h4-8 c5-8 d5-8 r1

and the generated xml file.
http://files.sajut.de/rocky_road.xml


P.S.: The code is ready to use but might have some bugs. Please report them  :)

13
PlaneShift Mods / Re: Grab the stack mod (Max Button)
« on: September 30, 2013, 06:18:38 pm »
i know i can use "ctrl"+click but i hate to use the keyboard while crafting. ;)

14
PlaneShift Mods / Grab the stack mod (Max Button)
« on: September 30, 2013, 01:49:18 am »
Hi,

i wrote a little mod for the numberpromtwindow. So you don't need to scroll till max if you want to grab the whole stack.
You can get the patch from here http://paste.frubar.net/15695



15
General Discussion / Re: The Great Screenshot Collection
« on: April 01, 2013, 01:04:41 am »
Flying Mushrooms, maybe you can fly if you eat them :D


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