Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - brandon_rioja

Pages: [1]
1
Development Deliberation / Re: some questions
« on: April 15, 2007, 02:20:22 am »
The most useful way to aquire an offline version of the game is to get the source and compile it. It will take a lot of time to get through this process, but if you can do it, then many developers will thank you. The source will include the server so you can run offline. If you find a bug in the latest version of the code a developer will be able to fix it the next day, and then you'll be able to see if it is fixed!

Programming language is C++ with occasional scripts here and there. I am not sure what graphic editor is used, someone at #planeshift on irc may know.

If you make something useful tell us at #planeshift-build on irc.

2
Development Deliberation / pawseditor file name case mismatch
« on: April 05, 2007, 01:48:17 am »
in paws editor widgets that are loaded have camelCases:
1.1          (borrilli 26-Jan-05):     succeeded &= LoadWidget("data/pawseditor/peWidgetTree.xml");
1.1          (borrilli 26-Jan-05):     succeeded &= LoadWidget("data/pawseditor/peMenu.xml");
1.7          (borrilli 24-Jun-05):     succeeded &= LoadWidget("data/pawseditor/peSkinSelector.xml");

in cvs, the files are lower cased
[brandon@localhost pawseditor]$ ls
CVS  filenavigation.xml  imagelist.xml  keys_def.xml  pebackground.xml  pemenu.xml  peskinselector.xml  pewidgettree.xml
[brandon@localhost pawseditor]$

So the paws editor doesn't load can we change the cases in the application, or the names in cvs?

[brandon@localhost pawseditor]$ diff pawseditorapp.cpp pawseditorapp.cpp.~1.24.~
458,460c458,460
<     succeeded &= LoadWidget("data/pawseditor/pewidgettree.xml");
<     succeeded &= LoadWidget("data/pawseditor/pemenu.xml");
<     succeeded &= LoadWidget("data/pawseditor/peskinselector.xml");
---
>     succeeded &= LoadWidget("data/pawseditor/peWidgetTree.xml");
>     succeeded &= LoadWidget("data/pawseditor/peMenu.xml");
>     succeeded &= LoadWidget("data/pawseditor/peSkinSelector.xml");
[brandon@localhost pawseditor]$


Pages: [1]