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General Discussion / Re: Legion of 100 Unsatisfied "Testers" and RPers will leave PS Today
« on: April 04, 2007, 06:57:24 pm »
Well, I'm new to the game, so everything confuses me, anyway, and I know it is against policy to put spoilers in the forums, but how can you leave a game FOREVER and still come back "when it gets better"?
On the other hand, no exit survey is worth squat if it doesn't reveal anything about WHY the exit took place, so the post is kinda like farting in the wind. Doesn't take long for the effect to go away.
Fortunately I am new, so I can go around exploring the world getting lost and killing myself to get back home to start over, killing stuff, mining stuff, selling stuff, dying just to find out how strong a mob is, and getting pp's and trias to train in the few things I can do for quite a while before I weary of it all and wander off, too. Sure, I"ll pick up a quest here and there, and maybe even complete one or two, mostly by accident. I'm not gonna spend all day trying out hundreds of phrases in hopes of asking just the right question with every NPC I happen upon.
And it seems to me it wouldn't be that hard for the NPC's in charge of training to give you a little help understanding what you are doing -- maybe provide a little text, or a sheet of paper. I spent 30 years with a company that believed in keeping its people trained, and I never went to any training without leaving with an understanding what was needed to do the job. Since I'm not the first one to make these observations, being a "tester" doesn't seem to have much meaning when the feedback doesn't result in changes.
For instance, I managed to get a quest in Kitty City that requires me to get some steel stock. Well, assuming steel stock in PS is the same as RL, I need some iron and other component(s). So I trained in mining and blacksmithing, but haven't found any iron (or even where to dig), have no idea what other component(s) are necessary, and wouldn't have any idea how to use them if I did.
But I finally made it over to that other city (this world doesn't bother posting signs to tell you where you are or where you are going) and wandered out a gate (oops, is it a spoiler to say you leave town to mine?) where I found I could mine gold , so I'm getting a little money together in some why other than killing the same 2 or 3 rats over and over again.
Perhaps I'll happen upon some iron and maybe some other components that sound like they make steel. Then maybe I'll happen stumble and drop them somewhere and suddenly have steel. Doesn't matter, really. I'm still having fun, and occasionally get some aid from fellow travellers. But I'm not interested in asking in /shout and not even getting a response, let alone an answer.
So, anyway. I can understand even after only a few days why those who have been doing this for a lot longer would get frustrated and leave. But my point is that how can you "teach anyone a lesson" by leaving and not saying why?
Oh, I get it.
They are using the in-game "training" methods.
Maybe if the developers ask around and waste hours and hours trying to use just the right words...
But for now. I will just go a-wandering.
Stargeezer.
Or perhaps it is an April Fool's thing and they got me.
On the other hand, no exit survey is worth squat if it doesn't reveal anything about WHY the exit took place, so the post is kinda like farting in the wind. Doesn't take long for the effect to go away.
Fortunately I am new, so I can go around exploring the world getting lost and killing myself to get back home to start over, killing stuff, mining stuff, selling stuff, dying just to find out how strong a mob is, and getting pp's and trias to train in the few things I can do for quite a while before I weary of it all and wander off, too. Sure, I"ll pick up a quest here and there, and maybe even complete one or two, mostly by accident. I'm not gonna spend all day trying out hundreds of phrases in hopes of asking just the right question with every NPC I happen upon.
And it seems to me it wouldn't be that hard for the NPC's in charge of training to give you a little help understanding what you are doing -- maybe provide a little text, or a sheet of paper. I spent 30 years with a company that believed in keeping its people trained, and I never went to any training without leaving with an understanding what was needed to do the job. Since I'm not the first one to make these observations, being a "tester" doesn't seem to have much meaning when the feedback doesn't result in changes.
For instance, I managed to get a quest in Kitty City that requires me to get some steel stock. Well, assuming steel stock in PS is the same as RL, I need some iron and other component(s). So I trained in mining and blacksmithing, but haven't found any iron (or even where to dig), have no idea what other component(s) are necessary, and wouldn't have any idea how to use them if I did.
But I finally made it over to that other city (this world doesn't bother posting signs to tell you where you are or where you are going) and wandered out a gate (oops, is it a spoiler to say you leave town to mine?) where I found I could mine gold , so I'm getting a little money together in some why other than killing the same 2 or 3 rats over and over again.
Perhaps I'll happen upon some iron and maybe some other components that sound like they make steel. Then maybe I'll happen stumble and drop them somewhere and suddenly have steel. Doesn't matter, really. I'm still having fun, and occasionally get some aid from fellow travellers. But I'm not interested in asking in /shout and not even getting a response, let alone an answer.
So, anyway. I can understand even after only a few days why those who have been doing this for a lot longer would get frustrated and leave. But my point is that how can you "teach anyone a lesson" by leaving and not saying why?
Oh, I get it.
They are using the in-game "training" methods.
Maybe if the developers ask around and waste hours and hours trying to use just the right words...
But for now. I will just go a-wandering.
Stargeezer.
Or perhaps it is an April Fool's thing and they got me.