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Messages - Minoe

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Wish list / Hard to train
« on: June 14, 2007, 09:10:59 pm »
I suggest no training/practise points when doing no damage.
That would prevent from training with 0/50 weapons, and it would prevent training low skills on heavy enemies.
Well, i'd lie if i say i never benefit from training skills with "not fighting back" enemies, but it shouldn't be possible to gain some training that easy - don't you think?

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Wish list / First Person fight
« on: June 10, 2007, 05:59:31 pm »
I don't know what you call "a sight to see", but i really don't like the view when fighting an Ulbernaut in "First Person".
My suggestion, you can also call it wish, is to be able to fight bigger creatures from a bit more far away.

3
Wish list / Re: Ability to delete spells from the spellbook
« on: May 19, 2007, 11:52:52 pm »
Well, you can create shortcuts for the spells - so the order in the spell book doesn't matter.
But i'd love to be able to sort them manually in the spell book - that gives you the chance to find spells rarely used more easy.

4
Complaint Department / Shield making
« on: May 06, 2007, 12:12:36 pm »
I'd like to have at least the steel stocks or iron stocks back i used for those ueless Shield parts i made.
Is it that hard to implement a "Red Hot Hammering" with Steel Stocks used as outcome?

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Wish list / Getting Metal Stocks
« on: May 05, 2007, 05:50:10 pm »
As everyone is mining gold, for iron and coal someone has to pay even as much as for gold to get some from other players.
I understand, that not everyone who crafts will be able to get that much money (to get steel for example) to improve their metallurgy skill.
So here is my suggestion to solve that problem:
Weapons and Shields are made from Steel, Bronze, Iron and even Gold.
I'd wish to be able to melt those items down to molten Steel, Bronze of whatever they are made of.
So for example; when i melt a Broad Sword i'd get one molten steel. (For a steel stock are then 10 swords needed).
What do you think of this - because it'd be a real improvement and not that hard to implement. (well, at least not as hard as implementing shield handling)

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