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Messages - Tyrania

Pages: [1] 2 3 4
1
Development Team Blog / Re: Grass
« on: January 26, 2009, 02:28:25 am »
oh that's nice :)
it will bring the game some more live

2
I found the planeshift page on sourceforge, while I'm clicken there around.
And I see that this page is more than out of date...

I became a "Hello" of the message
Quote
Downloadthis file from SourceForge.net
planeshift-linux - PlaneShift 0.3.xxx
Last Update: Mar 22 2006

Ya, that's really "old".

And the newsest news are "# PlaneShift 3d mmorpg 0.4.01 released!    2008-07-02" :/


I think it's most urgent that this page become an update. There are many people and they see all an out of date project page. not nice ...

3
Fan Art / Re: The Official Phase Two City Contest: Amdeneir
« on: January 06, 2009, 02:20:56 am »
Wow! The buildings looks very amazing!   :woot:
You make very good work, go on please!  :thumbup:

4
The Hydlaa Plaza / Re: New Years Wish
« on: January 06, 2009, 02:11:08 am »
More in PlaneShift and the first beta of it ^^
(more means: Forrest, more Buildings, better textures, a good working installer (and ebuild XD), more balancing and improvement)

but beside of this ^^

i wish i had more free time ^^*

5
Newbie Help (Start Here) / Re: Development??
« on: September 29, 2008, 06:55:38 am »
*laughs*
There I can only quote the typical answer from the gulli.com developemt: baldTM
in english: soonTM  :D

6
Kansloos, if you speak german you can send me a pm with a detailed problem report. Maybe I can help you?

7
Technical Help: Problems BEFORE entering the game / Re: Logging in??
« on: September 29, 2008, 06:13:59 am »
Tyrania only windoze gives exception access violation errors like that, also a list of the posters system stats might help as well as
http://hydlaa.com/smf/index.php?topic=31760.0

Ah yes, of course. I had forgotten it. Thanks for the link and hint Caarie. :)

8
LAN Dungeon Exit...
ya this problem is a known issue.
The "door" is deferred from the regular place. You can jump over the hole, but it need a fix. But if you fall into the "hole", then you can use /unstick.

Another known glitch/bug is the entrace from the sewerage behind the tavern.
If you try to go out of the entrace, back to the tavern, you can fall down into the stairs and walls. Maybe you can "go" inside of the floor, but you can't use /unstick. Contact immediately a game master (ingame/irc), and don't kill you by yourself, because a gm must prove if it. Then a gm can teleport you from there to a secure area (e.g. the tavern or the entrace from the sewerage).

Maybe these bugs are fixed in the next patch.  :)

9
Technical Help: Problems BEFORE entering the game / Re: Logging in??
« on: September 29, 2008, 03:41:22 am »
What type of OS do you use? (Win, Mac, *nix)
Have you allready test a reinstall of the game? btw. have you run the updater?

10
hm... maybe try to run the updater, there are some fixes with art and so on.

Maybe you can test this: http://www.microsoft.com/downloads/details.aspx?FamilyID=e90615cf-27ed-45f4-9b93-c10f9d54d7b8&DisplayLang=en (GDC 2008: D3D10 - DirectX 3D 10). Description from MS:
Quote
Session Description
Learn about performance tools and best practices for driving the DirectX 10 renderer in your game from XNA Developer Connection's experiences in the trenches.
This talk identifies common issues from developing high-end graphics experiences on Windows Vista using DX10 and outlines approaches to mitigate those issues.

11
Linux Specific Issues / Re: Death Realm - IMPOSSIBLE
« on: September 15, 2008, 01:55:19 am »
slysly, can make a screenshot, please?

12
Linux Specific Issues / Re: Gentoo ebuilds
« on: September 09, 2008, 01:04:25 pm »
nja...

all what i've done was this:

dragonslair portage # tar xvjpf portage.tar.bz2
dragonslair portage # ls
dev-games  games-rpg  media-gfx  media-libs  portage.tar.bz2
dragonslair portage # rm portage.tar.bz2
dragonslair portage # cd
dragonslair ~ # emerge -NupvD world

and this way was in the paste the right way.. maybe something has been changed since i updated ps  ???

13
Linux Specific Issues / Re: Gentoo ebuilds
« on: September 09, 2008, 12:28:58 pm »
erhm.. ja..

i updated the overlay files and then this...

Quote
dragonslair ~ # emerge -NupvD world
WARNING: repository at /usr/local/portage is missing a repo_name entry

These are the packages that would be merged, in order:

Calculating dependencies / * A file is not listed in the Manifest: '/usr/local/portage/games-rpg/planeshift/planeshift-0.4.00-r1.ebuild'
 \ * A file is not listed in the Manifest: '/usr/local/portage/dev-games/crystalspace-ps/crystalspace-ps-1.1-r26889.ebuild'
 * A file is not listed in the Manifest: '/usr/local/portage/dev-games/cel-ps/cel-ps-1.2-r3019.ebuild'
... done!

Total: 0 packages, Size of downloads: 0 kB

hm.. ^^''

14
Linux Specific Issues / Re: Gentoo ebuilds
« on: September 08, 2008, 07:45:34 am »
ya... so i will test it on my machine at home and report if i get the same error. :)

15
Linux Specific Issues / Re: Gentoo ebuilds
« on: September 08, 2008, 07:36:03 am »
Quote
loader.cpp: In static member function 'static CalCoreBone* CalLoader::loadCoreBones(CalDataSource&)':
loader.cpp:851: error: 'auto_ptr' is not a member of 'std'
loader.cpp:851: error: expected primary-expression before '>' token
loader.cpp:851: error: 'pCoreBone' was not declared in this scope
loader.cpp: In static member function 'static CalCoreSubmesh* CalLoader::loadCoreSubmesh(CalDataSource&)':
loader.cpp:1084: error: 'auto_ptr' is not a member of 'std'
loader.cpp:1084: error: expected primary-expression before '>' token
loader.cpp:1084: error: 'pCoreSubmesh' was not declared in this scope
loader.cpp: In static member function 'static CalCoreTrack* CalLoader::loadCoreTrack(CalDataSource&, CalCoreSkeleton*, float, int)':
loader.cpp:1354: error: 'auto_ptr' is not a member of 'std'
loader.cpp:1354: error: expected primary-expression before '>' token
loader.cpp:1354: error: 'pCoreTrack' was not declared in this scope
loader.cpp: In static member function 'static CalCoreMeshPtr CalLoader::loadXmlCoreMesh(cal3d::TiXmlDocument&)':
loader.cpp:2088: error: 'auto_ptr' is not a member of 'std'
loader.cpp:2088: error: expected primary-expression before '>' token
loader.cpp:2088: error: 'pCoreSubmesh' was not declared in this scope
loader.cpp: In static member function 'static CalCoreSkeletonPtr CalLoader::loadXmlCoreSkeleton(cal3d::TiXmlDocument&)':
loader.cpp:2629: error: 'auto_ptr' is not a member of 'std'
loader.cpp:2629: error: expected primary-expression before '>' token
loader.cpp:2629: error: 'pCoreBone' was not declared in this scope
make[3]: *** [loader.lo] Error 1
make[3]: *** Waiting for unfinished jobs....
mv -f .deps/coremodel.Tpo .deps/coremodel.Plo
mv -f .deps/matrix.Tpo .deps/matrix.Plo
mv -f .deps/coresubmesh.Tpo .deps/coresubmesh.Plo
mv -f .deps/hardwaremodel.Tpo .deps/hardwaremodel.Plo
make[3]: Leaving directory `/var/tmp/portage/media-libs/cal3d-0.12-r493/work/cal3d/src/cal3d'
make[2]: *** [all-recursive] Error 1
make[2]: Leaving directory `/var/tmp/portage/media-libs/cal3d-0.12-r493/work/cal3d/src'
make[1]: *** [all-recursive] Error 1
make[1]: Leaving directory `/var/tmp/portage/media-libs/cal3d-0.12-r493/work/cal3d'
make: *** [all] Error 2
*
* ERROR: media-libs/cal3d-0.12-r493 failed.
* Call stack:
*               ebuild.sh, line   49:  Called src_compile
*             environment, line  166:  Called die
* The specific snippet of code:
*       emake || die
*  The die message:
*   (no error message)
*
* If you need support, post the topmost build error, and the call stack if relevant.
* A complete build log is located at '/var/tmp/portage/media-libs/cal3d-0.12-r493/temp/build.log'.
* The ebuild environment file is located at '/var/tmp/portage/media-libs/cal3d-0.12-r493/temp/environment'.
* This ebuild is from an overlay: '/usr/local/portage/'

i think the "loader.cpp" has a big problem...

is this the same version, you had used before? or is this a newer one?


hmm... i update my ps client in this evening, when i have enought time, for testings.

have you changed anything else on your system?


EDIT

omg.. ya...  ???

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