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Messages - joako

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1
thanks all of you for your answers, sorry for the delay X-/


Quote
Looks very normal to me if you are trying to relight a map. other wise a little more infomation about what you are trying to do and what hardware is in your pc might help us to know what is going on.

I am just trying to connect to the server, meanwhile progress bar of the world is loading, it's shutdowns.

this is the glxinfo, and vertex grepped.

frankly lately is has been a pain with some games that need special, GL functions, specially those very new, so it wouldn't surprise me if I cannot run the crystalspace engine.

Code: [Select]
glxinfo | grep "vertex" & glxinfo | grep "string"
[1] 13421
    GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object,
    GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos,
    GL_EXT_clip_volume_hint, GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader,
    GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_vertex_array,
    GL_NV_texture_rectangle, GL_NV_vertex_array_range,
    GL_NV_vertex_array_range2, GL_NV_vertex_program, GL_NV_vertex_program1_1,
server glx vendor string: NVIDIA Corporation
server glx version string: 1.4
client glx vendor string: NVIDIA Corporation
client glx version string: 1.4
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce2 MX/AGP/SSE/3DNOW!
OpenGL version string: 1.5.8 NVIDIA 96.31



and here the cupinfo

Code: [Select]
processor       : 0
vendor_id       : AuthenticAMD
cpu family      : 6
model           : 6
model name      : AMD Athlon(tm) XP 1800+
stepping        : 2
cpu MHz         : 1500.092
cache size      : 256 KB
fdiv_bug        : no
hlt_bug         : no
f00f_bug        : no
coma_bug        : no
fpu             : yes
fpu_exception   : yes
cpuid level     : 1
wp              : yes
flags           : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 mmx fxsr sse syscall mmxext 3dnowext 3dnow up ts
bogomips        : 3000.80
clflush size    : 32
maybe this is the problem
Code: [Select]
<src/client/psclientdr.cpp:237 HandleStatsUpdate>:
  Stat request failed because CelClient not ready for 1806
Map hydlaa_common loaded successfully in 4692ms
  Stat request failed because CelClient not ready for 1806

thanks in advance,:thumbup: if you need more details, please go ahead 

edit: I get this error also

Code: [Select]
/opt/PlaneShift/psc: error while loading shared libraries: libCgGL.so: cannot open shared object file: No such file or directory
 that's Gelato Nvidia driver right?...

 :whistling: I ve skipped that installation, I' ll get the driver, stay tuned!!
 

2
Code: [Select]
crystalspace.maploader.parse.image:
  Could not open image file 'materialnotdefined' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'materialnotdefined', using checkerboard instead
  [node: world,textures,texture(name=materialnotdefined)]

crystalspace.thingloader.parse:
  Bad UV coordinates for polygons in this thing!
  [node:
  world,sector(name=hydlaa_plaza),meshobj(name=_s_laanx_statue_01V15a_02),param
  s]
  Bad UV coordinates for polygons in this thing!
  [node: world,sector(name=hydlaa_plaza),meshobj(name=hydlaaplaza),params]
  Bad UV coordinates for polygons in this thing!
  [node: world,sector(name=hydlaa_plaza),meshobj(name=_s_WoodsEnd01),params]

crystalspace.engine.notify:
  Recalculation of lightmaps forced.
  Initializing lighting (958 meshes).
  Shining lights (46 lights).
Terminado (killed)

 :oops:clueless about this, can someone help please?

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