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Messages - Morila Qugay

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Guilds Forum / Re: [GUILD] The Outlaws
« on: November 17, 2012, 02:50:03 am »
Yeah... I dragged Anaros back too. XD

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Guilds Forum / Re: [GUILD] The Outlaws
« on: November 16, 2012, 08:40:17 pm »
Welcome back Garris! :) 
I came back recently as well, though haven't really been on the last week and a half or so due to getting sick.  Glad to see a familiar face :P

LigH, I tried dragging Vayl back the other week and she finally peeked her head in, she's doing fine I'd say. ;)


3
It's an issue with the new update, the work around for me was a lower resolution.  In 1080p (1920x1080) I had the same issue but at 1366x768 it works fine.

4
Technical Help: Problems BEFORE entering the game / Re: Email recovery
« on: October 07, 2012, 04:54:29 pm »
The character still exists, I know that part for sure.

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The Hydlaa Plaza / Re: The Bleeding "Art" Thread
« on: March 14, 2010, 03:57:05 am »
Well put Jacula, well put.  :thumbup:

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Wish list / Re: Homosexual Marriages
« on: February 02, 2010, 06:29:59 am »
I believe this has been covered before...
A homosexual marriage can occur in rp.  However this marriage would not exist on paper (or mechanics wise).  This could be related to how many countries have not legalized homosexual marriages.  As in real life, the relationship could occur, but marriage wouldn't be 'official'

7
Wish list / Re: Addition to trade system
« on: January 30, 2010, 05:55:19 pm »
Koios, there is already a system where players buy something and sell it to others for a higher price  ;) What I have in mind would be something that could be done without selling to other players.. something you could do by yourself (or with some guildies) to make some tria in a way other than crafting mining or fighting.  It is hard to make alot of tria by say, going to the BD to sell potions due to the small number of people who would find you and want to buy the potions.  Additionally, with the low amount of players lately, doing something along those lines becomes harder.  In my opinion this would also be great for the merchant guilds who cant necesarily sell to others all the time, or hold auctions/markets.

Rigwyn, having caravans is a great idea.. though im not sure what it would take for the devs to implement stuff.  In the mean time caravans of friends or guilds would have to do.  Im not a developer or scripter, so I dont know exactly how much work would be involved, but as I understand adding a couple items with different sell prices in different places wouldnt be too difficult (correct me if I am wrong.)  The items themselves wouldnt even necesarily need an icon or model, they could be represented by say, a sack.  And again with the potions.. there arent many active players on lately, and you know how its uncommon to meet someone in your travels and do more than a /greet or a run past... it's been that way for years.   :P

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Wish list / Re: Addition to trade system
« on: January 30, 2010, 02:14:30 am »
True, but I really would like to see a system like this implemented, even if only with one or two items.  It can open doors to alot more RP... and actually provide those who RP merchants with a way to make a living :P

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Wish list / Addition to trade system
« on: January 30, 2010, 02:03:23 am »
My idea would be adding a small scale economic system, where you can buy something in one place and sell it higher at another.  For instance, you could buy a unit of cloth in Ojaveda for 100 tria, sell that unit of cloth for 105 tria in Hydlaa, and then you could buy something like iron tools in Hydlaa for 300 tria to sell in Ojaveda for 315 gold.  This would be realistic and add more to rp as it would add the merchants who simply travel place to place to 'buy low, sell high'... something we've seen in our real life economy through the ages.  This would provide players with an alternative to pure combat, or smithing, or crafting.  There is also chance that this could increase rp as there would (possibly) be more people travelling the roads... which could also mean more of an opportunity for highwaymen to attack the caravans.... However, if a system like this were to be implemented, the prices of the trade-able goods would have to be balanced, and to keep balance in other areas completely different goods might be needed.  However, to reduce exploits and keep the fairness, the goods themselves shouldn't be overly light, or have a high difference in value.  Otherwise there would be people making a 20 minute trip to sell 5k units of something with a profit of 10 tria a piece (higher unit weights would also serve as an incentive to avoid using the 'DR express' on the return trip.)  This is just a thought I've had for sometime, and think it could eventually lead to a more dynamic and possibly real-time economy in later versions. 

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The Hydlaa Plaza / Re: Happy Birthday!! Have some cake and such.
« on: January 17, 2010, 10:40:16 pm »
^_^  Too bad that doesnt shoot   :P

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In-Game Roleplay Events / Re: [RP] Rise of Dakkru
« on: July 23, 2008, 12:05:01 am »
[so I take that as 4-6 of your alts are involved  :lol:]

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In-Game Roleplay Events / Re: [RP] Rise of Dakkru
« on: July 22, 2008, 08:43:59 pm »
[exactly how many people are you looking for?  :whistling: And roughly how many alts are you getting envolved?  ;D ]

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In-Game Roleplay Events / Re: [Event] Unlawful Connections
« on: July 22, 2008, 08:35:14 pm »
[If someone is to join one of the factions, must they leave a current guild for the event?  I guess what I'm confused about is when you say gangs to you mean they would be a guild?]

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In-Game Roleplay Events / Re: Cearre Sawesee's funeral.
« on: November 22, 2007, 06:14:18 am »
*Morila ponders* Did someone mention my name?

15
General Discussion / Re: Money exploit: Confession Window
« on: September 27, 2007, 10:50:28 pm »
I agree with Cebot's idea of a list with the known people.  I had no idea this was happening, I just got back from a trip mto find the server down.  I haven't used the exploit as far as i know because Morila is broke   :'(    And i have no clue if i traded with someone who had exploit money.   :-\

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