Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Naekis

Pages: [1] 2
1
Wish list / Re: Merchant - Skills and Experience
« on: September 19, 2007, 10:59:07 pm »
... since they fixed the capacity of sacks, have you tried using them for extra storage?

The storing isses can definately be fixed with sacks.

Now I'm got STR 200 and use 15 sacks in my inventory, it's a way to handle the storage, but it's not nice. An option to rename sacks would help the searching problem a bit

2
Wish list / Re: House of Fortune - a Dice/Board/Gambling-Game
« on: September 01, 2007, 12:08:02 pm »
ok, Nikodemus, thanks

3
General Discussion / Re: another great idea
« on: August 31, 2007, 07:37:38 pm »
I would realy like to see time frames and what is or will be done in the next time, but I think Karyuu is right in saying it would bring more pressure to the devs. Additional, I can imagine that many players gonna ask than why some parts are more under construction then others, they will discuss the prioritys of the parts which are focused. Sorry, that's my opinion.

4
Wish list / Rules -> House of Fortune - a Dice/Board/Gambling-Game
« on: August 31, 2007, 05:20:24 pm »
Here is a text for an info-button which includes the rules.
Quote
House of Fortune - a Dice/Board/Gambling-Game

For this game you need three or more players, two six-sided dices [/roll 2 6] and some Trias

Rules:
  • The game begins with all players putting one Trias on the 7 square.
  • If a 4 is rolled, the player skips his/her turn.
  • If a 7 is rolled, the player puts a Trias on the 7 square. (The 7 square is called "The Wedding" and players always put a Trias on 7 because one always brings a gift to a wedding.)
  • If a 2 is rolled, the player takes all Trias on the board, except for those on the 7 square. (The 2 square is called "The Lucky Groffel")
  • If a 12 is rolled, the player takes all Trias on the board, including those on the 7 square. (The 12 square is called "The Octarch" and players take all Trias when they roll a 12 because nothing can be denied to a octarch.)
  • If any other number is rolled (3, 5, 6, 8, 9, 10, 11), the player checks that square. If there is a Trias that square, the player takes it. If there is no Trias on that square, the player places one Trias on the square.

Edit: Can any dev, maybe Karyuu or Xillix (I know you got much other problems in this forum right now and I'm sorry for that), please say something about the possibility to implement this game?

5
Wish list / Re: House of Fortune - a Dice/Board/Gambling-Game
« on: August 31, 2007, 03:11:36 am »
If the dices were linked on the board, that would be very nice, but if that is to much work at the moment (as I think), an interactable board would be enough for the first tests. Every player is able to /roll some dices ingame and than he has to put or to grap his trias by hand (like it's in RL, too)

6
Wish list / House of Fortune - a Dice/Board/Gambling-Game
« on: August 30, 2007, 08:36:01 pm »
Hello

I've found many other ideas for ingame-(mini)games and I've heared there were a testing for a minigame at the Broken Doors, but I hope you will not punish me for starting a new topic about it.

I've found a game which is medieval, so it fit's the time, and which would be nice to play at the tavernes.
And I think it would focuse more RP if some people waste their time in the taverne by losing their hard earned money too.
There were two descriptions in english, which nearly says the same, just formulated in different ways. (see rules below)

I don't know how difficult it is to build it in PS, but the rolling dices are implemented yet and all which is needed is a board where every player can drop or grap trias from. I would try to help on the widget with my little knowledge if I could, too.

Edit: Here is a board(-backdrop) like it could be


7
PlaneShift Mods / Re: GUI-MOD
« on: August 29, 2007, 10:35:45 pm »
The window sizes are based on a game size of 800x600 pixels.
If you are using a higher resolution for the game, the windows are upscaled proportionally.
Thank you, I didn't thinked about this mechanic this morning

8
PlaneShift Mods / Re: GUI-MOD
« on: August 29, 2007, 04:20:36 am »
ok, last idea for this morning



The widget is width="370" height="360", I don't know why the image is bigger.
It's build on Fontscaling 75% right now and I used the default-skin with a customized "minigame.png" as "skills.png".

Here is the Link

9
PlaneShift Mods / Re: GUI-MOD
« on: August 29, 2007, 02:48:28 am »
That's a really really big window... It's the opposite of what I would want in a GUI.

Sorry, Karyuu, it has got the normal height of 500, but the width is decreased by 15%, only 370.
Maybe the screenshot is to big.
The high is easy to change, there are just less skills to see than at once.

10
PlaneShift Mods / Re: GUI-MOD
« on: August 29, 2007, 01:27:20 am »
Another idea with less width

Here is the link

Sorry, but there is no download for this now

Edit: I taked the picture out of the post to make the thread better to read

11
PlaneShift Mods / Re: New nikos skillwindow GUI mod.
« on: August 28, 2007, 10:30:08 pm »
Oh, sorry, I didn't recognize you want to decrease it in vertical direction, not in horizontal. It was only an idea

12
PlaneShift Mods / Re: New nikos skillwindow GUI mod.
« on: August 28, 2007, 10:23:54 pm »
What would be if you replace the doll with the tab-buttons, put them to the side of the list, under each other (like i did, just in one column)?
Then you can cut out the line where they are now!?
And the widget becames a bit smaller

13
PlaneShift Mods / Re: New nikos skillwindow GUI mod.
« on: August 28, 2007, 05:11:49 pm »
Very nice, Niko.

It's clear, easy to handle, every thing is on a good place and the most of all i like is the backround.

Very good Work  \\o//

14
Wish list / Re: Stats and Skills Window
« on: August 28, 2007, 01:20:42 am »
Maybe this is what you're searching for.

Nikodemus, i know you know this thread, it's just a help for the others who don't  ;)

15
Wish list / Re: Merchant - Skills and Experience
« on: August 27, 2007, 11:12:38 am »
Thank you Suvok for the support. I think we need more non-fighting jobs, too.

examine weapon-skill: I think it could be used as a realistic skill, merchants (and warriors) get knowledge about weapons through the time and there shouldn't be wrote all infos in the description for every one, the character has to use the skill to get better in examine, maybe coupled with INT. Edit: It could be a button/hotspot in the inventory, like the purify-button for glyphs in the spellbook, where the merchant has to drop the weapon and like for purifying he has to wait until he get the examined information. This skill would give more infos then the normal item-desc, but it is even slower. If the merchant skills up, he becomes faster and get more informations about examined weapons (maybe first only the normal desc, then the requirements, then stat-adds and than magic-adds. Maybe at the final level the knowledge of the price without offering to Harni or Trasok, too)

gain PP by Trading: Ok, maybe no good idea, I agree it could be abused like many other things. But right now there is a time-lock between two trades of 1 minute and if you want to get 4 or more PP at a minute you can easier go to the arena. About the need of PP; yes, because you don't start with a STR of 150 and you also have to train the other stats as long as you don't have another ability which shows you the features of a weapon without equiping it. And, yes, I hire warriors if I need some parts I can't get on my own.

goods list: Sure, I can write books, but it's a lot of work to be a merchant in-game and beyond the game (you have to buy and sell, you have to examine new weapons, you have to reorganize your inventory (sacks too), you have to add your sellig list, examined weapons have to write down in a list to know it's features the next time, you have to keep accounts of the owners of your weapons if you have them in commission, you have to give them their money and all this while three people try to trade with you at the same time or ask in /tell), and writing this books every time someone run away with it or the server crashes and he don't come back, would take more time than I have for PS a day. Please try it on your own, take over 60 different weapons and write down a list with their count, name, damage and speed, Q at selfcrafted and their price in-game and stop the time of it. Additional, a book would mean I lose another slot in my inventory.

storage: I use sacks, I got 4 right now, but it slows down the storing of weapons because you lose the overview easier and you have to reorganize the sacks often and it slows down the trading if you have to search, put the weapon from the sack to the inventory and then to the exchange (especial in times of lag) and clients aren't very patient every time.

I hope i didn't forget a question.
This isn't a whining thread, it's just a wish-list. I like the job of my character and I do the things around willingly, but it would be easier with some changes

Pages: [1] 2