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Messages - stumagoo

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1
Complaint Department / Re: Please find a suitable server situation!
« on: August 04, 2007, 08:36:16 am »
I also find that while the monsters are unable to attack its a great time to go exploring and try to identify different areas and remember there are NPCs to find in the more remote area's (oops maybe I should not have said that).  Also a great time to meet and greet, get to know others and share knowledge. Ingame that is.

2
Newbie Help (Start Here) / Re: mining
« on: August 02, 2007, 08:00:34 am »
i see so we cant ask where things are only ask general questions, well its not the best way to know something but i geuss it works. :-\

Think more of,, feel free to ask in game thats where the game is,  Here is more for bugs or suggestions for the games actual mechanics. its not a walkthrough, that as I said is in the game.  What you get here is the comunity sharing the OOC aspects of the game.

In the end why ask someone something here and then try and decipher their meaning when in game there is nearly always someone willing to show you.


3
first up I have never had a problem with unstick accept for the time I was being chased by an Ulbernaught and the only way to freedom was bugged every time I hit unstick I jumped back to the ulbernaughts deathly attack.  I did however wonder if logging off the game would reset you back to a movable position when you reenter?? Having never been in a position to have this problem.

4
This a serious issue among the crafter while I think that Tutoned started this in the wrong tone, I can understand his frustration.

Absolutely,  I agree,  A day or so before he posted the original post I (Ragnom ebbes) spent at least an hour mining and learning what he had to offer along side him (Tutoned) I found him to be curteous and freindly and was suprised at the way the post came across,  I understand his upset but I also see that (and while its not a big boon) he and all other crafters are getting some benifit, I see the upset at lossing quality on the high specced weapons but is anyone complaining about gaining quality on low specced weapons?? I know this does not make up for the bug but remember it is just that a bug, I doubt result we are seeing is intentional and as with all things planeshift I urge we just hold fire untill we get a confirmation that it is intended to stay this way.  The bug has been mentioned it is no help to keep harping on about it, better to try and suggest an alternative.

5
As far as wipes go I am really suprised at the way it is thrown around like it is an evry day occurance,  My first foray into planeshift must have been at least a year ago I believe even longer,  When I grabbed the game again 3 weeks ago I was impressed to find my old character was happily standing at the start of the DR with gear in his inventory.  Wipes may hapen and yes there are bugs but hell its only a game ... Year right!

6
I fired up today to find Everything black other than my character, I droped out of the game to windows closed the game and the restarted to find the problam had gone. the weird thing is I was not where I had been when I logged out last ie at the library rather at the spawn point in hydlaa you start at after the DR.

Sorry not sure if this is the right thread it just seemed like it could come under the same issue.

BTW FX5600 X 256 meg nvidia AGP card with the latest drivers and p4 3.0 with 1 gig of 3200ddr ram on XP pro  old but still does the job,  Also this is the first issue I have had like this.

7
press "prt scr" button then open something like paint or photoshop .. any image type program .. right click or goto edit and select paste.

from there save as something small (better yet resize as well) and upload to something like http://photobucket.com/ to host.

Most picture hosting sites will provide links somewhere in you "Album" page for you to use in a post such as this

[IMG* http: //img.photobucket.com/albums/v437/stumagoo/flsigstu.jpg [/img*


Putting the close bracket where the * is should do this

   


ok I know the image is not appropriate for this forum but its the only reasonable image I had handy.

8
Wish list / Re: NPC lecture
« on: July 28, 2007, 03:58:35 am »
I see your logic, and it is working its magic on me.  I still would worry about the potential for a mass assault to cause issues, eg target prioritising, I always consider the worst case scenario due to the fact that in the end if it is possible cause a problem most times there is someone wanting to do it (just like cheating always 1 bad apple). I agree that currently the NPC client must see a certain amount of stance changes and even movement,  or the rats through to the Ulbernauts would not target and attack any given player let alone follow them. But I would then querry is it to be an active scan for these stance changes, Does the NPC client have a routine to search for this, or is it going to be reactive does someone have to inform the NPC client, "Excuse me guard there is a fight over there>>" which sets off the routines. And again how does the guard differentiate between attacker and defender if someone was being mugged,  I know I would not stay in defensive stance if I felt I could over power the attacker and put an end to the fight. 

This leaves, however, the messages sent to non-guard NPCs, like rats. Right now, NPCClient likely just drops all fight messages (but already has to check against the list of what to drop), whereas in this case it'd have to filter them by NPC. Still, given that selective dropping by NPC wouldn't require that much processing (if (NPC is not a guard) then drop message), that NPCClient is designed to be independent, that NPCs are still perfectly fine with a response time in the decisecond range,


As for the npc's already just drop the combat stances, I wouldnt know I have not been invovled in the scripting of their AI, I would wonder if they even "see" the combat stance messages potentially this could all be client to client, just like I pick /tell is, I imagine that does not go to the NPCCLIENT unless its /tellnpc.   I would envision that if my character was to change stance then it would be issued from my client to the server and then directed from the game server to all those in a given radius of myself.  As such it never goes to the NPCclient.  My location however would and different NPC's then act as their AI would dictate. I would also go so far as to say taht when the NPCclient is down we still see combat stance changes hence my claim is they are totally independent of the NPCclient.

This is only a guess and definately not an educated one at that so developers feel free to jump in and correct me.

BTW not having looked at any of the coding  (My wife will kill me if I start playing with yet another game) feel free to tell me to shut my mouth untill I have looked at it.



9
Wish list / Re: NPC lecture
« on: July 28, 2007, 02:18:01 am »
Developers feel free to correct me but taking the argument of every one sees the actions of player "X's" and gets a print up of it is a lot different to the NPC's registering every action Player "X" does and then processes it against a known number of paramaters then gets an auto response as to how to respond etc,  ok for 1 player and 1 nearby NPC thats not a lot of computing player but in a few years time when we have maybe 100 or 200 players standing around 30 or 40 NPC's (if thats where the game goes) then the server load will increase dramaticlly, remember a non action is still data to be processed to some degree.  consider the people already complaining about server lag and how they could be affected.  Also consider the person who gets jumped by a bandit and is required to defend themselves,  unless they are in a  defensive mode whats to differentiate them from the attacker who is at wrong, or are we not allowed to defend ourselves?.  while the concept is good and sounds practical you need to allow for the largest possible server demand, the amount of people possibly in the set area and any other number of possible variables that can cause potential problems.

10
Newbie Help (Start Here) / Re: Starting
« on: July 26, 2007, 11:03:17 pm »
it seems to me that if the server crashes there is a period of time where we get a ping register but the server has not fully restarted, so  if this happens give it 30 secs or so and try again,  remember when you load up the game is it and instant thing or  does it take 5-10 seconds to boot up my guess is that the server is doing the same thing.

11
General Discussion / Re: Book Copy?
« on: July 26, 2007, 03:59:47 am »
I stand corrected then,  I did not realise that there was already the ability to copy a book in quest (I havent done too much questing) and have never seen the winch.  So does the quest book copy allow one to copy any craft book?? (feel free not to answer that) I can just see a black market (is this nessecarily bad) of books that people are actually supposed to work for, to me the craft book is not so much a "book" but a symbol of your learning.

12
General Discussion / Re: Book Copy?
« on: July 25, 2007, 08:27:21 am »
I have looked at this post 4 times and started to reply at least twice before now,  the idea that first jumps to mind is a printing press, whih I dont believe would have existed in this sort of time frame, the second thing the hits me is if you are making good tria from these books it is partially due to the fact that you have to pen each one individually, making each one unique and creating a limited supply. being able to mass produce these books means there value would ultimately decrease.

Finally and this is where I think the idea fails is what then is to stop me from taking your book and going to the mage and ripping a few copies to sell or maybe the craft books I could copy them and flick them off,  sorry I feel the idea would be too easy to abuse others work.

But this is my opinion and only that the game creators could quite easily feel very different to me.

13
Tutoned I believe I have bumped into you ingame if it is you please trust me when I say that despite all you may read here to the contrary, Game developers are not doing it to hate us.  We may disagree with their motives and the way tehy implement things but take it from someone who has dabled in this feild before,  they are doing it to make the best product they can.  If you you have a problem with the way something is implemented fine but with the crapload of data and files they have to deal with the last thing on a developers mind is how to annoy person XXX.

14
Complaint Department / Re: Just a few observations
« on: July 25, 2007, 01:46:08 am »
Why change the value  of the pick even,  If my memory serves me right a pick is worth about 80 tria trade in so taking that into account with the first basic couple of quests if a new player chooses not to mine and wishes to go straight to weapons training they can sell their pick and get some tria towards something else. in the grand scheme 80 tria is not really a big deal and its not going to upset the balance either (IMO)

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Complaint Department / Re: Just a few observations
« on: July 24, 2007, 08:28:45 am »
I like this thread it works as a good guide for other newcomers as well as pointing out to existing players how they can make life a litle easier for those new to the game...  Remember we were all new once (and those like me not that long ago).

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