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Messages - knight_cz

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Complaint Department / Re: Winch access... The Never Ending Frustration
« on: December 19, 2012, 09:48:27 am »
My two cents. First, I managed to get rivnak in two weeks after ~ 90 quests. :-) Second, the quests here are for sure above average - better then most other MMOs (except I think some long range traveling quests should have tweaked rewards). Third, nevertheless I think I agree that the Winch access is a little bit more hardcore than it has to be especially for new players.
I think we could suggest following (perhaps on fly spray?). 1) Change the winch door description not to speak with raithen, but with percival hawthorne. 2) Create a new quest without prereqs for Percial that would explain how to get in the winch for new players - percival could mention all the three ways and perhaps note which npcs you should see or at least which npc you should see first for every way. With the thing that for the thieves he would tell the player they are suspicous individuals and that does not recommend to meet them. ;-)

Now all of you who were complaining here that you need to do quests to access winch - sorry, but if you don't want to do quests then probably RPG games are not for you - as quests in RPGs are a core mechanics. Planeshift is not only game, where certain areas are restricted until you do certain quests... If in Planeshift you need to do more quests to get somewhere than in other games - hardly - it took me much more time to level up my char in Age of Conan to be able to go to end game areas (and the grind was surely more boring then the quests here). But when I wanted to access the Winch, I was just asking veterans for help - for items I could not get - for quest problems - etc - and they helped me (you know, the feeling when I finally got the signed permit for a rivnak was REALLY good... :-) I felt like I achieved something. )

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Complaint Department / Re: thanks for removing PvP
« on: December 19, 2012, 09:32:23 am »
My two cents concerning pvp. Back in the days I played Ultima Online. That was the best designed MMORPG I played up to date. No other MMO managed to get even close to Ultime Online - concerning game mechanics, but graphics never was that important for me. And guess what - in Ultime Online PvP no fighter or archer stood any chance against a mage. There was free open pvp and the player killers were only mages and were killing other people with magic who could do almost NOTHING to prevent it - if they weren't mages themselves.
Now thinking about balancing regular combat against magic... The real life scenario where two people are stading 20 meters from each other and one has a sword and the second one can burn him in an instant is not very balanced either. Also, when you read fantasy the "high" mages are usually killed by a trick, by a slit throat from the back, in their sleep etc.

But back to Ultime Online - it wasn't balanced, so it sucked for melee fighters, right? No. Melee fighters could duel with each other with melee, they could go to tournaments and prove their melee skill - and even the combat system there worked in a sense kind of similar to planeshift, it was quite hard to master it actually. Melee was also prefered combat style killing monsters in dungeons.

Back to Planeshift - since pvp here is on demand, I really don't find any problems the magic vs combat is not "balanced" right now. Why the hell would this bother anyone in this game? If you want to duel properly with someone else and you are a melee fighter, just tell you want to duel with weapons and not with magic. Or you can check whether it is enough e.g. to restrict his magic to certain realm or to certain spells - perhaps it will be more balanced. If the one you are dueling with refuses, then just find someone else.

Hmm. One more comment about balancing pvp. I played a couple of mmorpgs. PvP was NEVER balanced anywhere. There were always classes that had advantage and after "nerfs" just the best class changed. It's kind of never ending cycle where whiners are whining and the game designers are trying to help everyone but in the end it just makes the game worse - but that is my opinion only (I think the major problem here are in fact player egos - and not only of younger players - they just want to win and hate to loose and when they loose they are looking for excuses - "that class is imba" is one of them).

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