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Messages - Faldor

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1
Wish list / Re: Quests that start in books
« on: November 08, 2007, 06:45:27 pm »
Great idea!  I agree with Erisnas that some requirements (such as actually reading the book) would need to be added to keep people from giving quests away too easily.  Perhaps the book(s) could be randomly moved around the library, since people are always perusing the books and never seem to put them back in the correct place (Just ask Lori).  That would add some more randomness also.

I also agree that the books should not give the location of the person, but just give clues as to who you might talk to.  Maybe the clue about the item would be enough to tell you which NPCs might know something about the item you are looking for.  "It is said that a rare crystal...", would lead you to talk to someone with knowledge of Crystals/Gems, or "This food source..." would lead you to a cook or food merchant.

2
Wish list / Re: Doing more damage with two weapons
« on: November 08, 2007, 06:33:34 pm »
I think that these are great ideas, and I think they should be implemented...eventually.  I imagine this would take a lot of programming, and graphical effects (one-handed vs two-handed) to get done.  I'd rather see a lot of other features that are missing (such as lots more crafting, a better magical system, etc) be implmented before this to increase gameplay and roleplaying ability.

Just don't forget about this idea!

 :D

3
Wish list / Re: DR Sickness "debuff" length
« on: November 04, 2007, 09:33:50 pm »
Permanant death doesn't fit into the story of Planeshift, and therefore will never be implemented.  There are already books in the library describing the process of death, the Death Realm and ressurection.  "Permanent death" is even written about, so you already have it (just step a little closer to the Crystal if you want to find out).

If the team went so far as to spend hours and hours creating the Death Realm, I don't see them just dropping it all and saying "You have to create a new character every time you die".

4
Wish list / Re: DR Sickness "debuff" length
« on: October 30, 2007, 04:49:22 pm »
I've mentioned this in another "Death Realm" thread, but I thought I would add it here to be on the official wishlist.  I personally like the DR penalty, as it will make people think twice before suiciding just to travel between places faster, and it adds more realism to the game.  I don't even mind having my stats cut in half, but I think that it make more sense to have the effects of death wear off slowly.  This is the way weapons, armor and your stats degrade and are restored, so why not apply it to death as well.

I think this is a good medium between the people that love and hate the death penalty.

First I would change it to 60% rather than 50%.  Why?  One, because if the effect is going to wear off slowly, let's start with a more severe penalty, and two, it is easier to calculate.   ;D

So I have 100 Strength, Agility, etc.  I die and that decreases by 60% to 40.  If the penalty lasts for 6 in-game hours, just have it slowly wear off over those hours.

HoursPenaltyPoints
0-160%40
1-250%50
2-340%60
3-430%70
4-520%80
5-610%90
6+0%100

Thoughts?

5
General Discussion / Re: Average Ping
« on: October 30, 2007, 04:26:04 pm »
Since you asked, my ping is usually about 250, but can range anywhere from 225-375.

Oh, and I'm in the midwest USA.

6
General Discussion / Re: Rate the Library
« on: October 30, 2007, 04:10:08 pm »
The libraries are wonderful resources for learning about the world that we live in as players.  It adds tremendously to the richness and realism of the game when you know the history and why things are the way they are.  It also gives a "final word" on aspects of the game, rather than leaving it up to a hundred different interpretations by different people.

Thanks for all of your hard work, and I look forward to seeing more books in the future!  Maybe even a section dedicated to player written literature?

7
Server Status / Re: Updater, pt. deux
« on: October 27, 2007, 10:01:22 pm »
You know what?  Whether you should or should not have to download the full client, the reality is that you currently do.  Instead of wasting the last few weeks of your life complaining about how the updater doesn't work yet, you could have download the full client many times over, even on a dial-up.

Now if you want to hold out for the updater just based on the principle of the matter, then that's your choice, but don't bother the rest of us.  We're too busy enjoying all the wonderfulness that is PS 0.3.020!

Thanks again PS team!  Keep up the great work (and throw in some more magic code while you're at it  ;))

\\o//

8
Complaint Department / Re: Death Penalty
« on: October 26, 2007, 08:10:33 pm »
Just died for the first time since the penalty was introduced.  I needed to visit the DR for a quest.

It's not fun sitting here in East Hydlaa for this amount of time, but I agree with the penalty in general.  Maybe this was already mentioned (I tried to read all the posts before this one), but how about a gradual regaining of stats?

So if the penalty is 6 in-game hours, and your stats are cut in half, then maybe you would gain your stats back slowly over those 6 hours.  Seems more realistic anyway, that the effect of Death and Resurrection would slowly wear off rather than all at once.

Thoughts?

9
General Discussion / Re: Pronouncing your name....
« on: October 22, 2007, 06:50:46 pm »
Well I made an attempt to read all 12 pages of this post and I failed.   :P

To answer the original question (if there was one), I would have pronounced it "di-lee-uh", although I could see "die-lee-uh" (accent on the second syllable in both of those).

As for my name, I have always pronounced it (in my head at least) "Fal-door" (not "Fall-door"), but as I will likely never hear anyone else pronounce it, I don't really care how it sounds in your head.   ;D

10
General Discussion / Re: Graphics testing
« on: October 17, 2007, 10:24:02 pm »
No Crash!  \\o// \\o// \\o//

ATI Mobility Radeon X600
Driver version 8.252.0.0
Windows XP Pro

11
General Discussion / Re: A sense of direction
« on: October 17, 2007, 08:27:05 pm »
Wow, first of all I must say that after 4 pages of this discussion, I commend all of you that have put forth the effort to come up with these mathmatically and scientifically correct methods of determining and communicating direction in a world set along a ring shaped terrain.

That being said, I agree with those that have expressed concern over these methods.  They are entirely too complicated and confusing.  Newcomers to Yliakum will not understand them and will abandon those directions (or worse, abandon the game) for more simple explanations.

I do understand the issues with only using directions based on NSEW, as they are overly simple and cause problems with movement (like when technically one town my be directly SW of another, only it happens to be on the opposite side of the ring!).  NSEW still has its place on a small scale, such as within a town/region.  I don't see the need, however, for going to the opposite extreme and introducing complicated coordinate systems.

Currently, most people (in RL and in-game) use landmarks for traveling between two places.  "Go out the east gate and continue through the first canyon.  Go up over the hill on your right and you will see a group of consumers.  Just past them is the cave you are looking for."  To me, and apparently many others, that is simple and works as it is very descriptive, even if a bit wordy.  Accoring to the discussions here, the revised directions would be "Go out of the clockwise gate and head 200 meters.  Turn edgeword for 112 meters and you will find the cave you seek.".  That is much more complicated and is just about as wordy.  I won't even go into what the description would look like using degrees and such nonesense.   :P

I think that we should stick with NSEW when used on a small scale, such as a particular town or region, and then adopt the clockwise/counter-clockwise/wallward/edgewood when describing long distances.

I.E.  In Hydlaa, Harnquist is just south of the plaza fountain, and the arena even further south of that.  Ojaveda can be found about half way between the wall and edge, by leaving the east gate of Hydlaa and traveling in a clockwise direction.

Now of course these new directions would be greatly aided with a simple compass (magical or otherwise) that gives your location around the ring.  It wouldn't need to tell you height, as you should know which level you are on by the terrain, people and other surroundings (not to mention that you travelled there!).  One problem we face without the compass is that I have yet to see the edge of the level and look up/down into the level above/below.  Also, I'm not sure that just because I come up against a great mountain that appears impassable, that I am actually at the "wall" of the current level.  I'm sure the edgeward part of this is intentional by the devs as we don't currently have access to multiple levels, but the point still stands.

So for those of you who now think I don't know what I want  ;D, here is the executive summary.

Keep NSEW for small scale (town, region) and use clockwise/counter-clockwise/edgeward/wallward for long distances between two points.  The use of relative positions can still be used where appropriate and according to personal preference.  Finally add a simple compass, in the shape of a ring (you can make it magical, polarized, magnetic, etc) that shows your current position, both around the ring and between the edge and the wall.  The ring should still have a NSEW on it, otherwise you would be totally lost if you rotated the ring.   ;)  The compass would not need to, and in my opinion should not, show height, as distance around a ring and edgeward/wallward is all relative to the level you are on.

Just my two trias.

12
General Discussion / Re: VERSION 0.3.020 - WHAT IS NOT WORKING FOR YOU?
« on: October 15, 2007, 08:24:24 pm »
In case anyone cares  ;D I finally got my BitTorrent working.  For some reason the default setting for "Global Connections Limit" is set to 1.  Once I set that to "Auto"...POOOOF!  Tons of connections and a much happier download speed.

 \\o// \\o// \\o//

13
General Discussion / Re: VERSION 0.3.020 - WHAT IS WORKING FOR ME
« on: October 15, 2007, 07:34:11 pm »
I haven't had much time to spend in-game, but so far what I see looks great!  I love how fast the maps load (outside of Hydlaa..but I won't go there  ;)) and the fact that I continue to auto-run through them.  I also agree with everyone else that the new lighting makes the environment much more believable.  I haven't made it over to Kada-El's, since I can't move through Hydlaa plaza in any reasonable time, but I look forward to the changes that everyone is talking about.

Kudos to everyone who helped bring 0.3.020 to fruition!

14
General Discussion / Re: VERSION 0.3.020 - WHAT IS NOT WORKING FOR YOU?
« on: October 14, 2007, 10:49:30 pm »
The main thing that isn't working for me is the BitTorrent download!  I'm all for saving bandwidth and sharing files, but people have got to be online and actually sharing files for this to work.   :(  Maybe it's just me, but I've been trying to download the install file for almost 6 hours now (yes I have high speed at 5Mbps).  I'm only getting about 3-5 Kbps from other people, yet I see that there are nearing 200 people playing right now.  Could a few people start sharing their files so that I can at least finish the download?

Thanks!   \\o//


15
General Discussion / Re: Money exploit: Confession Window
« on: September 28, 2007, 07:05:34 pm »
Oooh!  Green light on www.hydlaa.com (ie, it says server is online!)...still can't log into PS but hopefully this is a sign that it will be back up soon!   :thumbup:

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