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Newbie Help (Start Here) / Re: Are these skills implemented?
« on: January 23, 2013, 01:07:03 pm »
So no skills for the rogue characters have been implemented yet?
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I personally feel if the quests are more designed to the end that you could level pretty high from just doing the quests you would get more imersion and less distance between roleplayer (who will sooner do a well written quest then simply grind) and a powerleveler (who will sooner get involved in the story if quests are easy to step into and deliver good rewards).
I can tell you that any spells that require more then one glyph don't show up until level 40-60-80 in a Way
Have a look here http://pswiki.xordan.com/index.php/Gameplay_FAQ#Training_Questions
A good explanation how training works in PS
Cry to your mom I ain't interested.
[Seriously I am sick of people coming from outside something that has takes a large group of volunteers a long time to put together and is very well thought out with some jaded sneer of a complaint and despoiling all the hard work that was put into the event. This kind of crap is what makes people quit the project. Instead whining about the state of the game or the nature of an event why not get involved. If you were to ask around among the unlawful types you would find that the event does in fact accommodate evil or lawless players also.]
Godmoding, people, god+mode+ing.

We have to give the event rogues/baddies some 'edge' typical characters do not have, or the events would be short-lived and silly.
One well-leveled character can easily walk through the game and take out every single rogue there is without a sweat.
We are aware of this and looking into different options to make more public friendly container sharing, but this a step in the right direction so please be patient.
Good work indeed.