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Messages - Plaidmonkey

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1
General Discussion /
« on: September 05, 2003, 10:54:25 pm »
A boring old Pharmacist. I\'m going to open a shop and be like \"Hello. Exact change only, please. kthxbye\".

2
Guilds Forum /
« on: September 05, 2003, 10:48:33 pm »
\"Democracy is the worst form of government, except for all the others\"

Figure out what you want to do, and then figure out the best way to make those things happen! Don\'t decide how you want to do things, and THEN do things that fit that description. ;)

3
Guilds Forum /
« on: September 03, 2003, 11:28:12 pm »
Hmm, I see ;(  Guess I missed reading that. It sounds very NPC-run though, I\'m not sure I like the sound of that as much as actual elected citizens. Now I\'m totally lost as to what\'s going on :baby:

4
Wish list /
« on: September 03, 2003, 11:24:03 pm »
Some really good ideas here :D

But there is always the choice between a completely player-run, realistic world (no disabling PvP in a city, just good defense through politics and militia) and a perhaps more friendly computer-run world (being able to disable PvP attacks ans such).

I think it would be really cool to come across a new, frontier town, made mostly of tents, but also an inn complete with dining area  :] Sort of gives off a friendly feeling.

5
Guilds Forum /
« on: September 03, 2003, 11:01:48 pm »
When I think of a big counsil, I just think it would add some depth to the game. More like a government and not so much just some united guilds as some people seem to be suggesting:O But also not a government that will make everybody at the end of a certain time period make sure they have enough money to pay taxes or any thing like that.

You\'ve got my support for something like this as long as it keeps the game fun and entertaining. Sorry if I\'m ranting alittle, or it\'s not making much sense, just bare with me ;)

In my eyes, it would simply (like I said before) add a little more depth to the game and make it more interesting (groups attacking trade convoys would be an interesting twist :D But trade routes would only work if lets say certain minerals were found in certain parts of the PS world and would be needed in another part or whatever, just wishful thinking here).

Ok I\'m, again, just throwing around ideas.

6
Guilds Forum /
« on: September 03, 2003, 09:09:00 pm »
We should get a rough idea for a counsil structure first, then go talk about things like tax (if any money is needed, it wouldn\'t need to come from a tax system...or atleast not taxing everybody in the entire PS world, just certain people or organizations) and such, and alter the structure acordingly.

 Let\'s just hear some ideas as to why a counsil would benefit the PS world (just trying to bring some order here; if we can\'t discuss a counsil rationally and with some order, how could one expect to be of any use if it\'s implemented? ;( ):

7
Guilds Forum /
« on: September 02, 2003, 11:00:40 pm »
I think this could be very interesting, and actually make the game more exciting :D  But I think the real counsil design  should be worked on until it\'s as perfect as it can be. I\'d suggest several meetings through mIRC or something between choice members from the community and development team who can discuss and debate each other\'s ideas in an intelligent way.

I think guilds should function independantly, but with a few (depending on size) members that they can choose to represent them in the counsil if they want. These chosen members will represent the guild\'s needs and propositions.

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Now, my idea for a big counsil would be made up of \"layers\".

\"Lower Layers\":
There are two lower layers.
One is made up of choosen citizens from every city. In the citys, people will vote for who they want to represent them (the candidates can be anybody and they choose whether to run of not).
The other is made up of guild members, chosen from the other guild members. However the individual guilds want to choose is their own buisiness.
Here bills, truces, issues and other stuff like that are created and debated.

\"Middle Layer\":
This \"Middle Layer\" is made up of both guild members and voted-in citizens, one per guild/city. In this layer, bills, truces, etc are checked to to make sure everything jives with everybody else, bills are turned into laws, issues addressed, truces made official, etc.

\"Upper Layer\":
This grease for PS\'s mechanics. Apart from being figure heads for the goverment, they make sure everything goes smoothly within goverments, and have the power to officially declare war. I figure that this \"Upper Layer\" will be made up of only a few members (probably atleast ten though). Perhaps they each are responsible for certain regions in PS\'s world, and each city within that region. They create trade-routes, manage their economy, have the final say in important manners (addressing monopolys and such), etc. These members can induct other people into the \"Upper Layer\" if they feel it is fit, whether the member wants them as an advisor, companion, or whatever.

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That was just an idea for the core workings of a counsil, and it was very rough and certainly doesn\'t cover evrything that would be needed to run a world, but it\'ll do for now :D Just my 2 cents.
C&C welcome!

8
Technical Help: Problems BEFORE entering the game / .Dll problem...
« on: April 14, 2003, 11:54:24 pm »
Ok, I first played PS yesterday, with an earlier build...then I noticed today that there is a new build out(The newest one). So I went to open the Updater...but it gave me a .dll error! \"Ok\" I thought, so I\'ll just download that .dll file and then it\'ll be ok. So I tried several of the same file, but none worked! Then I decided to cut my loses and download the new files to install from stratch.

So now it\'s been downloaded and installed, I go to play the game...but the same error comes up, only now I can\'t paly the game because of it! ;(


Anyways, I\'ve downloaded and reinstalled the game atleast ten times. Trying different things, like manually uninstalling it...searching for all the files associated with it...everything.

I get two errors that pop up at the same time...here they are:

1.  C:\\Program Files\\PlaneShift\\psclient.exe
     A device attached to the system is not functioning.

2.  The MSVCP70.DLL file is
     linked to the missing export MSVCR70.DLL:__iob_func


I\'ve downloaded both the MSVCR70.DLL and MSVCP70.DLL

PLEASE HELP ME ;( !

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