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Messages - SidArtur

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I concur, it is definitely ATI's fault because, since Catalyst 8.4 worked with 0.4.00 with VBO turned on, it should definitely work with 0.4.01 with VBO turned on. >_>

Uh, did you read this:
- Switched to Crystal Space 3D Engine version 1.4 which includes many bug fixes, improvements and new features.

Does this help make sense of it?  There's been a change on the PS side of things, so what ran fine before may not run now.

How does that make it ATI's fault?!  The 3D Engine changed between the two versions, so I don't understand the basis of why you're saying 'it should definitely work with 0.4.01".  And do we even know what VBO does?  Is it really that critical at this point?

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- Switched to Crystal Space 3D Engine version 1.4 which includes many bug fixes, improvements and new features.

Does this help make sense of it?  There's been a change on the PS side of things, so what ran fine before may not run now.

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Well, it worked but I did crash while moving around in game with one of my characters.  I disabled sound and haven't had a problem since.  Obviously not a good option for anyone who enjoys the sounds/music.  As for Dutch websites, I do believe Google has a translator function.

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ThomPhoenix do you have any links to support this?  I'm running 8.6 and ran some OpenGL tests just fine.  Anyway, I found that turning Vertex Buffer Object to off seems to resolve the issue.  I had it previously set to 'on' when I was running 8.3 - so clearly something changed with the new update.  I'm not saying it's a bug in PS, but I'm not going to be calling up ATI because of one setting especially since all my other games run fine.

Note: I am in no way stating that this is PlaneShift's problem.  I am merely pointing out that something changed between versions and an acceptable solution has been found.  Again I thank the devs who investigated this for taking it seriously and helping resolve the issue.

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Hello,
  I know this was posted just before the update so I wanted to bring it up again.  If there is anything I can do to help with this (write-ups, screengrabs, etc.) please let me know.  I love this game and definitely want to get more in depth.

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I used -fullbright for the outside bronze doors area, and it worked for me.  I stopped using it once I left that map.  And regarding the falling off and not dying, apparently that doesn't work once inside the fortress.

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Same issue here, on XP SP2.  I tried walking anyways and am now stuck for fear of my character dying.

Same here in Vista, however don't worry about dying, falling through the hole near the entrance will drop you straight into the BD fortress, a very quick trip   :thumbup: Unfortunately at the time I dropped through it I was heading back to Hydlaa, and had to do the trip all the way from the fortress again.  ???

The hole that splits the land, the giant gaping one that takes up a large portion of the map?  How far in can you go with it, will it take you to the fortress no matter where you fall in?   ???

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Same issue here, on XP SP2.  I tried walking anyways and am now stuck for fear of my character dying.  I can see objects, just not the ground.  If more system info is needed please let me know.

UPDATE

Running with the -fullbright parameter, http://www.planeshift.it/faq.html, I was able to see the ground.  So far this is the only area I've seen this in, so once I leave the area I'll return to normal lighting, but I figure this might help for now.

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Forum and Website Discussions / Character Creation - Story Starters
« on: February 29, 2008, 12:31:12 am »
Hello,
 I apologize if this is not the place to post this; I'm honestly not sure where would be best.  Would it be possible for the text for some of the life events in character creation to be added to the website?  No details on what they affect or anything, just the text so that when people write about their characters they can have that as reference.  I have ideas on what I'd like to RP about with my character, and having a reference would make a significant difference. 

Again, sorry if this is posted in the wrong place.

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