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Messages - tadill

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1
In-Game Roleplay Events / Re: [Event] The Night Rogue Strikes!
« on: August 13, 2008, 02:33:26 am »
I was on my way to the library. all the sudden out of nowhere this rogue appears and sticks a knife to my throat then demands my purse. fortunatly I had just deposited the bulk of my money into the bank and only had 10 tria or so on me

 

2
General Discussion / Re: Player Vigesimi
« on: August 02, 2008, 10:47:54 pm »
yes but I think it should be a char skin that different players could use. perhaps a job that could be held for a month givin to the better rpers in the game. then rotated so many could have the chance to play such a high rated char

3
Linux Specific Issues / Re: Bronze doors is SLOW
« on: June 08, 2008, 02:15:11 am »
try adding  -fullbright  to your launcher

4
General Discussion / Re: Death and progression points/skills
« on: June 05, 2008, 06:00:32 pm »
The whining caused by the 30 minute time out is already too piercing for my taste.

We'll take it under consideration.
return the person to the place they died from ie if you die in bd well you spawn there that would stop folks from abusing the /die
and keep the penalty perhaps shorten it. but still keep it

Now thats a really good idea! It eliminates the gain shortcutting thru DR.

Yeah, really great idea. Let's asume you died from an Ulbernaut attack and as soon as you leave DR you are back to the same deadly Ulbernaut again. So you have to introduce a time when you cannot be attacked. Or you have died by hitting the cavern floor in BD. Are you sure that there is a way up from there? And list of things to solve certain drawbacks goes on and on... I prefer simple solutions so I'm still for spawning in a safe area and the settlements offer this more easily then any other place.
well that could also be solved by having 2 spawn points in each map in bd would be the entrance to that area. and the eagle head you just spawn to the closest point where you die.

5
General Discussion / Re: Death and progression points/skills
« on: June 05, 2008, 01:20:57 am »
The whining caused by the 30 minute time out is already too piercing for my taste.

We'll take it under consideration.
return the person to the place they died from ie if you die in bd well you spawn there that would stop folks from abusing the /die
and keep the penalty perhaps shorten it. but still keep it

6
The Hydlaa Plaza / Re: Happy Birthday Rizin
« on: May 16, 2008, 08:00:30 pm »
Happy Birthday Rizin

7
-fullbright fixed the low framerate in bd for me

8
Turning off labels seems to reduce lag in the plaza and in heavily populated areas

9
General Discussion / Re: Wipe
« on: February 08, 2008, 07:23:49 pm »
Roleplay, and your time will never be lost.
hmm even tho I am the worst rp person in this game I could never rp a lie not when the mechanics are there for the reason of proving it. But why the wipe? to fix the economy? it won't work the economy won't be really fixable until all the crafting is implemented and the ncp's no longer sell stuff that can be made. well that is my 2 trias and I voted against it

10
hmm now you folks have me wondering because I leave crafted blades all over the place. Acually I leave them in places where the beginners tend to go. and believe it or not alot of these folks message me askin if I dropped it by mistake. so seein a post like this does not surprise me this game has some very honest people in it.

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I agree with you utm to a point  but training has been reduced in price this still has not helped much what needs to happen is anything that can be made by players should not be sold by or looted from npcs prices will work out in the long run by supply and demand the lower crafters could make money and use that for training

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The Hydlaa Plaza / Re: Materis
« on: January 31, 2008, 01:13:19 am »
My and shaida's condolences to family and friends.

13
General Discussion / Re: Think NPCs are dumb? Click here!
« on: January 22, 2008, 05:36:50 am »
ok but he is the only one with a forge

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General Discussion / Re: Think NPCs are dumb? Click here!
« on: January 22, 2008, 04:01:25 am »
trasok  this guy knows where he is and that is about it should he not know the other merchants in town since he is the only smith in oja? I would think that he should be able to tell you where they are and what they do? also should he not know how to get to the iron mine and the coal mine? I guess all ncps should know the others that they would deal with.
also trasok talks like one of the enki he keeps callin you tabei. It just does not sound right coming from a dwarf

15
Complaint Department / Re: crafting swords
« on: December 01, 2007, 04:00:55 pm »
I think removing the blades from ncps is a great idea. this would stop all the tria from being dumped into nothing. but still allow them to buy the looted weapons. prehaps then harn could start selling armor. untill that is implemented

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