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Messages - Sevis

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1
General Discussion / Re: Is it too dark?
« on: March 22, 2008, 11:03:47 pm »
Even with my monitors brightness set to lowest, and contrast set to highest, they all look fine to me....

2
Guilds Forum / Re: [ORGANIZATION] Independent journalists
« on: March 14, 2008, 05:15:04 pm »
Sales don't have to be 6-8, just the planner being availible.

I'm GTM+1 too (I'm in the Netherlands as well :P)

As for the math:

J+E+Sn+Dn = C
sn - C = P

J - journalist's pay
E - editor's pay
S - scribe's pay/item
D - Distributor's pay/item
C - Cost
s - sold
P - profit
n - items

Meaning, to have P > 0, we need sn > C, so sn > J+E+Sn+Dn+P

I don't have excel right now, so can't work there, unfortunately.

We need to seperate what is "pay" and what is working funds. For example, you propose we give copiers 55 tria so they could buy paper - however, it would seem far more logical to me to simply provide them with paper.

However, economy doesn't really matter right now, seeing as we don't know how popular it will be. A more important matter is social aspects.

You said something about the articles being put on the web - this seems very strange to me. Why would you publish them for free, if you want them to be in-game?
Another thing is somebody copying and reselling the paper. We can't do much about this, but I hope it'll work out. Free paper would increase this, so I'd say we should start out like we are. The amount you pay for various jobs should also depend on how much you get youself - a serious flaw in your example is that nobody really earns anything, seeing as 5-15 tria is nothing in game terms.

Advertisements are a good idea, but perhaps not so expensive. It would indeed bring a lot of money though.

3
Wish list / Re: Newspaper Layout and Discount
« on: March 14, 2008, 03:51:30 pm »
I have to agree with this. Paper should be cheaper. If a book costs 100 trias, why does a single sheet cost 50?

As for more formats... Depends on how difficult it is. Perhaps the first line should be a title, meaning that it's quite a bit bigger, but other than that it only depends on difficulty. Being able to insert scetches would be great, though.

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Guilds Forum / Re: [ORGANIZATION] Independent journalists
« on: March 14, 2008, 03:43:57 pm »
Quote
Self-sustainability - In my version everybody pays everybody, and still gets a profit. You get the job done and you get paid. It can actually be done without a Planner. Unlike your plan. The Planner needs to be around to receive and give money 24/7. While this will be very possible when there are for example 3 or more planners/cashiers, in this early stage it's impossible for me to do that kind of work. Either getting trustworthy treasurers or doing all those paper/cash transactions

Well, you could say 6pm - 8pm GMT is when you do all the giving/taking. I mean, it's not like you want articles to be published every half an hour...

Quote
Article Costs - 500 Tria per article is pretty much. What if I want 3 articles in my newspaper? I need to sell 13 more newspapers to make that just as profitable as a newspaper with one article(1000 Tria profit, with your price)

Well, you'll have 1500 + 75n costs (scribes would probably earn triple, because it's three articles), so at my price 100 sales would be needed. However, for three articles you could charge more too, for example 150 tria, meaning you'd make profit again after you sell 20.

Quote
Scribe Costs - 5Tria per newspaper doesn't cut it. Paper still costs 50each. So that would mean 55 costs per newspaper(or else there's a -50 loss, from my pockets) meaning I'll have to sell 20 newspapers to BREAK-EVEN, and 40 to make a 1000 Tria Profit. Now that's har. And I'm not even counting in the 3 articles per newspaper. If I would have to sell 60 newspapers to break-even if I did. (Yes, 60 to break-even.)

When did I say anything about 1000 tria profit? I said 20 are needed to break even. For my first example, for 1000 tria profit you'd need 60, and for my second 33.(3).

Quote
If the prices are:

190 Each, 3 Articles per Newspaper, 55 Scribe costs -> 20 Newspapers sold = 1000 Profit
140 Each, 1  Article per Newspaper, 55 Scribe costs -> 20 Newspapers = 1000 Profit
140 Each, 3 Articles per Newspaper, 5 Scribe costs, Free paper -> 20 Newspapers 1000 profit
90 Each, 1 Article per Newspaper, 5 Scribe costs, Free paper -> 20 Newspapers = 1000 Profit

(Underlines shows what's different from the top one)

Please specify how much you pay the journalists, editors and distributors.

In my example, I said that the paper comes from your pocket, or more likely from the profit from the previous newspaper.

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Think of the horror if we actually want to add 10 very small RP stories. Do you know where to find 200 people to sell to?

You don't have to pay the journalists equally for every type of article, not to mention that you could pay the editors 250 per paper, not per article.

Quote
So I don't think scribes are a good idea. Or the price for a newspaper should go up. Or we should ask the Octarchy for free paper. Or we need to create our own paper.

Who will rewrite it then? Don't forget, it'll add on to how much you pay them. Although, now that I think of how it will look, perhaps it's correct to add this into the editors part, perhaps pay the editor 100 + 5n tria?

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We do accept investments, but not at this point. I would be glad to give you 3Trias per newspaper sold if you gave us the cash to support new journalists or to buy paper, but we are not yet at the correct stage at this time. First we actually need to get this Megaras flying

Well, I'll gladly donate a few thousand trias to get it up and running, although I first want to see some sort of work going on.

5
Guilds Forum / Re: [ORGANIZATION] Independent journalists
« on: March 14, 2008, 07:56:39 am »
I like the idea, but the way you are organising the flow of money seems very strange. I would propose:
Add a scribe. One article can be sold many times, and editors/journalists have better things to do than copy it. Could be part of the distributors job, though.
Also, I would consider the following cycle more effective:
- The planner/organiser gives the journalist 50 tria
- The journalist buys paper, and writes an article, returns it to the planner/organiser and gets some amount of tria (200?)
- The planner/organiser chooses an editor and gives him the article
- The editor edits it, and gives it back, recieving his pay (250 tria?)
- The planner/organiser gives the article, the needed amount of paper, and a small sum of money (5 tria/copy?) to the scribe, who copies it and gives it to a distributor.
- The distributor sells the newspaper at a chosen price (see lower), comes back to the planner, and gives him the money he got for them, minus his pay (10 tria/sale?).
- Process repeats

For the price, I would propose 90 trias. This means that an article would bring profit after 20 copies are sold, which seems quite possible to me.

Oh, and does the buisness accept investments?

6
General Discussion / Re: finding mines
« on: March 14, 2008, 07:27:57 am »
I'd just say ask around... It's far easier than trying to find each one yourself, and still IC.

I have / and am wondering how they find the mines , just think of it the person would have to run around and dig for each resource in each spot until you/they find a resource now that is very time consuming I am happy that there are people that find these places because I know I have tried and failed because I am not exactly sure of all and what types of resources are out there like the resent Platinum mine how was it found and Geeze who ever found it was pretty lucky or very very skilled at finding things like mines.
Quote from: Shadowmeph
I would like to know that also and what types of mines are out there
Quote from: Shadowmeph
I spent a couple of hors last night searching for mines and not really paying attention where I was going now I am totally lost which frustrated me quite a bit last night lol

Punctuation generally helps...

7
General Discussion / Re: Introductions
« on: March 03, 2008, 03:45:52 pm »
I would propose replacing the introductions system. Instead of having to type /introduce, no name tags are shown, and you can fill other's people's name in by yourself.

I'd like to keep the current one if that isn't possible though.

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General Discussion / Re: Thank you for the hard work Dev's
« on: March 02, 2008, 12:22:06 pm »
Thank you, Devs!

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General Discussion / Re: Magic - How is it used in Yliakum?
« on: February 29, 2008, 04:42:25 am »
I'm sorry that I don't understand the mechanics too well, never having used magic in PS myself, but wouldn't it be possible to make the process of learning magic such that only a true bookworm would learn it? For example, all glyphs would require far more careful work on them for every individual spell. It would need more work, but all wizards would be more of the Merlin/Gandalf/Saruman type.

As for charisma, I'd say there's simply no need to call it that way, "Magical Charm" could be used as a name instead, so nobody has any problems...

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