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Messages - lusiocoram

Pages: [1]
1
Okie, I tried doing everything again like in the compile guide. Everything builds right with no errors, but the dang client just keep exiting right away. I have no idea what I'm doing here, so I'm giving up.  :-[

Thank you very much for you help and patience, weltall.  :)

hugs,
Linda

2
then what happens precisely?

I use MSVC 9 and follow the build guide from planeshift.svn.sf.net. CS build with no errors (a few warnings though) and the PS client (apppsclient) builds with no error (also some warniings). Then I use the debugger that starts the client and the client ends right away with this line in the end (see above for the rest)

The program '[3408] psclient.exe: Native' has exited with code 1 (0x1).

If I try just to run the client from the development dir, the it does the same. It crashes right away.

3
Planeshift is updated to the latets revision, and CS is updated to revision 36044 (like in the guide).

4
you need to be sure that the clibs and ps are both in the right version and build target

I don't know what clibs is. There is nothing in the guide about it.
I updated PS like its written in the guide.

[EDIT]
Okie, I tried updating the various programs used in building, nothing works. The result is about the same (just another error code in the end when it exits). But when I start the client, it says version 0.5.7. Is that the problem? Whats the revision number of version 0.5.6?

5
Okie, I updated CS. Looks like something had to be updated (not sure if I used to wrong revision or something got downloaded wrong the first time). Anyway, I chose the apppsclient in MSVC and rebuild (like the guide says) and everything build (Yay!  :)).

Now starts the problem..

First, the guide is not really that good at the debugging part. I set up the debug (I guess the (name) part has to be the psclient) :
 Under properties->debugging change:
 Command to: C:\development\planeshift\psclient.exe
 Working directory to: C:\development\planeshift\

and then I right-click the 'apppsclient', find 'debug' and 'start new instance' (I hope this is right). I get this before the client crashes :

'psclient.exe': Loaded 'C:\development\planeshift\psclient.exe', Symbols loaded.
'psclient.exe': Loaded 'C:\WINDOWS\system32\ntdll.dll'
'psclient.exe': Loaded 'C:\WINDOWS\system32\kernel32.dll'
'psclient.exe': Loaded 'C:\development\planeshift\crystalspace-1.9-vc9.dll', Symbols loaded.
'psclient.exe': Loaded 'C:\development\planeshift\libz-cs.dll'
'psclient.exe': Loaded 'C:\WINDOWS\system32\msvcrt.dll'
'psclient.exe': Loaded 'C:\WINDOWS\system32\user32.dll'
'psclient.exe': Loaded 'C:\WINDOWS\system32\gdi32.dll'
'psclient.exe': Loaded 'C:\WINDOWS\system32\advapi32.dll'
'psclient.exe': Loaded 'C:\WINDOWS\system32\rpcrt4.dll'
'psclient.exe': Loaded 'C:\WINDOWS\system32\secur32.dll'
'psclient.exe': Loaded 'C:\WINDOWS\system32\shell32.dll'
'psclient.exe': Loaded 'C:\WINDOWS\system32\shlwapi.dll'
'psclient.exe': Loaded 'C:\WINDOWS\WinSxS\x86_Microsoft.VC90.CRT_1fc8b3b9a1e18e3b_9.0.30729.5570_x-ww_0517bbc6\msvcp90.dll'
'psclient.exe': Loaded 'C:\WINDOWS\WinSxS\x86_Microsoft.VC90.CRT_1fc8b3b9a1e18e3b_9.0.30729.5570_x-ww_0517bbc6\msvcr90.dll'
'psclient.exe': Loaded 'C:\development\planeshift\libcal3d-csvc9.dll'
'psclient.exe': Loaded 'C:\WINDOWS\system32\ws2_32.dll'
'psclient.exe': Loaded 'C:\WINDOWS\system32\ws2help.dll'
'psclient.exe': Loaded 'C:\WINDOWS\system32\imm32.dll'
'psclient.exe': Loaded 'C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.6028_x-ww_61e65202\comctl32.dll'
'psclient.exe': Loaded 'C:\development\CS\vfs.dll', Symbols loaded.
'psclient.exe': Loaded 'C:\WINDOWS\system32\shfolder.dll'
'psclient.exe': Loaded 'C:\development\CS\reporter.dll', Symbols loaded.
'psclient.exe': Loaded 'C:\development\CS\stdrep.dll', Symbols loaded.
'psclient.exe': Loaded 'C:\development\CS\gl3d.dll', Symbols loaded.
'psclient.exe': Loaded 'C:\WINDOWS\system32\opengl32.dll'
'psclient.exe': Loaded 'C:\WINDOWS\system32\glu32.dll'
'psclient.exe': Loaded 'C:\WINDOWS\system32\ddraw.dll'
'psclient.exe': Loaded 'C:\WINDOWS\system32\dciman32.dll'
'psclient.exe': Loaded 'C:\development\CS\crystalspace_opengl-1.9-vc9.dll', Symbols loaded.
'psclient.exe': Loaded 'C:\development\CS\freefnt2.dll', Symbols loaded.
'psclient.exe': Loaded 'C:\development\CS\libfreetype2-cs.dll', Symbols loaded.
'psclient.exe': Loaded 'C:\development\CS\csfont.dll', Symbols loaded.
'psclient.exe': Loaded 'C:\development\CS\fontplex.dll', Symbols loaded.
'psclient.exe': Loaded 'C:\development\CS\glwin32.dll', Symbols loaded.
'psclient.exe': Loaded 'C:\WINDOWS\system32\version.dll'
'psclient.exe': Loaded 'C:\development\CS\crystalspace_windows-1.9-vc9.dll', Symbols loaded.
'psclient.exe': Loaded 'C:\development\CS\sndsysloader.dll', Symbols loaded.
'psclient.exe': Loaded 'C:\development\CS\sndsyswav.dll', Symbols loaded.
'psclient.exe': Loaded 'C:\development\CS\sndsysogg.dll', Symbols loaded.
'psclient.exe': Loaded 'C:\development\CS\libvorbisfile-cs.dll', Symbols loaded.
'psclient.exe': Loaded 'C:\development\CS\libvorbis-cs.dll', Symbols loaded.
'psclient.exe': Loaded 'C:\development\CS\libogg-cs.dll', Symbols loaded.
'psclient.exe': Loaded 'C:\development\CS\sndsysspeex.dll', Symbols loaded.
'psclient.exe': Loaded 'C:\development\CS\libspeex-cs.dll', Symbols loaded.
'psclient.exe': Loaded 'C:\development\CS\dsplex.dll', Symbols loaded.
'psclient.exe': Loaded 'C:\development\CS\bindoc.dll', Symbols loaded.
'psclient.exe': Loaded 'C:\development\CS\xmltiny.dll', Symbols loaded.
'psclient.exe': Loaded 'C:\development\CS\imgplex.dll', Symbols loaded.
'psclient.exe': Loaded 'C:\development\CS\csparser.dll', Symbols loaded.
'psclient.exe': Loaded 'C:\development\CS\engine.dll', Symbols loaded.
'psclient.exe': Loaded 'C:\development\CS\shadermgr.dll', Symbols loaded.
'psclient.exe': Loaded 'C:\development\CS\shaderweaver.dll', Symbols loaded.
'psclient.exe': Loaded 'C:\development\CS\xmlshader.dll', Symbols loaded.
'psclient.exe': Loaded 'C:\development\CS\cssynldr.dll', Symbols loaded.
'psclient.exe': Loaded 'C:\development\CS\engseq.dll', Symbols loaded.
'psclient.exe': Loaded 'C:\development\CS\sequence.dll', Symbols loaded.
'psclient.exe': Loaded 'C:\development\CS\sndmanager.dll', Symbols loaded.
'psclient.exe': Loaded 'C:\development\CS\spr3dbin.dll', Symbols loaded.
'psclient.exe': Loaded 'C:\development\CS\csopcode.dll', Symbols loaded.
'psclient.exe': Loaded 'C:\development\planeshift\bgloader.dll', Symbols loaded.
'psclient.exe': Loaded 'C:\development\CS\joywin.dll', Symbols loaded.
'psclient.exe': Loaded 'C:\WINDOWS\system32\dinput8.dll'
'psclient.exe': Loaded 'C:\development\CS\crystalspace_directx-1.9-vc9.dll', Symbols loaded.
'psclient.exe': Loaded 'C:\WINDOWS\system32\hid.dll'
'psclient.exe': Loaded 'C:\WINDOWS\system32\setupapi.dll'
'psclient.exe': Loaded 'C:\WINDOWS\system32\winmm.dll'
'psclient.exe': Loaded 'C:\WINDOWS\system32\wintrust.dll'
'psclient.exe': Loaded 'C:\WINDOWS\system32\crypt32.dll'
'psclient.exe': Loaded 'C:\WINDOWS\system32\msasn1.dll'
'psclient.exe': Loaded 'C:\WINDOWS\system32\imagehlp.dll'
'psclient.exe': Loaded 'C:\WINDOWS\system32\ntmarta.dll'
'psclient.exe': Loaded 'C:\WINDOWS\system32\ole32.dll'
'psclient.exe': Loaded 'C:\WINDOWS\system32\samlib.dll'
'psclient.exe': Loaded 'C:\WINDOWS\system32\wldap32.dll'
'psclient.exe': Loaded 'C:\WINDOWS\system32\uxtheme.dll'
'psclient.exe': Loaded 'C:\development\CS\csbmpimg.dll', Symbols loaded.
'psclient.exe': Unloaded 'C:\development\CS\joywin.dll'
'psclient.exe': Unloaded 'C:\development\CS\crystalspace_directx-1.9-vc9.dll'
'psclient.exe': Unloaded 'C:\WINDOWS\system32\dinput8.dll'
'psclient.exe': Unloaded 'C:\WINDOWS\system32\setupapi.dll'
'psclient.exe': Unloaded 'C:\WINDOWS\system32\hid.dll'
'psclient.exe': Unloaded 'C:\WINDOWS\system32\winmm.dll'
'psclient.exe': Loaded 'C:\development\CS\csddsimg.dll', Symbols loaded.
'psclient.exe': Loaded 'C:\development\CS\csgifimg.dll', Symbols loaded.
'psclient.exe': Loaded 'C:\development\CS\csjngimg.dll', Symbols loaded.
'psclient.exe': Loaded 'C:\development\CS\libmng-cs.dll', Symbols loaded.
'psclient.exe': Loaded 'C:\development\CS\libjpeg-cs.dll', Symbols loaded.
'psclient.exe': Loaded 'C:\development\CS\csjpgimg.dll', Symbols loaded.
'psclient.exe': Loaded 'C:\development\CS\cspngimg.dll', Symbols loaded.
'psclient.exe': Loaded 'C:\development\CS\libpng-cs.dll', Symbols loaded.
'psclient.exe': Loaded 'C:\development\CS\cstgaimg.dll', Symbols loaded.
'psclient.exe': Loaded 'C:\Documents and Settings\All Users\Application Data\Real\RealPlayer\BrowserRecordPlugin\Chrome\Hook\rpchrome10browserrecordhelper.dll'
'psclient.exe': Loaded 'C:\WINDOWS\system32\MSCTF.dll'
'psclient.exe': Loaded 'C:\WINDOWS\system32\MSCTFIME.IME'
'psclient.exe': Loaded 'C:\WINDOWS\system32\atioglxx.dll'
'psclient.exe': Loaded 'C:\WINDOWS\system32\mcd32.dll'
'psclient.exe': Unloaded 'C:\WINDOWS\system32\mcd32.dll'
'psclient.exe': Loaded 'C:\development\CS\rm_unshadowed.dll', Symbols loaded.
'psclient.exe': Loaded 'C:\development\CS\glshader_cg.dll', Symbols loaded.
'psclient.exe': Loaded 'C:\development\CS\cg.dll'
'psclient.exe': Loaded 'C:\development\CS\cgGL.dll'
The thread '#0 image load' (0x3f4) has exited with code 1 (0x1).
The thread '#1 thread manager' (0x944) has exited with code 1 (0x1).
The thread '#0 weaver synth' (0x5e4) has exited with code 1 (0x1).
The thread '#0 thread manager' (0x7d8) has exited with code 1 (0x1).
The thread '#1 weaver synth' (0xbc4) has exited with code 1 (0x1).
The program '[3408] psclient.exe: Native' has exited with code 1 (0x1).

6
Hiya,

I searched the forum and there is no topic on this, but if this is a duplicate then sorry  ;).

I followed the Compiling guide for building a PlaneShift Client (https://planeshift.svn.sf.net/svnroot/planeshift/trunk/docs/compiling.html) in Windows XP with MSVC 9. CS build without problems but planshift did not, I got this weird error many times. I googled the problem and found that iAnimatedMesh is part of imesh/animesh.h, which should be included when I build. So, now I have no idea whats happening. Anyone know what I'm doing wrong?

-------------------------
Compiling...
actionhandler.cpp
c:\development\planeshift\src\client\pscelclient.h(530) : error C3083: 'Mesh': the symbol to the left of a '::' must be a type
c:\development\planeshift\src\client\pscelclient.h(530) : error C2039: 'iAnimatedMesh' : is not a member of 'CS'
zonehandler.cpp
c:\development\planeshift\src\client\pscelclient.h(530) : error C3083: 'Mesh': the symbol to the left of a '::' must be a type
c:\development\planeshift\src\client\pscelclient.h(530) : error C2039: 'iAnimatedMesh' : is not a member of 'CS'
weather.cpp
c:\development\planeshift\src\client\pscelclient.h(530) : error C3083: 'Mesh': the symbol to the left of a '::' must be a type
c:\development\planeshift\src\client\pscelclient.h(530) : error C2039: 'iAnimatedMesh' : is not a member of 'CS'
shadowmanager.cpp
c:\development\planeshift\src\client\pscelclient.h(530) : error C3083: 'Mesh': the symbol to the left of a '::' must be a type
c:\development\planeshift\src\client\pscelclient.h(530) : error C2039: 'iAnimatedMesh' : is not a member of 'CS'
psmovement.cpp
c:\development\planeshift\src\client\pscelclient.h(530) : error C3083: 'Mesh': the symbol to the left of a '::' must be a type
c:\development\planeshift\src\client\pscelclient.h(530) : error C2039: 'iAnimatedMesh' : is not a member of 'CS'
psengine.cpp
c:\development\planeshift\src\client\pscelclient.h(530) : error C3083: 'Mesh': the symbol to the left of a '::' must be a type
c:\development\planeshift\src\client\pscelclient.h(530) : error C2039: 'iAnimatedMesh' : is not a member of 'CS'
psclientdr.cpp
c:\development\planeshift\src\client\pscelclient.h(530) : error C3083: 'Mesh': the symbol to the left of a '::' must be a type
c:\development\planeshift\src\client\pscelclient.h(530) : error C2039: 'iAnimatedMesh' : is not a member of 'CS'
psclientchar.cpp
c:\development\planeshift\src\client\pscelclient.h(530) : error C3083: 'Mesh': the symbol to the left of a '::' must be a type
c:\development\planeshift\src\client\pscelclient.h(530) : error C2039: 'iAnimatedMesh' : is not a member of 'CS'
c:\development\planeshift\src\client\charapp.h(51) : error C2039: 'Mesh' : is not a member of 'CS'
c:\development\planeshift\src\client\charapp.h(51) : error C2871: 'Mesh' : a namespace with this name does not exist
c:\development\planeshift\src\client\charapp.h(260) : error C3083: 'Mesh': the symbol to the left of a '::' must be a type
c:\development\planeshift\src\client\charapp.h(260) : error C2039: 'iAnimatedMeshFactory' : is not a member of 'CS'
c:\development\planeshift\src\client\charapp.h(261) : error C3083: 'Mesh': the symbol to the left of a '::' must be a type
c:\development\planeshift\src\client\charapp.h(261) : error C2039: 'iAnimatedMesh' : is not a member of 'CS'
..\..\src\client\psclientchar.cpp(542) : warning C4800: 'float' : forcing value to bool 'true' or 'false' (performance warning)
pscharcontrol.cpp
c:\development\planeshift\src\client\pscelclient.h(530) : error C3083: 'Mesh': the symbol to the left of a '::' must be a type
c:\development\planeshift\src\client\pscelclient.h(530) : error C2039: 'iAnimatedMesh' : is not a member of 'CS'
pscelclient.cpp
c:\development\planeshift\src\client\pscelclient.h(530) : error C3083: 'Mesh': the symbol to the left of a '::' must be a type
c:\development\planeshift\src\client\pscelclient.h(530) : error C2039: 'iAnimatedMesh' : is not a member of 'CS'
c:\development\planeshift\src\client\charapp.h(51) : error C2039: 'Mesh' : is not a member of 'CS'
c:\development\planeshift\src\client\charapp.h(51) : error C2871: 'Mesh' : a namespace with this name does not exist
c:\development\planeshift\src\client\charapp.h(260) : error C3083: 'Mesh': the symbol to the left of a '::' must be a type
c:\development\planeshift\src\client\charapp.h(260) : error C2039: 'iAnimatedMeshFactory' : is not a member of 'CS'
c:\development\planeshift\src\client\charapp.h(261) : error C3083: 'Mesh': the symbol to the left of a '::' must be a type
c:\development\planeshift\src\client\charapp.h(261) : error C2039: 'iAnimatedMesh' : is not a member of 'CS'
..\..\src\client\pscelclient.cpp(1533) : error C2039: 'iSkeletonAnimPacketFactory' : is not a member of 'CS::Animation'
..\..\src\client\pscelclient.cpp(1533) : error C2065: 'iSkeletonAnimPacketFactory' : undeclared identifier
..\..\src\client\pscelclient.cpp(1533) : error C2065: 'packetFactory' : undeclared identifier
..\..\src\client\pscelclient.cpp(1535) : error C2065: 'packetFactory' : undeclared identifier
..\..\src\client\pscelclient.cpp(1537) : error C2065: 'packetFactory' : undeclared identifier
..\..\src\client\pscelclient.cpp(1537) : error C2227: left of '->GetAnimationCount' must point to class/struct/union/generic type
        type is ''unknown-type''
..\..\src\client\pscelclient.cpp(1539) : error C2065: 'packetFactory' : undeclared identifier
..\..\src\client\pscelclient.cpp(1539) : error C2227: left of '->GetAnimation' must point to class/struct/union/generic type
        type is ''unknown-type''
..\..\src\client\pscelclient.cpp(1539) : error C2227: left of '->GetName' must point to class/struct/union/generic type
..\..\src\client\pscelclient.cpp(1980) : error C3083: 'Mesh': the symbol to the left of a '::' must be a type
..\..\src\client\pscelclient.cpp(1980) : error C2039: 'iAnimatedMesh' : is not a member of 'CS'
pscamera.cpp
c:\development\planeshift\src\client\gui\../pscelclient.h(530) : error C3083: 'Mesh': the symbol to the left of a '::' must be a type
c:\development\planeshift\src\client\gui\../pscelclient.h(530) : error C2039: 'iAnimatedMesh' : is not a member of 'CS'
pscal3dcallback.cpp
c:\development\planeshift\src\client\pscelclient.h(530) : error C3083: 'Mesh': the symbol to the left of a '::' must be a type
c:\development\planeshift\src\client\pscelclient.h(530) : error C2039: 'iAnimatedMesh' : is not a member of 'CS'
modehandler.cpp
c:\development\planeshift\src\client\pscelclient.h(530) : error C3083: 'Mesh': the symbol to the left of a '::' must be a type
c:\development\planeshift\src\client\pscelclient.h(530) : error C2039: 'iAnimatedMesh' : is not a member of 'CS'
entitylabels.cpp
c:\development\planeshift\src\client\gui\../pscelclient.h(530) : error C3083: 'Mesh': the symbol to the left of a '::' must be a type
c:\development\planeshift\src\client\gui\../pscelclient.h(530) : error C2039: 'iAnimatedMesh' : is not a member of 'CS'
cmdutil.cpp
c:\development\planeshift\src\client\gui\../pscelclient.h(530) : error C3083: 'Mesh': the symbol to the left of a '::' must be a type
c:\development\planeshift\src\client\gui\../pscelclient.h(530) : error C2039: 'iAnimatedMesh' : is not a member of 'CS'
cmdusers.cpp
c:\development\planeshift\src\client\gui\../pscelclient.h(530) : error C3083: 'Mesh': the symbol to the left of a '::' must be a type
c:\development\planeshift\src\client\gui\../pscelclient.h(530) : error C2039: 'iAnimatedMesh' : is not a member of 'CS'
cmdgroups.cpp
c:\development\planeshift\src\client\pscelclient.h(530) : error C3083: 'Mesh': the symbol to the left of a '::' must be a type
c:\development\planeshift\src\client\pscelclient.h(530) : error C2039: 'iAnimatedMesh' : is not a member of 'CS'
cmdadmin.cpp
c:\development\planeshift\src\client\gui\../pscelclient.h(530) : error C3083: 'Mesh': the symbol to the left of a '::' must be a type
c:\development\planeshift\src\client\gui\../pscelclient.h(530) : error C2039: 'iAnimatedMesh' : is not a member of 'CS'
clientvitals.cpp
c:\development\planeshift\src\client\pscelclient.h(530) : error C3083: 'Mesh': the symbol to the left of a '::' must be a type
c:\development\planeshift\src\client\pscelclient.h(530) : error C2039: 'iAnimatedMesh' : is not a member of 'CS'
chatbubbles.cpp
c:\development\planeshift\src\client\pscelclient.h(530) : error C3083: 'Mesh': the symbol to the left of a '::' must be a type
c:\development\planeshift\src\client\pscelclient.h(530) : error C2039: 'iAnimatedMesh' : is not a member of 'CS'
Compiling...
charapp.cpp
c:\development\planeshift\src\client\charapp.h(51) : error C2039: 'Mesh' : is not a member of 'CS'
c:\development\planeshift\src\client\charapp.h(51) : error C2871: 'Mesh' : a namespace with this name does not exist
c:\development\planeshift\src\client\charapp.h(260) : error C3083: 'Mesh': the symbol to the left of a '::' must be a type
c:\development\planeshift\src\client\charapp.h(260) : error C2039: 'iAnimatedMeshFactory' : is not a member of 'CS'
c:\development\planeshift\src\client\charapp.h(261) : error C3083: 'Mesh': the symbol to the left of a '::' must be a type
c:\development\planeshift\src\client\charapp.h(261) : error C2039: 'iAnimatedMesh' : is not a member of 'CS'
c:\development\planeshift\src\client\pscelclient.h(530) : error C3083: 'Mesh': the symbol to the left of a '::' must be a type
c:\development\planeshift\src\client\pscelclient.h(530) : error C2039: 'iAnimatedMesh' : is not a member of 'CS'
..\..\src\client\charapp.cpp(158) : error C3083: 'Mesh': the symbol to the left of a '::' must be a type
..\..\src\client\charapp.cpp(158) : error C2039: 'iAnimatedMesh' : is not a member of 'CS'
..\..\src\client\charapp.cpp(159) : error C3083: 'Mesh': the symbol to the left of a '::' must be a type
..\..\src\client\charapp.cpp(159) : error C2039: 'iAnimatedMeshFactory' : is not a member of 'CS'
..\..\src\client\charapp.cpp(557) : error C3083: 'Mesh': the symbol to the left of a '::' must be a type
..\..\src\client\charapp.cpp(557) : error C2039: 'iAnimatedMesh' : is not a member of 'CS'
..\..\src\client\charapp.cpp(557) : error C3083: 'Mesh': the symbol to the left of a '::' must be a type
..\..\src\client\charapp.cpp(557) : error C2039: 'iAnimatedMesh' : is not a member of 'CS'
..\..\src\client\charapp.cpp(558) : error C3083: 'Mesh': the symbol to the left of a '::' must be a type
..\..\src\client\charapp.cpp(558) : error C2039: 'iAnimatedMeshFactory' : is not a member of 'CS'
..\..\src\client\charapp.cpp(558) : error C3083: 'Mesh': the symbol to the left of a '::' must be a type
..\..\src\client\charapp.cpp(558) : error C2039: 'iAnimatedMeshFactory' : is not a member of 'CS'
authentclient.cpp
c:\development\planeshift\src\client\gui\../pscelclient.h(530) : error C3083: 'Mesh': the symbol to the left of a '::' must be a type
c:\development\planeshift\src\client\gui\../pscelclient.h(530) : error C2039: 'iAnimatedMesh' : is not a member of 'CS'

7
General Discussion / Re: Wipe
« on: February 09, 2008, 07:50:06 pm »
Many argue that since the game is in development it should be expected that peoples accounts will be wiped from time to time due to bad data and such. But would such situations not occur in a final verion aswell? I have several programs for my computer that checks the harddrive for errors, cleans the registration database (yes, I use windows  ;)) and maintains other things. These programs are for a finished system not something being developed. I am not putting down the developers for this, cuz you do an amazing job, but part of that is also to secure a good playing experience. Who would care to spend hours everyday for months, even years, if that can be thrown away at any moment. I would be completely okay with an accout wipe when we reach version 1.xx to make 'a clean slate'. However, until then we need high-ranking testers too. There may be people who exploit bugs and such, but that is a good thing too cuz THEY ARE FINDING THOSE BUGS FOR US. Resetting accounts constantly (just exaggerating) will reduce testing of the game. Don't let the actions of a few who don't wanna play the game in its right spirit ruin it for the many who are playing it the way it should (what ever way that is ;)). Let us get the bugs out of the system first, lets get to a version 1.xx and then start anew.

And as far as getting 'bad apples' and such out of the game - manually correcting all the accounts is a silly idea. Instead, make programs to do that for you. You know what has to be changed. If its a bugged quest you can search for that in the accouts and fix it with a program. Something wrong with an item, have a program search for it and replace it with one that works. Version 1.xx does not mean that the game will not evolve anymore - new quests, items and skills and more will still be added, right? new ideas will be tried out, right? and sometimes errors in the development might happen, right? Fixing this is harder - i know, but IMHO it would make it a better game.

As far as roleplaying - that is based on the rules of the game. To be a crafter, miner or duellant or something else. If you don't care about this then you might aswell just roleplay in a chatroom. Training and using the various things in the game help develop your character and if you want to try something else out, welll there are room for 4 characters in each accout. Your not limited to just one thing. Wanting to wipe everything cuz you wanna start over makes no sense - just make a new char instead.

phew - well this was a huge load. I hope I didn't bore anyone ;)

8
General Discussion / Re: Wipe
« on: February 08, 2008, 07:26:13 pm »
I have personally spend more than a year getting my char to where it is now. I have far from max anything, except my stats. However, it has still been a long and hard job to do this with hours spend every day. I think I would loose interst in this game if my char would be erase or even just reset. Don't tell me its just a game cuz I put alot of personal time into this. I don't think its fair to punish everyone for what a few players are doing, if this is because of powerlevelers. So..


NO WIPE PLZ


Furthermore.. who would want to spend time.. AGAIN.. to train you char if another wipe can happen again? Such a constant thread will ruin any gameplay and interest in playing the game, IMHO.

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