Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Fextina

Pages: [1] 2
1
Fan Art /
« on: May 07, 2004, 03:41:49 am »
If artists can\'t use free resources on the web, that\'s going to make things very difficult.

2
PvP,PK and Thieving /
« on: May 07, 2004, 03:39:29 am »
I don\'t like this idea, PS is an RPG game, not Arcade.

We don\'t even have a game yet.

3
General Discussion /
« on: May 03, 2004, 07:49:24 am »
Yes agreed. Flame is not necessary, I don\'t see the big deal about this particular issue.

Maybe moderators needs to put an end to this topic?

4
Poetry, Comedy, and other. /
« on: May 03, 2004, 07:43:37 am »
Name: Fextina

Race: High Elf (will there be one?)

Personality and allignment: Lawful evil, sneaky, and quick.

Background: Born to a noble family in the cursed town of Rewana. Was abducted at 7 by the merecenary guild, and they demanded a ransom. To make the long story short, they didn\'t get their random, so they kept me, and I learned their life style.

Weapon: My tounge and charisma. People believe what I say, and follow what I command.

Strengths: Wickedness.

Weaknesses: Weak to poison, magic, and any bloody potions.

5
Wish list /
« on: May 03, 2004, 07:29:12 am »
I saw a character creation video for EQII, and you can change the hair style in the process, but I doubt you can change it after you create your character.

I\'m afraid that a lot of wishes in this forum will not be realized in the game.

6
PvP,PK and Thieving /
« on: May 03, 2004, 06:08:06 am »
Bad idea.

What if I want to carry my precious ring that gives me +5 Wisdom and one that I worked for a week to get? Just gone when some mobs kill me?

I think There should be designated areas where PvP can take place.

7
General Discussion /
« on: May 03, 2004, 05:58:04 am »
Good reasons for housing:

1. You can impress others by buying nice houses on one of you favorite spots. The more successful you are in the game, the better houses you can afford.

2. A place to store extra items. Maybe a place to buy smithing tools if you\'re a smith..etc.

3. A place to set on fire if you despise someone!!

8
General Discussion /
« on: May 03, 2004, 05:54:22 am »
PS is not technically a game yet, therefore any \"game reviews\" are automatically invalid.

9
Wish list /
« on: May 03, 2004, 04:55:43 am »
Because developing a _good_ AI system that accept different sentences that ultimately mean the same thing is very hard to do.

Human language is a very complex beast. What you almost have (like EQ) is simple if-then conditions, and users will use \"Who/What/Why/How + keyword\" to get the NPC talking.

Some people think menu sysetms take away from the roleplaying part of the game. The truth is, unless you\'ll have NPCs that can talk like humans, it\'s going to be that way. The discussion here is on form. You can use text and guess, or you can choose an item from a menu.

I favor the latter.

10
Development Deliberation /
« on: May 03, 2004, 04:31:25 am »
Good points overall.

Though PS is a multi-platform project, this is why TCHAR is not possible (Is there TCHAR in Linux??).

I read an article recently on the lack of testing methodologies in Linux. The problem also has to do with tools, I\'m not sure if the developers even ran PS under Valgrind to check for memory leaks? And where there has been any attempts on optimization using any tools.

11
General Discussion /
« on: May 03, 2004, 04:00:36 am »
What\'s missing:

1. UML for class relations;

2. An overview from a lead developer on the different components of PS, what they do, and how they blend togeather.

Believe me, I\'m not asking this because I\'m lazy, but because this is what you do in almost any software project with this level of complexity.

The benefits:

1. Prospective developers can learn PS in a relatively shorter time span;

2. Prospective developers will ask _less_ questions and program _better_ once they have the proper documentation.

I took a look at the coding guide, very nice job. I have one more addition, it\'s a good idea that you make a requirtment that restricts developers from comitting any new classes/files unless they\'re fully documented.

Many developers like to \"hack\" and commit, and they \"promise\" to add documentation later. This is understandable, but for a project of this size, it\'s a bad policy. Some developers undermine the value of documentation and just \"keep hacking\".

My two cents.

12
General Discussion /
« on: May 02, 2004, 07:26:30 pm »
I believe kronon raises some interesting points.

I fetched CB from CVS a couple of days ago, I still can\'t get it to work (a GCC/SUSE problem, not a PS problem). So I figured I take a look at the structure.

Well, for something as HUGE as this project, I\'d expected to see some sort of organization tree that links the _major_ classes togeather. That is, how the different componenets of the project blend togeather. This would make things _much_ easier for any prospective developer, for s/he can gain some insight into structure of the game.

Now, for documenation, I looked in the docs directory to find a few text files (todo, credits..etc). I expected to find the Doxygen API there with some hierarichal trees on the classes and their relations. Well, I found none.

How do I get it the API? I go and visit the website, look around, go to \"Help Us\" section, and couldn\'t find much there. I visited the \"recruitment\" page, and some tips on developing for PS, but I can\'t find the API.

I look for README file in the main directory for PS, and there is none.

Nevermind, is there a Doxyfile somewhere so I can generate some API? I couldn\'t find any.

So no wonder that some prospective developers can get intimidated a bit, but I\'m not just going to give up yet. Actually, I\'m not going to ask for any tasks until I understand PS/CS and feel comfortable with them.

13
Development Deliberation /
« on: May 02, 2004, 08:47:21 am »
I agree dfryer, but I worked in other open source projects, and we have a TODO list posted on the site. If someone gets interested in implementing one item, s/he will send an email to the development mailing list, and we can discuss the issue.

But I guess the first step is to get the system running! which I wasn\'t able to do quite yet.

14
Development Deliberation /
« on: May 02, 2004, 08:42:56 am »
Well, this is hell. I spent two days trying to get CS NOT to crash without any progress.

I disabled optimization (-O0) and I disabled the new renderer, I used GCC 3.3.1, 3.3.2, 3.4.0 and 3.5.0 (experimental), the last two have some silly bug that caused walktest to crash right on, the first two make it crash when I go to the snow area.

I _really_ want to get involved somehow with PS development, but I guess I\'ll have to wait for my SUSE 9.1 and try again. This is most frustrating.

15
General Discussion /
« on: May 02, 2004, 08:38:54 am »
You don\'t need flash to have a great looking page.

You can have flash for the introduction, but beyond that, as previously mentioned, you can use style sheets + html + neat graphics + neat design and you\'ll have a magnificant site.

Pages: [1] 2