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Messages - Kayril

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General Discussion / It's LONELY down here !!!
« on: February 25, 2007, 06:26:46 pm »

2
Too many suicides should have a negative effect on the upcoming FACTIONS feature.
People who commit suicide will lose respect and reputation throughout Yliakum and particular within their own species  :devil:.

3
General Discussion / Re: Yliakum GEOgraphSYSTEM
« on: February 14, 2007, 12:02:38 am »
Greetings Nikodemus,

im glad you have a few questions.

* Nikodemus looks at the image.
I have a few questions.
Why did you draw elipses instead of circles?
Why is the azure sun blocking the signal?
Why a mirror is supposed to show something while reflecting the Crystal, or something?
What about other levels? is the signal blocked by rock? (yes?)


-Since i dont know whether the crystal has a round shape ... i drew elipses ... incase it is indeed a cone we could call them circles.  :D

-The story (which btw is itself sometimes inconclusive and even contraditory  :innocent:) mentions the strong radiation close the the azure sun, so it appears to be safe to assume that this radiation and the crystal's density and diameter would block the acoustic signals.

-Yes the mirror (infrared spectroscope) may consist of a reflecting layer and some sort of display scale... the colour output should indicate the "circle zone" the user is within (e.g. circle zone 1 = 0-20 Yliakum length units, radiation level lethal, circle zone 2 = 21-50 YLUs, radiation level non-lethal only to Kran)

-Other levels have a different circle grid (since the crystal is no cylinder) hence more sofisticated mirrors are required. Those "compartments" would have no acoustic bell tower (at least for some time until the council of hydlaa approves the method for field implementation - it is rumoured that the sound signals have a side effect on pterosaurs causing them to drift offcourse  :devil:)


* Nikodemus looks at the image.

But you need to explain your method better.


Probably  :oops:, but please take into account - that I am NOT offering a FINAL and ALL-IN ONE SOLUTION, but rather a starting point ... on which the community can debate and above all IMPROVE  ;D.

*edit*

* steuben considers this for a momemt

the problem is that it doesn't solve the two point problem. for each point on the circle you have two points that have the same intensity. but adding a second accoustic point will solve that one.

but there maybe a much more serious problem. the system would work in an open environment. but in the closed cavern of yliakium you will get echoes. and with the echoes you will get interferece. that will play havoc with intensity of the signal. by walking a few feet you could be several miles from your original position.
* steuben begins to shape an alternative method...

Hey steuben, lets see if
* Kayril  gets the dilemma.

Lets assume the Bronze Doors and the Oja Road are on the opposite side of the Crystal.
The further assumption is that two players can be on the same circle on each side. To make it "worse" the distance to the Bell Tower in Hydlaa is also the same ... hence they "calculate" the same coordinates  :sweatdrop: although they are in different regions  :thumbdown:.

* Kayril  wonders if he got the problem ...

This would be a real problem ... if there was a LEVEL-wide map showing all circles.
But I propose regional maps for Hydlaa, Oja, BD-Road, Oja-Road, BD-Canyon (would fit with the loaded maps ingame).

Do you think with a second bell tower some sort of triangulation could be possible ???


Last but not least the special cases:

- The mirrors wont work in caves, mines, sewers and so ... only the very best cartographers would be able to use them at night.  :P
- Echoes should only be a problem at the outskirts of the level like BD Waterwheel. The sound signals work BEST  \\o// in an air environment ... some Klyros might be able to process them under water but on land everyone needs the "wind-harp".
-At a later stage kran scienctists could invent some sort of portable seismometer (early models should be very heavy) for the lower cave levels = ?stone labyrinths?.

[ Please avoid making one post right after the other in the same thread. Just "Modify" your first post to add more information. --Karyuu ]

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General Discussion / Re: 340,000 Player Accounts Registered!
« on: February 13, 2007, 06:26:40 am »
Isn't the concurrent players number more important than the total registered players ???

New record seems to be ~280 players  :thumbup: :detective: :woot:

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General Discussion / Re: Yliakum GEOgraphSYSTEM
« on: February 13, 2007, 06:04:21 am »

No such thing, Planeshift will never have a mimi-map.

First:

NEVER - is a pretty strong word.  >o) :'( >o)


Second:

(news taken from main site)

Another expansion of the PlaneShift world is ready! Client 0.3.018 is avaiable for download.

Here are some of the improvements contained in this release compared to 017 :

...
- Added new map function, to dsplay/create maps
...


What will this lead to ???  :sleeping:

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General Discussion / Re: Yliakum GEOgraphSYSTEM
« on: February 13, 2007, 05:29:17 am »
The ACOUSTIC TRANSMITTER - could be some huge BELL, or maybe something organic
The pocket receiver could be some fine animal tendons - spanned into a wooden frame  :)
The resulting vibration could tell the user the distance to the transmitter. The more they vibrate the closer you are to Hydlaa  8).
The signals should be weaker during rain and snow  and faint in stormy weather.
It completely shuts down if countered by powerful mana
from several wizards  :sorcerer:.


THE LIGHT CIRCLES obviously only work during the day (although higher skills should unlock a nightfeature since the crystal never goes completely dark).
The tool which determines the distance should be some sort of mirror which changes colours. The further you are from the crystal the darker the colour.




THE ADVANTAGE is that a future MINI-MAP would be enhanced with a pointer indicating the present location.
So basically my proposal is a "GPS" for Yliakum  O--).




7
General Discussion / Yliakum GEOgraphSYSTEM
« on: February 13, 2007, 05:19:55 am »
Hi all,

after having a nice discussion in the Planeshift chat I produced this drawing  :innocent::

NO Greenwich
NO Equator

but




*Oja might be in the Grey area (no acoustic path).
*The BronzeDoors Canyon and Fortress should be (almost) outside the last light circle but still in range of the acoustic trasmitter.


SO WHAT ARE YOUR THOUGHTS  :@#\ - please SHARE THEM !!!  :detective:

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