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Messages - RIP

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1
Complaint Department / Re: "Time to die!" /die being abused
« on: September 16, 2007, 08:53:31 pm »
Quite honestly, my biggest complaint about it isn’t even the fact that it’s abused (it is and we all know it). How do you role-play a person killing themself in front of you? It has become so commonplace that it is just ignored. If you really feel the need to do the suicide/shortcut thing go find a secluded place where no other characters have to witness and ignore it. People killing themselves for no apparent reason in front of 12 other people at a mine would probably be cause for the mine to shut down for the day do to the excitement, it would not be ignored.

I think its kind of funny that the suicide rate in Yliakum is greater than its population. 

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Complaint Department / Re: "Time to die!" /die being abused
« on: September 14, 2007, 03:39:04 pm »
http://hydlaa.com/smf/index.php?topic=29562.0
1) A search for “/die” finds 149 pages of posts <(that’s as far as I read), not posts, pages of posts.
2) This site has 309980 Posts in 25833 Topics (as of this post).
3) A new member can not be expected to read each and every post on this site or in this particular search, even if they wanted to, They would probably miss something.

Moderator,
Please feel free to merge this topic with any of the hundreds of other /die threads you deem appropriate.
Sorry for the inconvenience,
RIP

That has got to be the worst idea i have heard yet.. and i read allot of the forum... here is why this is the single worst idea in history..... /UNSTICK doesn't work all the time... example... you are running towards oja and as you are running you get stuck on some glitches in the graphics.. you wait 10 sec try to unstick...WELL guess what it sends you right to another spot you cant run...o well i guess i will /DIE to unstick my self and try to run again... ok now i awaken in the DR to find out my 300/300 SS i paid 100k for are now gone... realistic, NO.. good idea, NO.. sorry to smash your idea but it is a horrible one.. how about instead there is a toll for the DR if you want a Penalty not a loss of some random item.. how about a quest item .. i am sure that will work out great.. i can see it now.. PETITIONS EVERYWHERE .. guess what people are going to abuse the system no matter what.. if you did this it would only hurt people that RP for real.. hackers to get back to their spawn point are not cutting through the DR that takes to much time.. i see most shortcuters falling through the graphics in order to skip the DR all together.. dont believe me, look at the exit to the laanx dungeon.. the ramp next to the exit .. if you are a enki and walk through the side of it you get teleported strait back to OJA ..  true abusers dont even waste time with the DR so you would only be hurting People who either accidentaly fell , got stuck , or got smashed by some mob or PCkiller.. so i take it you have yet to pay over 100k for your swords that is the only reason you could think this is a good idea... with the current state of things coming up on 100k again wont be easy.. so to reiterate i think this would hurt good players more than bad ones
Spoken like a true /die abusor...
I have a character that has yet been to the death realm (even with the /unstick glich), have you?

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Complaint Department / "Time to die!" /die being abused
« on: September 14, 2007, 02:30:46 pm »
I think there should be some type of punishment for death. Perhaps something as severe as losing everything in your backpack or something, or at least a random slot or two from the packpack or from off their body (armor or weapons held) turns to dust or sledge. Sorry, but I think dying should be punished not encouraged.  I see too many players committing suicide, abusing the /die command to avoid hiking across the maps.
The “Time to die” thing is perhaps the worst form of BAD role-playing out there!  :thumbdown:

4
Complaint Department / Re: quests (running like mad)
« on: September 14, 2007, 02:26:13 pm »
Only eating can be too easily broken. A player could simply get a level in cooking eat the food he makes and before you know it characters would be running around with 999 hit points. If the Dev’s were able to make eating be the way to train in body development and hiking across the numerous maps the way to gain experience. Now that would be cool!

Perhaps eating 42 tria worth of food gets you a training point so it would still be equivalent to normal training. Maybe each map a PC treks across gets him “you have gain some experience in X”… It would be a long slow process, but would be hard for the so-called power-levelers to break.

Then again a way to keep players from sitting at a spot where the maps change and just going back and forth clicking over the experience would need to be figured out.

Sorry, I always try to spot the ways something can be broken.

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Complaint Department / Re: quests (running like mad)
« on: September 13, 2007, 08:09:12 pm »
But what comes to my mind now, could maybe placed in the wish-list.

What if long runs would somehow increase a kind of "running skill" and what about a "skilled" runner could do his ways a bit faster than other unskilled ones ?

what do you think ?


Maybe like that stats- (or even some new skill-) bar increases by running?
Would indeed make much more sense to have endurance increased by running itsself.

And some sort of extra skill for people run differently fast I would second!

Just a thought...
Running, jogging, hiking and swimming are some of the best cardiovascular exercises you can do. How about fill the ‘Body Development’ void. I’m no computer programmer but it would seem a good way to get the body development void filled if the programming for it can be figured out on a PC training level.

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General Discussion / Re: Exact change?
« on: September 10, 2007, 10:00:52 pm »
I concur AC. NPC’s should either make change, keep the change on overage amounts given (you’re going to lose it anyway by buying something you don’t need or want) or even take donations or a tithing to help improve your ‘faction’ with that particular group.



 :offtopic:
Moderators:
Can one of you please move this thread to the “Complaint Department” (or a forum you deem more appropriate) to appease Jeraphon from making instigating replies to it? 
Thanx

7
General Discussion / Re: Exact change?
« on: September 07, 2007, 10:48:22 pm »
For a merchant, that might be the case; for someone else, it's much less certain.
And if the NPC you are dealing with is a merchant? How silly is that?

Me: "Oh you need 200 tria fro that blue dye, here take this circle."
Merchant: "so-and-so doesn't need that."
Me:  ::| "Oh I'm sorry, let me buy something from you that I don't need first so I can get exact change from you, for you."

8
Complaint Department / Re: Quests. The most disappointing PS aspect.
« on: September 06, 2007, 07:13:28 pm »
I like the way it is now because when you get frustrated with the NPCs you can curse them out, try that with a tree. Kind of feel sorry for whoever is looking at the bad response log though....
If you tell the female Enkidukai (I forget her name) in the center of the Hydlaa plaza to “Bite me” she will tell you to “Get lost!”

[edit] I lmao at this by the way, made me forget al about the pain of the quest...  ;D

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Complaint Department / Re: Roleplay vs. powerlevelling
« on: September 06, 2007, 02:56:30 pm »
I’ve been thinking about the original topic of this thread. Of course I have my opinions about both sides of the coin but they’re just that, my opinion. I’ve been trying to figure out a way to help come up with an in game solution that couldn’t be broken by the so-called ‘power levelers’ but I cant seem to find one...

For the here and now we could maybe start a thread where once a week (real time) characters are nominated for good role-playing. Simply add the character name you thought was well played to the thread (maybe even add a copy of your PC log showing an example of what you liked). Those PC’s that get X amount of votes get something like PP, tria, maybe some type of badge added to the character’s profile. There would have to be rules of course, like the obvious, you can’t nominate your own PC. Maybe also have a rule where you can’t vote for members of the same guild or guilds that you belong to <(this would be hard to monitor though). Maybe somebody better at this than me could expand on it and make it work somehow. I’m thinking it isn’t for Dev’s to work on, it’s to help in-game role-playing here and now. Give an incentive to help coax players into role-play.
Ok, Dev’s may need to add any bonuses to the character (PP, tria, etc.).  :P

Anyway, the forum nomination thread thing is just a thought...

For an actual in-game wish list kind of thing I was thinking something like this could maybe be added to the character profile view someplace. Maybe have a button somebody could click if they like the way the character is role-played. But figuring out a way this couldn’t be broken is almost impossible.

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General Discussion / Re: Surnames
« on: August 31, 2007, 06:03:46 pm »
I had a name shanghaied by a Dev for being out of PS name policy. I figured, being that my character was an adult now, he could hide his real identity and take up an alias. Why having names like ‘Hector the Dagger’ or ‘Blaqfur’ are restricted seems silly to me. Sure all these PC’s had or have real names, but they don’t use them now for whatever reason. (Maybe they’re in hiding for good or bad reasons, or their real name is Peewee and they just plain hate it.) It would be a bad idea to use your real name if you were into shady deals anyway. In some cases they don’t even give themselves these aliases, I believe ‘Jack the ripper’ is still unknown to this day and he was dubbed with this title he didn’t name himself. It would actually make for good role-playing to figure it out or get a player to tell you their ‘real’ name.

For role-playing reasons perhaps PC names should be hidden, just showing race or race/sex instead of a name. I’ve had numerous players call my PC by his name when I never told them what my name was. This definitely takes away from role-playing! Don’t talk to me like we been friends for ages when I just bumped into you on the road and asked for directions.

Granted overhearing others use your name or hanging out in the same place often enough, sure, you may find out a persons name without them telling you, but it shouldn’t just be a given. And just because you know who ‘Elvis Presley’ is, (his name and what he looks like), doesn’t mean you’re gonna walk up to him and say “Hiya Elvis! How you doing today?” you’re gonna say, “Hello, you’re Elvis right? My name is ‘So-and-so.” And introduce yourself properly. That is unless you are rude, crude and socially unacceptable anyway.

11
General Discussion / Two-handed weapons
« on: August 30, 2007, 03:15:42 pm »
Is there going to be any work done on two-handed weapons for PS? I was just wondering because I laugh, shrug and walk away from all the characters I see running around with a claymore in each hand (I especially laugh at the dwarves with a claymore in each hand). It wouldn’t even be possible to use a claymore in one hand and a dagger in the other, claymores are just too large to wield with one hand for more than one or two swings. Perhaps Kran are large enough to do it but it’s unlikely due to the length of the blade itself (over 40 inches). Two of these 4’ 6” (overall) swords would just get in the way of each other. Hell, it would be a neat trick to be able to wield two long and or broad swords at the same time, but being a fantasy game it can slide, (Claymores shouldn’t !)

I find it ironic that a character with a strength of 85 cant wield a single spidersilk broadsword <(with a name like ‘spider-silk’, you’d think it would be light) but can wield two claymores without a problem.

Maybe there is a way to block out the shield/off handed weapon slot while weapons labeled as two-handed are being used. Slow these two-handed weapons down a notch and add an extra point or two to damage. That’s what two-handed weapons were about, no finesse but extra power because of the weight and the fact that two arms instead of one are being used.
Or perhaps add these two-handed weapons to the pole-arms list?

Just a thought...  :whistling:

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Complaint Department / Re: Quests. The most disappointing PS aspect.
« on: August 29, 2007, 07:31:04 pm »
The game is fun, plain and simple. Some of the mechanics need tweaking, which being a beta game is being done, but all in all PS is a fun game.

I have to admit I have gotten upset about some of the quest ‘key phrases’ myself and have swore up a storm at my computer monitor. But eventually I sit back, take a deep breath, move on to something else and come back to that quest later. Quite honestly, a silly thing that bothers me that is not a game problem it is a role-play aspect of questing. One of my characters talks funny, (Collier: “Hey! Who ya say’n is talkin funny?”). When dealing with NPC’s I have to take him out of character to hit the key words. (But that’s my problem, not the games.)

Anyway, my name is Rip and I’m a PlaneShift junky...  >o)

13
General Discussion / Re: Exact change?
« on: August 28, 2007, 01:51:35 pm »
My point isn’t meant to be a complaint about quests, it’s just that I wonder if the NPC could be made to give change in these instances. Yes, I know you can leave and come back and go make change without having to buy anything (if you want to travel the distance). But after spending X amount of hours on a quest it is just a bit of a bummer when an NPC that will make change if you buy something from him wont make change for a quest trade. (What if I don’t want to buy a carrot dangitanyway)...

Matter of fact, I had to buy a beer last night to get the ‘exact’ 25 trias for a potion I needed from an NPC.

Ok, so maybe this is a wish-list thought...  :P

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General Discussion / Re: Exact change?
« on: August 27, 2007, 07:17:37 pm »
That doesn’t really help when the NPC is in front of my PC holding out his hand for tria. Weather it is for 3 tria or 200, if you have 25,000 and don’t have the exact amount it’s kind of a pain to bail out of the quest trade to go find change. 

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General Discussion / Re: Age distribution of PS players
« on: August 27, 2007, 05:38:18 pm »
ok, I'm feeling old now, 44...  :-[

Where/who are the voters over 45?  ;)

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