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Messages - simcop2387

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1
General Discussion /
« on: December 26, 2004, 04:59:39 am »
Quote
Originally posted by Darkblade
This is all fine and well, except that apparently Crystal Space ./configure is not able to find my openGL driver.

Of course, on my computer, it\'s in a different place than usual,
ala /usr/lib/opengl/nvidia/lib/

Just to note, I\'ve followed the instructions on the webpage, etc...

EDIT: Yes, I\'m using Gentoo. Yes, I\'m not familiar with this. Yes, I will ask my dad about this.


have root do the command

opengl-update nvidia

then configure

2
General Discussion /
« on: December 26, 2004, 01:36:45 am »
Quote
Originally posted by Kepto
dont mean to be a pest but would some one please answer my question? in this thread on the first page


i do not know when a \"stable\" linux client will be out, i am guessing that they released a windows binary before a linux one is because well windows does have a larger mindshare and marketshare than linux.  also installing from CVS is not that bad, the instructions posted by karakth are fairly straight forward and easy to follow, in fact they should work for distros other than gentoo, the only thing you would need to do is make sure you have jam, cvs, and automake/autoconf installed and you shouldn\'t have too much trouble.

*OPINION*Generally people who complain about unfair advantages are the ones that will try to make it hard for other players to get in because it would be unfair to themselves to help*END OPINION*

disclaimer:
any and all opinions are subject to the interpretation of the author and may or may not be the expressed opinions of said author

3
ok i\'ve been trying all day and this is where i\'ve gotten

i start the game, try to connect and get this

Quote
ryan@ryan planeshift $ ./psclient-bin
block_size: 8192
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Mounting maps: dungeon hydlaa podium temple tower.
planeshift.application.client: Planeshift Molecular Blue
planeshift.application.client: This game uses Crystal Space Engine created by Jorrit and others
planeshift.application.client: 0.97 rdev [Unix-x86-GCC]
        loading definitions file /planeshift/gui/psgui.def...
        load successful (0 windows, 1 skins loaded.)
aws-debug: setting up global AWS palette...
aws-debug: finished palette setup.
planeshift.application.client: psEngine initialized.
Loading Race Part Regions...Loading xml regions for race...
Loading xml regions for race...
Loading xml regions for race...
Loading xml regions for race...
Loading xml regions for race...
Loading xml regions for race...
Loading xml regions for race...
Loading xml regions for race...
OK!
Loading RPG Data.....Loading RPG Data.....1OK!
psAuthenticationClient::Authenticate(Simmy,***,0)
PreloadModels: Preloading complete
planeshift.application.client: PSLoader: step 1: success
planeshift.application.client: PSLoader: step 2: success
GetPSWindow: No PSWindow with the name \'Inventory Window\' was found.
        loading definitions file /planeshift/gui/iconbar.def...
        load successful (2 windows, 0 skins loaded.)
        loading definitions file /planeshift/gui/confirm.def...
        load successful (1 windows, 0 skins loaded.)
crystalspace.awsprefs: Could not open image file \'\' on VFS!
crystalspace.awsprefs: Could not open image file \'\' on VFS!
        loading definitions file /planeshift/gui/options.def...
        load successful (1 windows, 0 skins loaded.)
crystalspace.awsprefs: Could not open image file \'\' on VFS!
New player requesting World!
planeshift.application.client: PSLoader: step 3: success
SetTimeout!
HandleMessage: Persist Message: CELPERSISTCMD_SEND_WORLD
 
cel.persist.classic:   Reading entity 99 (\'world\')...
 
cel.persist.classic: Adding PC \'pcinventory\' to Entity \'world\'
Before LoadMapFile: time=11540
Load TYPE plugin crystalspace.mesh.object.emit
WARNING! Object \'_p_laanx_entrance2hydlaa_plaza\' is not closed!
Segmentation fault (core dumped)


here\'s the output from the coredump that GDB gave me
Quote
ryan@ryan planeshift $ gdb --core core.32693 ./psclient-bin
GNU gdb 5.3
Copyright 2002 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distribute copies of it under certain conditions.
Type \"show copying\" to see the conditions.
There is absolutely no warranty for GDB.  Type \"show warranty\" for details.
This GDB was configured as \"i686-pc-linux-gnu\"...
Core was generated by `./psclient-bin\'.
Program terminated with signal 11, Segmentation fault.
Reading symbols from /lib/libdl.so.2...done.
Loaded symbols for /lib/libdl.so.2
Reading symbols from /lib/libnsl.so.1...done.
Loaded symbols for /lib/libnsl.so.1
Reading symbols from /lib/libpthread.so.0...done.
Loaded symbols for /lib/libpthread.so.0
Reading symbols from /usr/lib/gcc-lib/i686-pc-linux-gnu/3.2.2/libstdc++.so.5...
done.

.........and it goes on for a while.....

Reading symbols from .//dynavis.so...done.
Loaded symbols for .//dynavis.so
#0  0x456fef6a in csPolygon3DStatic::Finish() () from .//thing.so
(gdb) bt
#0  0x456fef6a in csPolygon3DStatic::Finish() () from .//thing.so
Cannot access memory at address 0xbfffee90
(gdb) quit


here\'s my spec

OS: Linux Gentoo 1.4 RC2
Planeshift: binaries from your site
GFX: OPENGL (nvidia-1.0-4363, with geforce 3 TI200)
Sound: Trident 4D wave, music plays great on menu
dont remember what else i need to put.

4
Technical Help: Problems BEFORE entering the game /
« on: May 11, 2003, 11:03:39 pm »
VERY EASY TO FIX

#su
Password: ...

#ln -s /usr/lib/libGL.so /usr/lib/libopengl32.so
#./psclient


thats all that you need to do, what happened is that it appears that the people who made the binaries for linux linked the binaries to libopengl32.so which seems to me be a mistake from a windows person not realizing that its not called opengl32 on linux, as it is on windows (see: opengl32.dll in your c:\\windows\\system)

5
Technical Help: Problems BEFORE entering the game /
« on: April 07, 2003, 05:06:18 am »
i\'ve gotten everything to compile correctly but i get errors about not having pflinearmovement.so i\'m not sure where its supposed to come from.

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