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Messages - pjv

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Guilds Forum / Re: [Guild] The Organisation
« on: September 07, 2007, 04:36:22 pm »
I think the idea was very good. Having a general purpose org and several sub specializing organisations like mining, crafting, warriors,...

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1/2/3/4: I think chatting with NPC should become less frustrating. The problem mostly is that you don't know if the problem is that you have it wrong or that the NPC doesnt understand your form of english (which seems to be very much related to typography and habits). For instance none of my keyboard accents (quotes) work in the game and I think I might have gotten stuck because of this several times.

What about putting an A.L.I.C.E. artificial intelligence chatting bot behind every NPC as back-end? It could run on the same server ofcourse but just use a different knowledge base for each NPC. This roleplaying virtual knowledge base would have to be created anyway since it currently has a real world knowledge base. Players could be asked, when asking a question, to either:
a) Do nothing and certainly don't input any garbage, when the answer is not satisfactory and they don't have the knowledge themselves, or if the answer was fine.
b) Write a little line that will be kept in the database if they have the knowledge themselves and the answer wasn't satisfactory.
Since every player has his login this could be done in a wiki-ish style where previous states of a certain item of knowledge could be restored and current ones could be edited. For instance all these annoying:
Asking Harnquist:
Player# Who is Jayose?
Harnquist# What? Could you say that again?
Could become:
Player# Who is Jayose?
Harnquist# I don't know, who is Jayose?
Player# I don't know either. <hangup>

Player# Who is Jayose?
Harnquist# I don't know, who is Jayose?
Player# Jayose is the librarian.
Player# Who is Jayose?
Harnquist# Jayose works in the library.

I for one would certainly enter text fragments like these if it was part of the game experience. The current hardcoded(?) entries of knowledge could be kept preceding the AI back-end.

5: I think there were quite some demands for a more balanced economy. Now this seems something that's not practically realizable. To have good gold prices, there would need to be something like a central bank that would make decisions to prevent inflation etc. For this you would need a bunch of players whose job is bookkeeping, banking, stock trading,... In other words you would end up making a copy of the (not even proven stable) real world economy and would just introduce back into the game all those boring jobs that we all are escaping from in the first place.

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