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Messages - Moraudin

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1
Wish list /
« on: May 10, 2003, 04:08:38 am »
I don\'t think it\'s that good an idea, not really because it\'s an anachronism, but because I wonder \"what\'s a gun going to do to say... a mountain troll or a dragon, that a mithril crossbow with elvenhair string can\'t do?\" I mean, in most RPG\'s there are already very powerful weapons available (magic weaponry, weaponry made out of special materials etc.). Why would you even need guns?

Moraudin

2
Wish list /
« on: May 09, 2003, 01:39:10 am »
It\'s a great idea, and I don\'t think it\'s that hard to implement either if you\'ve played that great classic called  \"Master of Magic\". It had a spell-researching system that could be adapted to PS\'s needs: you\'d start out with a spell book full of gibberish, and as you invested more mana into research, each of these phrases would turn into a usable spell over time. It also had an item enchanting system where you\'d invest gold and mana into enchanting a base item (weapons, ...).

The both of them could be combined in PS : over time, as you invest \"something\" (what that something is I\'m not exactly sure) into research you could learn different phrases in the magical dialect. However a single phrase would be useless, something like \"+5 to\"; only when you learn the phrases for \"add\", \"defense\" and \"target=self\" could you make a spell to boost your own defense by 5 points. The making of the spell and the casting of the spell would require additional investments (not necessarily of the same resource). There could also be a skill system involved in the making of spells: low level wizzards can only combine a few components into a spell whereas higher level wizzards can create more elaborate spells.

There could also be a system that decides which components can be used to make a spell, so as to avoid illogical combinations: e.g. \"instant death\" cannot combine with \"ressurection\".

Moraudin

3
Technical Help: Problems BEFORE entering the game /
« on: May 05, 2003, 07:30:09 pm »
Lemme guess, you need to go through a proxy to connect to the net (telenet user perhaps)? The updater doesn\'t know how to use proxies yet...  ;(

Moraudin

4
Wish list /
« on: May 05, 2003, 02:14:18 pm »
?(  Ok, now I\'m confused... If you press # (or whatever) and you move your mouse left/right your character turns left/right, no? I don\'t get the difference you seem to be making between looking and turning, unless you\'re thinking of a mech warrior style torso twist...

Moraudin

5
Wish list /
« on: May 05, 2003, 05:19:26 am »
Something along the lines of The Heromachine in PS would be cool indeed.

Moraudin

6
Wish list /
« on: May 05, 2003, 04:27:11 am »
Uhm, peeps, CS style mouse look is already in the game, just press \\ or # (or whatever key is just to the left of the enter key on your keyboard) to activate it. Press it again to deactivate.

Moraudin

7
Newbie Help (Start Here) /
« on: May 03, 2003, 05:32:34 pm »
Quote
Originally posted by chrischoo
Ah well if Planeshift really gets going it could give paid MMORPGs a run for their money. This kind of development ensures that such games only get better - Look at how Microsoft is having such a tough time breaking into the server market where stuff like Linux and Apache feature prominently in. Competition is good :D


Very good example, just look at Apache\'s market share: 62.57%. Free doesn\'t mean inferior. Apache proves that if done properly something can be very good, popular and free at the same time. From what I can tell, PS has the looks of being done properly as well.

Moraudin

8
Wish list /
« on: May 01, 2003, 05:20:55 pm »
Quote
Originally posted by explorer
...or put through a portal to some very hard area.


That would depend a bit on how the spawning/dropping of items was implemented. If a hard area/hard monsters generally means better items are dropped/spawned you\'d want to avoid sending people there.

After all, you wouldn\'t want a convicted criminal coming back out of dungeon exile with some megacool items (provided he survived of course). People\'d stand in line to get arrested... ;)

Moraudin

9
Wish list /
« on: April 28, 2003, 11:50:12 pm »
Quote
Originally posted by explorer
Two hours of day/night rotation sounds good. Always fun to have that. What about putting in an Age thing into the game? I realize that people would get really old, really quick... But I think it\'d be neat to be able to say \"Im 450 yrs old, I still havent seen all of the world\"  :D


Well... \"really old, really quick\"... 450 years old in the game would still represent about 40 years worth of real life time (assuming you start at 0 when you start playing PS) ;)

I think 2 hours is used in the Baldur\'s Gate series and it works quite well.

Moraudin

10
Wish list /
« on: April 28, 2003, 11:45:02 pm »
Don\'t get me wrong Lorune, I like your idea, very much so. Okay, so maybe the espionage idea is a bit extreme, but it sure would open up opportunities for cool roleplaying (e.g. blackmail). I just don\'t think it\'s possible to guarantee everything is on the level, unless you make the \"hunted\" an NPC. Otherwise people will abuse the system on a massive scale...

Moraudin

11
Wish list /
« on: April 28, 2003, 07:29:07 pm »
On the one hand I think it\'s a great idea: I really like the idea of PS\'s version of Mos Eisley (for those who don\'t know Star Wars: Mos Eisley is a city full of smugglers and thieves and bounty hunters and all sorts of assorted scum). It could also make for some really interesting role playing, and I do mean REALLY interesting. Just imagine a bounty hunter having to outwit a thief (or vice versa) when both have a whole network of informants; you could have to deal with turn-coats and double agents; there could be spies implanted in certain guilds by their enemies, which could result in entire espionage/counter espionage divisions being formed... Plans within plans within plans, lovely stuff.

Unfortunately, I don\'t see how it could be made to work since the entire system would depend on how scrupulous people are about it. I mean, what\'s to prevent people from having a buddy play the villain and when the bounty on that character\'s head is high enough to turn the guy in and collecting the bounty; you could even stage a fight or something pro forma. If you\'re careful about it you could go a long way without anyone ever noticing you\'re cheating.

Moraudin

12
Wish list /
« on: April 27, 2003, 10:24:58 pm »
Quote
Originally posted by explorer
Yeah, it\'d be good for guild defenses also. Scanning the terrain for enemy guild members.  :D


Why? As I understand it, the currently proposed way of fighting other people would be in some sort of mutually agreed duel so it\'s not like you\'d have to fear getting stabbed in the back by someone.

Moraudin

13
Wish list /
« on: April 27, 2003, 10:11:43 pm »
That\'s what I meant with race related: harder to learn/limited height and distance for some races than for others. If jumping were introduced into the game, it would have to be severely limited IMO: the 2-3 story jumps proposed by Sakiro A. would be the absolute maximum for a race which is naturally prophecient at jumping (e.g. the cat people possibly some elves) and the character in question would have to have its jumping stats maxed out for it to jump that high. This is an rpg after all, not Super Mario  :D

Moraudin

14
Wish list /
« on: April 27, 2003, 06:38:26 pm »
hmmm... I think that if jumping were added to the game,  I\'m not entirely convinced that it\'s a good idea to begin with, it should be a race-related skill. I\'d have a really hard time imagining a dwarf jumping great heights and even less so for a kran... enkidukai on the other hand...

Moraudin

15
Wish list /
« on: April 27, 2003, 06:05:04 pm »
hmmm... how\'s this for an idea:

Some sort of central authority that can give out an official seal of approval for self-made maps. That way people buying these maps could ensure themselves that when the map says \"X marks the gold\" it doesn\'t mean \"X actually marks a family of really pissed of dragons\"  ;)

Expanding on this idea, maybe you could even have two different types of seals: one for veracity (gold means gold, dragons means dragons) and one for completeness (the entire dungeon/whatever has been explored and mapped out).

Of course since this could be considered a cheat, each of these seals would have to come at a fairly steep price to the map maker which he/she in turn would charge the people buying the map so that there\'d be more \"unsanctioned\" maps in circulation (every time you buy one of those you could be taking a risk).

There are other ways of making sanctioned maps yet more valuable: if there\'s only one place (e.g. Great Library ala AD&D\'s Candlekeep) in the world where you can get the map verified, you\'d have to incur travel costs to get there; distribution of the seals could be limited to a certain time period and even then they could be limited in numbers; you could submit a map for verification and get it back with an official \"we don\'t know about this area either\"-seal ...

So what do you all think about my ideas?

Moraudin

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