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Messages - CrazyYlian

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1
Instead of using the quest dialog, "/give" a stack of 4 jars. That solves the quest.

Ok, that worked, thanks.

Still seems odd though, as other quests where that was an issue at least told you so. I'd get a dialog "you have too many of this item, you must give it manually".  This one, the error is specifically "You have too few..." and tells you to come back when you have enough.

2
Linux Specific Issues / Re: 5.2.1 seg faults immediately
« on: March 19, 2010, 02:13:15 am »
Doubt its the same thing.  The fact it works as root strongly suggests a permission problem, rather than the game.

Not at all familiar with Ubuntu & their permissions, but I'd double check the groups, and also the parent permissions on the directory you installed in.  Also, did you install as root? Make sure $user in your permissions isn't also set as root.

3
I was having this behaviour too, and totally counter intuitive, but... I set my adaptive distance in graphics detail up to 700 (was 300) and now its mostly smooth. Still a little jerky in the Hydlaa plaza, but everywhere else it seems fine.  Not sure why that would be, but something to check.

4
Technical Help: IN GAME bugs (after loading world) / Enkis can't count
« on: March 17, 2010, 04:09:47 am »
Doing the Smelly Jelly quest.  Orchibaly wants 4 jars of jelly.  I go see the various people to get the ingredients, get the jelly made, even get an extra jar because a cook is so generous. Go back to Orchibaly, try to give it to him and I'm told I have too few jars.  He wants 4, I have 5, and that's too few?  He should be a tax collector, not a baker!  What do I need to do to give him the jelly?

5
Complaint Department / Re: 0.5.3
« on: March 17, 2010, 02:29:31 am »
Well I've noticed a distinct lag as of 5.3, whenever I move it 'hiccups' every few seconds... the screen just freezes, the sound stops, and then everything resumes a few seconds later.  Didn't have that with 5.2.  Several of my guildies report the same symptoms.  Seems to be cross platform.

Also notice its REALLY bad when crossing from one map to another. After entering a new map I can barely move at all for probably 15-20 seconds.

6
General Discussion / Quest changed?
« on: March 12, 2010, 04:28:22 am »
I used the quest dialog to start the Saving Edritch' Reputation quest.  He gave me his spiel, then asked if I could help.  I then used the dialog box to reply (yes), but nothing happened.  Checked the dialog, and the repy was still available, so it hadn't registered. Clicked yes again, and hit enter. Same thing, no response and reply still available in dialog box.  So I just typed "yes" in the NPC chat, the chat window echoed my reply, and then he responded. Then checked the dialog, reply not there so everything looked fine.  Quest now shows in my quest log, also.

Thing is, I have done this quest before, and previously a certain seller in upper Hydlaa would have the proper items.  Now, however, that seller does not show any response to the quest in the dialog, nor does he have the items for sale.

So, is the quest changed and I need to look elsewhere (I've tried all the obvious sources for the items, but no one has any response via the dialog), or did I break it somehow?  And if broken, how can I get back on track?


7
Linux Specific Issues / Re: 5.2.1 seg faults immediately
« on: March 12, 2010, 04:05:23 am »
Glad it helped.

I ended up removing all the ones that started with "libX", as looking at console output indicated some incompatabilities with mine.  No ill effects so far, and the jerky stuff is now only in specific spots.

I'd guess that if it runs ok on your system libx11, then you are probably better off using libs that are all compiled against the same x11 headers and glibc (but YMMV).

There are only 4 of the Planeshift libs that aren't already on my system, so I experimented with different combinations of the rest, but had some noticable differences in textures when I removed the libpng and libjpg, so in the end I only removed the X ones.  (And yes, I'm just renaming them, not actually deleting them.)

8
Linux Specific Issues / Re: 5.2.1 seg faults immediately
« on: March 07, 2010, 09:39:51 am »
Well, found a fix...  I deleted /Planeshift/libs/libX11.so.6 so it would use the one on my system, now it starts.  Getting some odd jerky graphics in spots though, probably should experiment with the other X related ones and see if there's a sweet combination somewhere.


9
Linux Specific Issues / Re: 5.2.1 seg faults immediately
« on: March 05, 2010, 03:58:32 am »
Tried removing .crystalspace, ps recreated it, but its empty.  Is that a clue?

Also saw that there is a new nvidia driver as of yesterday, so installed that, just to be sure.  Still same error.
Here's the full output when I run "planeshift" in console:

WARNING: could not load plugin 'crystalspace.syntax.loader.service.text'
ERROR: Couldn't load plugin with class 'crystalspace.syntax.loader.service.text'!
WARNING: failed to initialize plugin 'crystalspace.graphics3d.shadercompiler.xmlshader'
WARNING: failed to initialize plugin 'crystalspace.graphics3d.shadercompiler.weaver'
WARNING: could not load plugin 'crystalspace.syntax.loader.service.text'
ERROR: Couldn't load plugin with class 'crystalspace.syntax.loader.service.text'!
WARNING: failed to initialize plugin 'crystalspace.graphics3d.shadercompiler.xmlshader'
WARNING: could not load plugin 'crystalspace.level.loader'
Checking for updates to the updater: Using mirror http://216.6.227.163/xordan/
WARNING: could not load plugin 'crystalspace.level.loader'
WARNING: Can not load default shader vars, no iSyntaxService available
Opening GLX2D
Creating Context
ERROR: XOpenIM() failed
Failed to open the X-Window!
Error opening Graphics2D context.
Opening GLX2D
Creating Context
ERROR: XOpenIM() failed
Failed to open the X-Window!
Default shader /shader/std_lighting.xml not available
Default shader /shader/std_lighting_portal.xml not available
WARNING: could not load plugin 'crystalspace.renderloop.step.generic.type'
Failed to load plugin crystalspace.renderloop.step.generic.type; pandemonium will ensue.
WARNING: could not load plugin 'crystalspace.rendermanager.unshadowed'
No rendermanager set!
Mounting skin: /planeshift/art/pslaunch.zip
Texture Manager parsing /paws/launcher/imagelist.xml
Segmentation fault

So it starts with crystalspace warnings immediately.  Seems like crystalspace can't even configure itself.

10
Linux Specific Issues / Re: 5.2.1 seg faults immediately
« on: March 03, 2010, 05:51:20 am »
Hmmmm... definitely running nvidia driver, my 2.6.22 kernel predates nouveau :) xlog shows no errors and glxgears gives me 4037.995 fps so its working.  Permissions are the same as I had for 5.1.1, $user:games and I'm running as $user

Error seems to be crystalspace rather than ps.  Does 5.2.x use a different crystalspace than 5.1.x?


11
Linux Specific Issues / 5.2.1 seg faults immediately
« on: March 01, 2010, 01:34:03 am »
Had 5.1.1 running beautifully and finally configured all the way I like it, then get told I'm out of date and need to upgrade.  Downloaded newest installer, run it, then try to start game and instant seg fault.  Relevant errors seem to be:
crystalspace.window.x:  XOpenIM() failed
crystalspace.canvas.glx2d:  Failed to open the X-Window!
crystalspace.graphics3d.opengl:  Error opening Graphics2D context.
crystalspace.window.x:  XOpenIM() failed
crystalspace.canvas.glx2d:  Failed to open the X-Window!

Have OpenGL and Nvidia driver, all working.  Nothing on system has changed since 5.1.1 which ran great a week ago.

12
General Discussion / Update size info
« on: February 22, 2010, 07:58:15 pm »
It would be really nice for those of us with limited/slow connections, if when there is an update there was something in the announcement to tell us how large it is.  2 Mb is one thing, but anything over about 10-12 Mb requires some planning, at least for me.  Starting an update sight unseen can end up tying up my computer for hours, so it would be nice to at least be able to scehdule while I'm sleeping or such.

How big is the 5.2 update?

13
Linux Specific Issues / Re: Is it playable now?
« on: January 20, 2010, 10:57:38 pm »
YAY!   Downloaded & installed, and so far only crashed once, although that one is kind of puzzling...  does planeshift start the artsd server?   The output after the crash said it was in artsd, but I normally don't run artsd, I have KDE setup to use alsa instead.  And sound overall is choppy. 

BUT I'm in Hydlaa!  Feels like coming home after a long absence.  Now to get reacquainted with old friends and meet some of the new ones.

14
Linux Specific Issues / Is it playable now?
« on: December 23, 2009, 03:49:24 am »
Before I waste a tank of gas & the hours to download, please, please, please, is it playable on Linux again?  As in, not crashing every 20 seconds (leaf bug or whatever)?

15
General Discussion / Re: Playable again yet?
« on: January 17, 2009, 04:45:11 am »
might have been http://www.hydlaaplaza.com/flyspray/index.php?do=details&task_id=1749

Yes, that looks like it... 

Unfortunate, because it looks like the only workaround is build it myself, which I don't mind except there's no source here and I'm not doing another long drive and long download to get it (unless there's a src pack somewhere that's reasonably feasable on dial-up?).  But the current situation leads right back to my title... not playable.  :(

.04 anytime soon?

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