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Technical Help: IN GAME bugs (after loading world) / All modles showing black, only hair of model visible, cursor leaves trail
« on: October 05, 2007, 11:07:31 am »
Gentoo Linux, binary x86 PlaneShift, updated to the max, No matter what resolution.
Menus work find except the system doesn't seem to fully grasp that it needs to use the other model for my female lemure, or am I somehow supposed to change my model myself?
When ingame, everything except menus and dialogs is pretty much black, can only see the hair of my character, black also. Somekind of brown object up head can be used as a navi point to see that the character indeed moves if I tell it to.
Screenshot: http://mythmardyl.org/~artanicus/planeshift.png
Latest stable Xorg and latest nvidia-drivers. (gfx card is Nvidia GeForce 7800 GS, OpenGL works fine for other apps.)
Theres some errors on the terminal upon starting:
WARNING: could not load plugin 'crystalspace.documentsystem.multiplexer'
crystalspace.canvas.openglcommon:
Could not open driver database file '/config/gldrivers.xml'
crystalspace.engine.warning:
Default shader /shader/std_lighting.xml not available
Default shader /shader/std_lighting_portal.xml not available
crystalspace.maploader.parse.image:
Could not open image file 'tlo-ke_1.dds' on VFS!
crystalspace.maploader.parse.texture:
Couldn't load image 'tlo-ke_1.dds', using error texture instead!
crystalspace.maploader.parse.image:
Could not open image file '/planeshift/items/spoon_wooden01a.dds' on VFS!
crystalspace.maploader.parse.texture:
Couldn't load image '/planeshift/items/spoon_wooden01a.dds', using error
texture instead!
WARNING! Object '_s_bridge_01' is not closed!
WARNING! Object '_s_sigil_01' is not closed!
WARNING! Object 'spikes_03' is not closed!
WARNING! Object 'spikes_05' is not closed!
WARNING! Object '_s_sigil_02' is not closed!
WARNING! Object '_s_sigil_04' is not closed!
crystalspace.graphics3d.shader.fixed:
Multitexture units: moderate 4
crystalspace.maploader.parse.sector:
<polymesh> is deprecated. Use <trimesh> instead.
[node: world,sector(name=laanxentrance),polymesh(name=_occ_luder14)]
crystalspace.maploader.parse.trimesh:
<viscull> is deprecated. Use <id>viscull</id> instead.
[node: world,sector(name=laanxentrance),polymesh(name=_occ_luder14),viscull]
crystalspace.maploader.parse.sector:
<polymesh> is deprecated. Use <trimesh> instead.
[node: world,sector(name=laanxentrance),polymesh(name=_occ_luder13)]
crystalspace.maploader.parse.trimesh:
<viscull> is deprecated. Use <id>viscull</id> instead.
[node: world,sector(name=laanxentrance),polymesh(name=_occ_luder13),viscull]
...and there are a ton more of those..
Sooo, what gives, where are the missing shaders and so on?
Menus work find except the system doesn't seem to fully grasp that it needs to use the other model for my female lemure, or am I somehow supposed to change my model myself?
When ingame, everything except menus and dialogs is pretty much black, can only see the hair of my character, black also. Somekind of brown object up head can be used as a navi point to see that the character indeed moves if I tell it to.
Screenshot: http://mythmardyl.org/~artanicus/planeshift.png
Latest stable Xorg and latest nvidia-drivers. (gfx card is Nvidia GeForce 7800 GS, OpenGL works fine for other apps.)
Theres some errors on the terminal upon starting:
WARNING: could not load plugin 'crystalspace.documentsystem.multiplexer'
crystalspace.canvas.openglcommon:
Could not open driver database file '/config/gldrivers.xml'
crystalspace.engine.warning:
Default shader /shader/std_lighting.xml not available
Default shader /shader/std_lighting_portal.xml not available
crystalspace.maploader.parse.image:
Could not open image file 'tlo-ke_1.dds' on VFS!
crystalspace.maploader.parse.texture:
Couldn't load image 'tlo-ke_1.dds', using error texture instead!
crystalspace.maploader.parse.image:
Could not open image file '/planeshift/items/spoon_wooden01a.dds' on VFS!
crystalspace.maploader.parse.texture:
Couldn't load image '/planeshift/items/spoon_wooden01a.dds', using error
texture instead!
WARNING! Object '_s_bridge_01' is not closed!
WARNING! Object '_s_sigil_01' is not closed!
WARNING! Object 'spikes_03' is not closed!
WARNING! Object 'spikes_05' is not closed!
WARNING! Object '_s_sigil_02' is not closed!
WARNING! Object '_s_sigil_04' is not closed!
crystalspace.graphics3d.shader.fixed:
Multitexture units: moderate 4
crystalspace.maploader.parse.sector:
<polymesh> is deprecated. Use <trimesh> instead.
[node: world,sector(name=laanxentrance),polymesh(name=_occ_luder14)]
crystalspace.maploader.parse.trimesh:
<viscull> is deprecated. Use <id>viscull</id> instead.
[node: world,sector(name=laanxentrance),polymesh(name=_occ_luder14),viscull]
crystalspace.maploader.parse.sector:
<polymesh> is deprecated. Use <trimesh> instead.
[node: world,sector(name=laanxentrance),polymesh(name=_occ_luder13)]
crystalspace.maploader.parse.trimesh:
<viscull> is deprecated. Use <id>viscull</id> instead.
[node: world,sector(name=laanxentrance),polymesh(name=_occ_luder13),viscull]
...and there are a ton more of those..
Sooo, what gives, where are the missing shaders and so on?