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Messages - LeoTHELion

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I and many other people already know this, but I have a question about it.

When you have two quests that involve the same NPC, one quest is "deactivated" and "blocked" from being able to continue.

Will they ever fix this problem so that you can do multiple quests simultaneously? It would greatly help save time because I went all the way to the BronzeDoors to find out I had another quest interfering with the one I was trying to do.

If it will be fixed, about when will it be?

3
Server Status / Re: May 13. Monsters do not attack back.
« on: May 14, 2007, 01:33:44 am »
So does that mean all the other monsters are fixed? They will attack back now?

4
I do not know exactly which BD road it is, as I do not want to risk trying, I have heard that if you do go, the client will crash. So DO NOT go there. If you are alraedy there, or you are past it and you want to go back to hyldaa, simply use /die.

1. Why?
2. When will it be fixed?

5
Server Status / May 13. 2007 Monsters do not attack back.
« on: May 14, 2007, 12:31:03 am »
Any monster does not attack back as of May 13. I myself have gotten like 600 pp because of this >_>.

Anyways...

1. Will you guys reverse all gained pp because of this?
2. Why aren't monsters attacking back?
3. How come we can still attack in 'bloody stance' even if we are at 0% mental stamina?
4. Will the server get shut down soon?

6
The client works fine, and logging in is fine, but whenever you click on something, it does not respond or anything.


EDIT: Hmm, I think it may be fixed now.

EDIT2: Actually no its not fixed, what is going on with the server? Huuuuge lag

EDIT3: Okay, right now(May 7 - ???) when trying to log in at the main screen after loading up the client, the server will have "failed" next to it therefore you are unable to log in until updates are finished I guess...

7
Technical Help: IN GAME bugs (after loading world) / Re: Sack bug
« on: May 06, 2007, 09:49:05 pm »
I suspect it is one of those things that cannot really be enforced but is discouraged all the same. You may find little sympathy from a gm if you run into problems while exploiting it.

My guild and I have tested the limits of the bug and we encountered problems whilst trading. That's the only downside to the "bug". I dont think I want to risk losing items. It is mainly used for mining I think.

8
Newbie Help (Start Here) / Re: Ores Etc
« on: May 06, 2007, 08:57:35 pm »
Look, just mine 18 iron ores, and 2 coal, and ask someone you trust to turn it into steel stocks for you. PROBLEM SOLVED

9
Technical Help: IN GAME bugs (after loading world) / Re: Sack bug
« on: May 06, 2007, 08:54:21 pm »
It's not a bug, it's just not implemented yet.
It's not a bug, it's a feature!(tm) :P

So does that mean you are allowed to use it? Because if it is not against the rules them I'm using it! I just want to clarify first.

10
Technical Help: IN GAME bugs (after loading world) / Sack bug
« on: May 05, 2007, 05:37:20 am »
I have found a bug that is involved with sacks and it needs to be fixed before people can use it succesfuly. It involves how the weight in your inventory is calculated.

This is how the bug works:
If you open the sack, and drag an item from your inventory to the sack inventory WHILE the sack is still in your inventory, the weight calculation system thinks that you are taking the item out of your inventory, thus it reduces the weight. You can do this with up to 12 items in a sack. So you can practically carry infinite items without the weight going down.

These are things that reset the weight in your inventory:
If you move a sack using the bug, the weight will reset according to how much weight that is in the sack.
Whenever items are equipped/unequipped, the weight will sometimes recalculate
If you try to trade the sack with items, and if the other person declines, the sack will either be dropped, or it will go back to your inventory adding weight.

WHY it works:
Whenever something is moved outside of the MAIN inventory, the calculator thinks that you are taking out weight, when in fact you are actually putting it into a sack which is already in your inventory. but the calculator does not know that the sack is in your inventory.  This is why you have to open (right-click) the sack before trying to put items in.

WHY you shouldnt use it:
1. It is clearly against the rules and is obvious when you are using it.
2. You can lose your items
3. You may be 'stuck' with the items and you wont be able to trade, equip, or do anything with your items except drop them
4. You WILL get  banned for using it. (I think)

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