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Messages - Shurrim

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1
PlaneShift News and Rules / Re: Updates on quests and settings
« on: September 12, 2012, 06:26:22 pm »
Yay!!! Thanks! Thanks for helping the ones going out in the wild without a pen!! hihihihih

2
PlaneShift News and Rules / Re: PlaneShift 0.5.9.1 has arrived
« on: May 20, 2012, 03:13:39 pm »
Wooohoooooooooo  \\o// \\o// \\o// \\o//
Was waiting herbal for soooooooooo long..
So now I can be back in game :D
Thanks!
And can't wait to see the other stuff :)

3
Guilds Forum / Re: [Guild] The Royal House of Purrty
« on: June 25, 2011, 12:01:10 am »
I will miss her. I loved rp with Lolitra so much. She was the life in ps :)
Sending hugs

4
Server Status / Re: Deja Vu? tell me not....
« on: April 05, 2009, 01:55:36 pm »
Joale, you wont make me cry. I cant play often either.. and this weekend too i had plan to play. Server is down.. well too bad. Gives nothing to cry endlessly about it. And even if every one complains about "Devs should update us abnout server status" we all know they wont. So stop complaining and do something with your lives. Writes and post stories about your characters, if you are in a guild and have a site, post there too, plan a rp, go out and see the real life (ok might not be as exciting... depends..)  but geez , and that post is for everyone,  stop whining when you know it will give you NOTHING!

now i know why i wasnt reading those forums before...



5
Server Status / Re: Deja Vu? tell me not....
« on: April 04, 2009, 09:56:38 pm »
Joale.... you'll learn in time.. you'll never get that kind of message. And if you want an answer, join #planeshift, there they will say. We got your point, suffice to say. If it is really serious they will post, for now, try to just live your life. We know, a weekend without ps is a pain, but it happens. It's under development, it's a beta, they are people like you and me giving their time. We are testers. It's down, well it is. It will be up eventually, now go to the door, open it and see the world that awaits for you. Hydlaa will still be here for you when you'll be back.

6
In-Game Roleplay Events / Re: Guildhouse Auction
« on: December 21, 2008, 06:44:10 pm »
Rping does NOT mean we dont have items.... just means we dont brainlessly mine or level.
We do quests, training, and participates in events when they are in a time we can (sadly for me, i live in a tz where there is absolutely no gm!) so we get rewards. So yes we need a house. And even more to rp inside it, when we bother others with our rp... i remember rping in front of the house before they were auctioning them and being told we were annoying... -.-  but no. not rping inside it always.. i prefer trying to get more players in my rps.. when they are rpers or at least try. I'm always more than happy to help a player rping!
Houses arent only storage rooms!In ours we have a kitchen well furnished, each member has a room or a corner to do as they please.. it's not only a storage.
The point isnt to rp or not i think here.
As it seems everyone is forgetting, we, players, are testers in that game. So when we find something not working and we tell the team, we expect to be listened to and not being told to shut up.
And yes we should try to not whining but try to suggest things, or document bugs as much as we can..
I think there is a lot of work to be done on each sides, the devs and the players-testers

As long as the game is massive players one.. there will be rper and plers... we'll have to deal with and try not to start a war. Too bad the team has to deal with that too. You want to powerlevel? good.. stop telling rpers they are annoying and useless.. you want to rp? good, just dont care about plers..
or maybe we could do as wow and splits the game in 2 ? a server for rp and one for levelling? so one with a lots of complicated mechanichs thrown here and there, not tested and not working, but heh.. do they care?? they have levels and money!!
and one with less mechanics, but everything working and less eye candy.
Yes the team might be kind of angry now seeing the auction arent working anymore.. they worked on it.. ok.. we dont have to pay for it.. as they dont have to pay cause we want some change.

So please now move on. We all have a game to build together.


7
In-Game Roleplay Events / Re: Guildhouse Auction
« on: December 20, 2008, 05:10:12 pm »
First, excuse my english.. i'm not a native speaker
And second.. sorry.. i'm a rper.. (yes.. thats how i feel lately in PS)
and what about a public building with separate rented room for storage if some guilds wants a place only to store their items?
And for the rper guilds, why couldnt it be less huge houses? You could probably sell house in places not so close to the center of town, smaller, (yes i know.. woooorrrrkk!!! for the devs... well if i could help making the design.. i would.. ) anyway i guess since they are rp guilds they dont really wants all those fancy things.. i wouldnt personnaly. Look our own.. we made it like we wanted using crates... :P
Not all guilds need a mansion..
Couldnt you make one house (or few of them) available for guild reunions? One could "reserve" it for a time, use it for their need, then another guild could use it..
And yes, i agree guilds that did something special, or are there and support the life of the inhabitants for years should have kind of a special price
And since the team announce PS as a "roleplaying" game, yes it should be supported.. else.. call it other way
An no.. mining SHOULD NOT be that important.. i tried to rp as much as possible.. with absolutely no mechanics to support my char or my skills. I made some trias.. that i gave to new players mostly.. and used on some stats.. since i cant use it on any usable skills for my char.. but that would never been enough to simply help my guild buying the house.
And saying "You had months to mine!!" is stupid.. What about guilds rather newly founded?
And yes.. those reserve prices are extremely high. I wonder why settings reserves prices anyway?
But i feel that if i ask too much questions i'll also get threatened to be expelled...
thats usually how we are answered : Become a dev or shutup and if you dont agree.. out!     
and what if we dont have the skills to code or anything? Maybe questions are the only way we have to help the team.. sometimes questionning make someone think about somethings they didnt see..
I know this game is still under development and that's why questions are so important. And when lots of players complain about one single thing, maybe it's a sign it's not working properly right? so instead of saying shutup or become a dev, why not say "Hey.. maybe there is something there.. let's see this.."  ?
But usually everyone gets angry and it ends like this. Yes we take that game seriously, (in all ic means.. ) cause we believe it can become something very nice, if the basics are respected, if it goes as it were announced.. to be a ROLE PLAYING game. With mechanics supporting the rp. Something DIFFERENT from what we usually find, such as wow and runescape and others..

I usually stay quiet since i like the rp i have with few players and i want to stay in the game..
I wonder sometimes if the team isnt making things harder themselves by implementing stuff we dont need yet. Why not focus on the basic of the game, then add all the frills around? make sure your core is working nicely then add stuff
It would be nice to have few working skills in each category. I play my char since 2 years now with not a single usable skill.. i've never really complained. But when i see the things added in every version.. i get more and more frustrated. So yes.. this morning it gets out!
I was a coder long time ago, and that's how we always worked. The core first.. then the sub-routines.. then finally the eye-candy.

And a word about the economy.. arent we supposed to be in a MEDIEVAL fantastic world?? So what about millions of trias??? AS i said before.. before implementing something.. make sure it works and it's functionnal with the core.. obviously the economy system doesnt fit with the game core. I KNOW!!!! i should suggest things and not complaining.. well if i would feel it would be of any use.. i would.
But the way the game is going now, it is more likely we dont need other players anymore. Then where will the rp go??
But i'm only a player.. so i feel useless.. maybe i'll try again some suggestions.. maybe this time i will not be laughed at or someone will listen instead of saying "Get lost.. you arent in the team'"

Yes devs are working hard
Yes players are complaining
Maybe there is something between the two..
so what now?



8
Mac OSX Specific Issues / Re: Hope for Adrenalina and all MacPPCusers?
« on: November 29, 2008, 01:54:21 pm »
I have this message between Hydlaa plaza and East Hydlaa too, i havent tried other maps yet. Winch was working.
Congrats to devs for finding the bug and i hope for a fix fast :D

9
PvP,PK and Thieving / Re: guild headquarters
« on: November 27, 2008, 11:19:31 pm »
I wonder since when in PS guilds are battling over each other for power?? Maybe you think about another game...
And just so you know, most guilds actually bought their own houses that they uses as headquaters or as houses simply.. depending on guild.
As a guild member I never thought about oocly randomly kill other guilds members. Sound fun, maybe i should try (/end sarcasm)
But i think gathering around same ideals that arent always guildwars is funnier.. helping each other in developping skills, questing, rping. Doesnt that sound more like PS than.. the other game?
And guilds alliance is also possible. As  for a game in developpment i think the guild system is good as it is and in the settings of the world. If you are in a guild and doesnt feel comfortable if they use the guild chat for ooc talk.. maybe you arent in the right one. or talk to them about it. Maybe they are likely to rp in it starting now. And most guild i know also help each other with funds, equipment and weapons and other things..

10
General Discussion / Re: PlaneShift Cosplay
« on: May 17, 2008, 04:44:00 pm »
ok.. i'll be the first following Talad's exemple? What about a fenki?.. or something like that.. w.. i used to play LARP a lot.. i might have others that would fit..


*crosses claws that the insert will work now.. *


ok.. seem i dont get how to insert a pic.. so please follow the link if you cant see it

http://shurrim.freehostia.com/files/Shu-cat2.jpg

link doesnt seem to work.. i'm sorry.. *mumbles and growls*
try the good old copy/paste?

11
General Discussion / Re: Introductions for Players
« on: December 12, 2007, 08:26:55 pm »
Anything but  please don't make that invisible! And no introduction neither. I've been addressed with my name by someone who wasn't supposed to know it only once, and it was a new player to which i explain the thing. And how often will you learn the name of someone without being introduced? Think about sipping an ale quietly at the tavern and listening to other's conversations? Someone shouting after another one or simply calling their name when you are around? Some characters, like mine, will simply not go to people cause they are too shy and will just listening to others. Our name labels are like our faces. Since there is no real way to look different from other characters, they should be used in that way. Give me a game where i can customize my clothing AND my face, my body, well.. everything.. and i would say no label is required. But this is not the case (and don't take this as a complain) so we need something that will do as " right.. i saw this person before.. " or "Here, this is my friend!" and it's the name label. I think for the guild we should have the option to hide or show it though. and to toggle between the two states. I'm used to write it in my description, but often we don't have the time to read it cause of the rp or some players will read it once, once in a while. But it would be nice everybody know that we dont walk around with our name hanging over our head.. cause yes, some see this as ic knowledge. The need for an introduction would be acting totally ooc for many situations. How often my guildmates or friends have showed me someone form far and told me : "the one with the blue cloak, the scar on the paw, this is X". We havent been introduced but i know them, ic. I think i've said enough on this.

12
Mac OSX Specific Issues / Re: Planeshift 0.3.19 released!
« on: July 16, 2007, 11:16:42 pm »
Sure you can! I just hope we'll be able to play before there is nothing left to burn.
Bah.. it give me time to think about a story why my character is not around.. :(
Still no news?
I'm wilting.. dying .. without any rping...

13
Mac OSX Specific Issues / Re: Planeshift 0.3.19 released!
« on: July 15, 2007, 11:24:00 pm »
Not if you have a powerPC mac...  sadly.. you have to be patient or to be skilled as hell in coding to get it work..
* Shurrim lights a firecamp and waits patiently...

Shurrim

14
Mac OSX Specific Issues / Re: Planeshift 0.3.19 released!
« on: July 15, 2007, 02:06:19 am »
I have the exact same thing as Tuxa..
I have a Mac Mini PowerPC G4 1.25 GHz
1 GB SDRAM
ATI Radeon 9200 32 MB
Mac OsX 10.4.10


Shurrim

15
hi, i'm using a mac min G4 4 gig ram, video card is ATI radeon 9200 32 meg ram. I've always lagged like hell in BD. i've d/l the fix. I've renamed my old bd folder and put the new one. I logged out in bd region. Now.. ps doesnt start anymore, it crashes at loading the region. So i put the old one back, and ps is working.. but.. still lag... it's only when i look in waterfall direction. And the ground is still black.. so i dont see where i walk. everything is ok, Just the ground. I see the rocks, trees and everything.. :(
Never had trouble with effects of magic.

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